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| 09 Jun 2014 03:39 PM |
(It's recommended you at least read the starting post of Chaotic Disturbance for an understanding of the basic plot. It can be found here: http://www.roblox.com/Forum/ShowPost.aspx?PostID=119832250)
Nobody thought it'd end like this. A flurry of chaos and order, blasting through the desolate city of Chicago. A climactic battle between good and evil, the so-called 'Hero of Chicago' having been resurrected by Order itself to end the chaotic disturbance once and for all.
A being of pure chaos mutating over 91% of the population of Chicago, the government was a lost cause. A literal storm of Chaos, each bolt of chaos lightning transforming someone into a monstrosity. Chaos Shards came down like hail, and even the rain itself was a deep orange, pouring down to calm the newly-formed flames.
No one could have quenched the evil alone, however. Dr. Young rescued civilians through telekinetic rubble tossing, Energonic fought off Chaotic after Chaotic, Connor 'The Kid' Ulysses used a mix of his speed and Ambience's passed on powers to slow the Lady down, even the former eco-terrorist leader Jethro assisted with new-found abilities caused by monstrosity blood.
As the bellowing roar of the Embodiment of Order itself roared out throughout the city, Drake drained Chaos from every possible source in the vacinity. He didn't care anymore, he just wanted it to end. All of it. Every one of his allies dropped to the ground, their abilities drained away completely. Drake fired off such a beam of blinding Order that the chaos storm itself drained away.
Even after becoming the embodiment of Order, he knew that it wouldn't be enough. Chaos Shards would still come back unless some endless generator of Order were to exist. There was no human technology that could last long enough to stave off the chaos, but not every generator was made by humans. Solar energy constantly shined down upon the earth, and was susceptible to absorbing other types of energy. If somehow, a large enough source of Order energy was launched into the Sun, then Chaos would be gone permanently.
And so he flew, miles upon miles, using pure order to remove any imperfections striking his path. As the explosion was heard, and the sun did glow, Drake was no more, and Chaos was finally ended. Forever.
[ELEVEN MONTHS LATER]
With the SCS defeated, the government offically having disbanded it and revealed classified documents regarding it, Chicago declared itself independant from the rest of the country, and the rebuilt city of ruins became known as New Chicago.
Eco-Terrorists died off, their group dwindling to a small number of petty gangs lurking within New Chicago. Chaos Shards became blackmarket rarities, despite chaos having been removed from the world. The world didn't get any better since the Fall of Chaos, as the sun only became order-fueled for less than a moment, thus still bringing minor amounts of chaos to the world through crime and death.
Shard structures fire out of the ground, ripping and shredding through flesh and solid matter. Veins of chaos energy grew throughout the city, leaving those who touch them a decayed husk of dry flesh. Shards rain down from the sky, giving way to abnormal and torturous effects.
Soon after the shards began to fall, the shard structures burst into fragments, the rarest form of chaos shard being scattered and hidden throughout the city. Monstrosities formed, but those exposed to this new kind of shard transformed into something far more sinister, an 'evolution' if you will.
[ONE DAY LATER]
The SCS have declared martial law on New Chicago, having been refounded with even more resources than ever. Mutants locked away in thick concrete bases, only the most 'cooperative' being recruited into the SCS 'voluntarily'.
Eco-Terrorists are smaller than ever now that the shards had killed many of them, but the small number remaining still fight hard and strong with their abilities. A new gang rivals them, rising up from the rubble of chicago. The Anarchists have arrived.
With the SCS at constant odds with the Anarchists, a war begins. Streets are being ravaged by the constant fight of New Chicago against the monstrosities, the two factions tearing the city away at it's seems.
A war has began, a war capable of destroying all that we know, a war capable of creating another Chaotic Disturbance.
-MONSTROSITIES-
HORDE WALKER Those lucky enough to not be corrupted by the chaotic energy were instead stabbed with the shattered remains of broken shards. The residual energy from the shards fused with the host body, corrupting it into something chaotic and yet still human. Their shards, however small, glow bright orange making it easy to spot their weak point. Horde Walkers, as their na.me implies, operate in large hordes. Horde walkers are constantly in pain, due to the shards attempts at reforming, without moving around the body, they burrow through it slowly. Horde Walkers resemble shambling humans, however they usually have rotting pieces of flesh or missing body parts from the shard within them burrowing.
When a Horde Walker's shard is removed, they die as the chaotic energy slowly eats away their body and disables vital organs, yet keeps them alive at the same time. Horde Walkers live in a state of constant pain, being fully aware of their actions but lacking self-control due to the shard fragment leading their mind.
HYDRA Thought to be a Shard's failed attempt at reproduction, these mighty creatures produced through mitosis, however they fused together before it could finalize. They resemble the mythical Hydra at far, but up close you can see their hideous truth; five heads with elongated necks, connected to a gigantic bleeding womb they drag around like a torso. Four of these fetal heads possess various numbers of deformed limbs they walk on, and the fifth head possesses a shard embedded in it's forehead.
Hydras vary in height, however the typical Hydra is 30 feet tall. It's hard to say what abilities a Hydra possesses with it's embedded chaos shard, as it's suspected less than eight Hydras were ever created by the shards. It is known, however, that a Hydra killed by the SCS fought through various chaotic blasts, much like non-embedded chaos shards do in their spheres of influence.
The hydra can heal fast, owing to its womb-torso that it pulls any limbs it loses out of. It's believed that the hydra gains those limbs by growing them like fetus grows. One shudders to think where they get enough meat to regrow an entire set of limbs multiple times.
SAVAGE Not much taller than an ordinary Horde Walker, these vicious beasts are generally humanoid in nature, but have large chrystal growths sprouting from them. Unlike Horde Walkers, these Monstrosities have deadened nerves and therefore feel no pain, as well as their crystal growths already being fully formed and therefore have no need to reform and burrow.
Generally, a Savage has large orange Chaos Shard growthes primarily growing from their left side with only slight growths on their right, lack a nose, as well as ears, and instead has visible nostril cavities, and has gaunt and pale skin comparable to morgue corpses.
Savages possess strength comparable to a Brute, and their maximum speed can go up to 90MPH. Savages have been known to attack brutes when they get out of line, using their speed and equal strength to break bones until the Brute learns to take orders. However powerful, Savages are usually only found commanding large-scale attacks or hordes of Horde Walkers, meaning they are far less common than a Brute, Horde Walker, or Shifter, but far more common than a Hydra.
Savages seem to somehow command the other monstrosities, releasing high-pitched grunts and yelps with the other monstrosities. The current mechanism for this is unknown, but what's certain is that the Savages are the smartest, fastest, and most insane of the bunch.
The most interesting feature of the Savage, however, is that their chaos shards lay dormant and therefore grant them no special powers other than their initial chaotic corruption. When their extremely resilient chrystal growths are shattered, the sudden disturbance releases a large amount of energy that reality itself cannot even contain, imploding the Savage before taking fragments of chaos shards from all nearby Horde Walkers and forming a single intact Chaos Shard in the Savage's place.
BRUTE Having lost all sense of reason, these Monstrosities have their muscle mass swollen to an extreme, often skin-tone ranging from white, indigo, red, or purple, and gaining uneven body proportions. Because of the chaotic properties of their mutations, they're prone to random derivations ranging from claws, razor sharp teeth, hardened skin, or even simple useless features like bioluminescent hair. The most defining feature found in all cases of the Brute is their gorilla-like stance, and their completely white eyes. Brutes are fearless, resistant to bullets, stupid, and scary; as such, they are great shock troops.
Some Brutes have been known to speak single sentences expressing their emotions, implying a possible degree of intelligence and reasoning remaining in shattered mind. Brutes are possibly the most common Monstrosity besides Horde Walkers.
SHIFTER A skeletal-like creature possessing invisiblity, the Shifter ranges from dark grey to a steak-red color. Its claws, and its spine and shins, are encased in thick, sharp, white bone growthes which secrete extremely potent acid. Shifters are blind due to bone spikes growing out of their eyes, but release a high-pitched scream capable of shattering glass to use as a sonar. A Shifter is unable to move its claws, due to being encased in bone, but are still capable of slashing with them. Shifters produce a sticky substance from their skin, enabling them to scale walls with relative ease.
Shifters aren't very smart by human standards, but compared to various other types of monsters, they're geniuses. They can understand english, but not speak it and they're even smart enough to indicate things like power lines and wires and destroy them to debilitate humans; by no means are shifters electricians, however, and sometimes get themselves hurt in stupid ways by destroying an object that, for example, explodes when destroyed.
LEECH A relatively humanoid creature, the Leech is an an abnormal boneless monstrosity which varies from flesh tone to a swamp-grey, sometimes even blue-black. Leeches are completely hairless, lacking eyes and possessing split-open forearms. Leeches have three snake-like three-prong suckers which extend and withdraw from the Leech's mouth and two hands. When exposed to these suckers, their blood begins to be leeched off and the Leech's suckers lock closed. Leeches see and smell with these suckers, and the only way to remove them once they've locked on is with amputation of either the sucker or the arm, the death of the Leech, or to wait until the subject is dead from bloodloss and the Leech exits on it's own.
Leeches are far from intelligent, ignoring even direct attacks to them due to the lack of a brain or nervous system. When a Leech's suckers lock onto a target, the Leech blindly slithers or wobbles over and attempts to draw out blood.
GRIZZLY Growing uneven patches of body-hair, the Grizzly resembles a bipedal grizzly bear shedding it's fur in large clumps. Grizzlies have human hands, but their thick-digited clawed hands have grown within them and split through the flesh. In fact, their entire body is like this, their still-human pieces being on the verge of bursting open to reveal a patchy humanoid bear-like creature.
Grizzlies often scratch at their formerly human body bursting off their new, hair-less bear form. However, both forms still have their nerves, thus the Grizzly harms itself by doing this which drives them to kill anything in sight.
SLICKTHROAT Although bipedal, these creatures are far from humanoid and completely lack a head, face, or arms, instead have barb, elongated whip-like appendages asymmetically jutting from what would be their shoulders, which, when on ground level drag behind it. They have leathery dark blue skin to help them hide in the shadows and deformed flattened feet with sharp claws for climbing.
Their preffered method of hunting is climbing up to a dark high area and using their long whip-arms to strangle their prey, dragging them up and into the darkness. No one knows where the Slickthroat take the bodies of their prey, but they surely cannot devour an entire human in one sitting, especially lacking a mouth.
Quadpod The Quadpod is the most armoured of all monstrosities, posessing grey-yellow metallic plates covering its skin or lack thereof. Occassionally, the frontfacing plates are seen extended outward and used to gore other creatures to death, and underneath is revealed a skinless humanoid form with bones crushed and repurposed to different uses. Quadpods are quadri-pedal most of the time, as their name suggests, but can stand bipedally if need be. They use their immense speed(Well, immense for their weight) to their advantage in ramming things and crushing people.
No one is quite sure what the Quadpods eat, but they have been spotted extending their long probusci to dissolve metal, glass, wood, plastic, and living creatures.
-EVOLVED MONSTROSITIES- Evolved Monstrosities are, well, evolved. They were made when the rarer, more potent type of Chaos Shard went into contact with a monstrosity. They cannot be noticed or used until I do-so in the RP, in which I will post in OOC chat that they are now availible to use as NPC enemies.
EVOLVED BRUTE Unlike the normal Brute, the evolved brute is bat-like and capable of flight, thanks to a complex mutation of the skin underneath the arm. Because of their constant flying, their lower bodies have atrophied and weakened, making it difficult for them to stand, but they also move incredibly fast and silently, as they can glide through the air and land on prey. Their landing, however, is not silent in any way, and usually punctuated by a load crushing sound and a cracked ground.
EVOLVED SHIFTER The Evolved Shifter, unlike has primitive counterpart, can see, thanks to deformed eyes on his hands, however, these eyes have little depth of field or night vision, and are next to useless except when extremely close. Evolved Shifters are also coated with far more bone spikes, spreading out into their back and internal organs, making killing them a far larger burdon than ever before.
With evolution came not increased intelligence, but instead evolved shifters can use their acidicly sticky sweat as a projectile weapon to entrap enemies, and then dissolve them with their acid.
EVOLVED SAVAGE The Savage has disproportionately evolved on the left side. It has larger Chaos shards stick out of it, and its right arm has grown massive due to becoming one mass of chaos shards, to the point that the savage is now much slower, and drags the arm behind itself when not using it. When the savage does use its arm, however, it is capable of massive destruction.
The savage in its evolved for can command evolved horde-walkers and now explodes into Chaos shards upon death, sending them flying into people and objects.
EVOLVED HYDRA Obtaining near cryptid status, the one Evolved Hydra is practically a myth. No longer requiring the womblike structure or tentacles, it now resembles something like a dragon. A dragon without skin or scales, with assorted human body parts along with the remaining pieces of its less evolved form dangling from its underbelly like amorphous growths. It now has arms, legs, wings, and several rows of sharp teeth, jutting into each other at odd angles. It also has a Chaos shard embedded in its forehead just above the eyes.
The Hydra is 200 meters in size and has the capability to release Chaos lightning from its mouth, as well as heal any damaged part of its body except for the patchs of human and unevovled Hydra parts.
No one can ever hunt the Evolved Hydra down, however, because when threatened, it has the capability to transport itself to an alternate plane of reality.
EVOLVED HORDE-WALKER Not really 'evolved', but more of a metamorphosis caused by the Shard Fragment finally taking over the human host. The most noticeable feature of the Horde Walker, however, is the mutated and clawed hand that replaced the Horde Walker's right arm. This arm can control a limited amount of Chaos Energy, thus making these Horde-Walkers about as rare as a non-evolved Savage.
Interestingly enough, these Horde Walkers no longer walk in hordes, following their own path of killing even other monstrosities and, most of all, Seekers. Their wounds also seal up after going through this metamorphosis, becoming similar to some sort of infant evolved savage.
-FACTIONS-
SCS
The Shard Containment Squad used to see itself as protecting the people from the shards and their after effects. After the Chicago incident, most lost faith in the SCS and left, with the SCS eventually being disbanded. However, when the SCS returned, those who were force-recruited all knew that the SCS aren't the good guys, but neither are the Anarchists. Although SCS prisons for the After-Effects have been said to be improved, they now lock the After-Effects in deep prisons digging deep underground in rows and rows of prison cells until they either die or submit. The squad has access to high tech equipment, as well as training in simple weapons so that they can get close to the shards. They have highly trained squads of mutants at their disposal in exchange for their human rights back, as well as captured monstrosities.
The SCS seeks to contain shards and find a way to neutralize them, as well as track down the two mysterious scientists who caused the disaster. SCS mutants are further trained, but are far less willing to take risks as an Anarchist would be. Often, SCS mutants have less potent attack power in their powers, but have superior training in technology, weaponry, and natural human skills due to the vigorous training regime.
After New Chicago was formed, the SCS was abandoned by the government, but recently the SCS have returned and forced martial law and government overthrows onto the country. With more resources than ever before, the SCS are here to stay.
ANARCHISTS
The Anarchists are very similar to the Eco-Terrorists in practice, but not in ideal. They, as their name implies, subscribe to the governmental concept of anarchy, where there are no leaders and the people are to govern themselves. However, the Anarchists don't seem to really practice the whole "self-governing" thing very often, since it's usually their way or the dead way.
The Anarchists consider themselves to be arch enemies of the SCS, although their "recruiting drives" are pretty much the same as the SCS forcing people to work for them. Usually Anarchists offer you a pamphlet and then put a gun to your back, afterwards putting you through six weeks of torturous re-education to convince you that all governments are bad.
The Anarchists were formed after the fall Chicago out of the remainder of the Eco-Terrorists and other people who were generally dissatisfied with the government.
AFTER-EFFECTS
The After-Effects are a group of refugees who want to stay out of the conflict between the other factions. Since they have very little in the way of fighting prowess, power, control, or even enough resources to feed themselves, they're ill-equipped for any sort of combat or travel. They reside in the goverment camps they were sent to, and many After Effects who remain in these camps either decline SCS offers or refuse to escape with Anarchist saviors.
The After-Effects aren't liked by any of the factions, maybe due to the old adage "If you're not with us, you're against us." However, many After-Effects still end up joining a faction when offered. After-Effects have varying opinions on the shards, but would rather remain in their prison camps than risk their life in a war that they don't belong to.
The After-Effects have no recent news, due to remaining in camps. Those who remain in camps due to lack of choice are often saved by the Anarchists or agree to work for the SCS.
CHAOTIC
(The only way to play as a Chaotic is to join them within the RP through finding Chaotic recruiting officers, which is extremely difficult. The majority of Chaotic members will be NPCs, therefore.)
A group of chaotic mutants, believing their race to be superior to humans in all ways. The Chaotic is mostly made up of government mutants who escape custody either by their own power, by the Anarchists, or by sheer luck, and SCS mutants who escaped during missions. They seek to attain and control the shards' power in order to solidify their superiority and eventually enslave or destroy all normal humans.
The Chaotic seek to harness shards to increase their raw power. Chaotic mutants are physically and mentally superior to both factions, having the strongest mutant powers out of all factions. Chaotic mutants can also control monstrosities, because the Chaotic teach new Chaotic members to drain the raw chaotic energy out of shards to increase their own power, which grants them the power to use this energy to mentally control monstrosities.
The Chaotic were destroyed after the Sun turned green for a few moments thanks to Drake, but some still say they hear sightings of them across New Chicago.
-NOTABLE CHARACTERS-
(SAGE'S CHARACTER ISN'T ON HERE BECAUSE I FORGOT HIS BIO AND NAME AND POWERS.)
Drake Brast/Wendigo: An SCS agent with the ability to transform into a yeti-like form, he went by the alias Wendigo. He had an unusual connection with the chaos shards, and his powers grew stronger the closer he was to a shard. During a fight with Rage, he discovered his ability to absorb chaotic energy and used it to his advantage.
He led a campaign for total freedom, and succeeded in destroying both the SCS, and the Eco-Terrorists. He later discovered the scientists who had created this disaster, and helped in the creation of the first Order Gem. He absorbed it's energy, and came to the realization that the energy could only truly remove chaos if it was absorbed into solar energy, forcing him to drain the Lady of her power before launching himself into the sun.
After his death, a statue was built in his name in front of the New Chicago city hall.
Dr. Steven Richards/Rage: The fourth scientist responsible for the original chaotic disturbance, he seeked to harness chaos instead of eliminate it as his colleagues hoped to do. He founded the SCS after the shards hit, and he, too, gained powers from the chaotic energy. He took on the alias Rage, due to his powers causing a red flame energy to engulf his body the more enraged his opponents got.
During a defining moment in Drake Brast's life, Energonic watched as Drake let go of his anger and slit the throat of Rage while defining his current emotional state as being 'Tired'.
Aaron Stratus/Zeus: A heartless Affected lurking within the original Fall of Chaos, Aaron was a foe to be reckoned with. For the longest time, Aaron was thought to be the nemesis of the majority of the heroic Affected, only to be inducted into the Chaotic and the true plans of the Lady to come into play.
After Drake resurrected to fight the Lady, Drake drained the Chaos from Aaron in an attempt to kill him. Aaron survived, but after being drained of his power by Drake, Energonic quickly put him down.
Stonehenge: Originally a taxi cab, Stonehenge was created after Aaron Stratus attempted to destroy an active chaos shard with the nearest object; an old taxi cab. Stonehenge quickly formed a mobile body, and nearby street cement coated him to function as skin. He resembled a golem with glowing orange runes on him, and had unmatched brute strength, as well as the ability to channel chaotic energy into his punches.
After the Solar Shift, Stonehenge lacked the necessary amount of chaotic energy to sustain himself, and transformed back into an inanimate statue.
The Lady: The sadistic leader of the Chaotic, the Lady was originally a kindergarten teacher. When she volunteered to donate blood, they instead made her the first subject in an experiment which quickly went awry, resulting in a small chaos shard fragment striking her in the head, and, instead of transforming her into a Horde Walker, gave her the ability to absorb chaos shard energy. However, the deadly side-effect of this was complete insanity. Overtime, she grew enhanced reflexes, super-strength, and even total manipulation over chaotic energy.
She often came off as a mother to the Chaotic, but was actually a sadistic woman seeking only her own desires. After absorbing large quantities of chaotic energy, she transformed into a large chaos shard giant, surging with chaotic energy.
After she was reduced to a powerless maniac, she mysteriously vanished.
Ulysses Connor Le'Cole/Velocity/The Kid: A teenaged boy who acquired superspeed after the Fall. His parents were travelers, and when they traveled into Chicago one day, Connor was the only one that made it through. He eventually took haven in a farm, where he met a man named Ambience. Eventually, they formed a silent friendship.
When Ambience was killed by Zeus, he passed on his powers to The Kid as a final action, granting Ulysses both aura manipulation as well as his natural superspeed, which he used to greatly assist Drake in the battle for Chicago.
Alex Sanderson/Energonic: A young man who lived most of his life with his aunt and uncle, he stayed with them even after they had moved to Chicago a year before the shards. When the shards hit, Alex was hit by one and gained extroidinary
-RULES-
0. TUNNEL SNAKES RULE! 1.No meta-gaming, godmodding, breaking the fourth wall, cheating, skirting the rules, changing the rules, doing impossible things, etc. 2. You're not a main character until you get involved enough in the plot. Being a third wheel doesn't count. 4. If you read the rules, add a new section to your C.S called "Marvel or DC:" and enter "THIS RP HAS NO RELATION TO EITHER" 5. Anything 'rule-breaking' in terms of ROBLOX is fine for me, so long as you're aware of the risk of being banned. 6. Danny is banned from the roleplay. He won't be coming back. Period. 7. BEWARE OF BAOCHU
-ADMINS- Me Kseeking Pawzkat Hydreigons TaiWolf (Sorry Soard, no admin until I can learn to trust you again.
-CHARACTER SHEET-
Name: Codename/Alter Ego: Age: Appearance: Costume: (SCS agents usually wear an SCS uniform instead of a costume, but some have been known to wear a costume instead.) Gender: Faction: Powers: Weakness: Skills: Bio: Other:
-SWEDISHLEMON'S CHARACTER SHEET-
Name: Drake Brast.
Codename/Alter Ego: Embodiment
Age: 27
Appearance: Drake stands at 5'8, and weighes 169 pounds. Drake wears his signature brown dress jacket, but has a light-blue polo shirt underneath instead of his old white t-shirt which was destroyed when he unleashed his Order form. Drake has a pair of blue denim jeans, but with elastic strips in them to allow free movement. Drake's light-blue polo has diamond-shaped strips around the shoulder-area, not caused naturally but rather from unknown reasons.
The only facial features to describe Drake correctly would be 'gaunt' and 'light', his face being just gaunt enough to cover up any prominent bones in his face. Drake's lips are cracked and dry, due to a lack of water, but somehow they only enhance his dark brown fauxhawk. Drake used to have green eyes, but when the shards hit, his eyes turned yellow. Drake's eye color changes to corresspond to what power form he uses, however, and thus are not always yellow.
Drake has scars covering his body when unclothed, caused by the constant fighting he lived through in the original chaotic disturbance. Drake also has a deep gash which runs down from his left eye all the way to his neck, created when Order and Chaos separated into weaker universal energies to save his life.
Costume: When in his Emotion form, Drake's hands and feet become coated with a red flame and his eyes turn burning red. Drake's clothing, when his emotions rise to such an extreme, ignite into pinkish magma which his skin slowly turns into as well. Drake's Belief form causes shining lights to glow from any wounds or crevices in his body, and the light only grows in power as Drake believes in himself or another more and more. Drake's matter form appears as his regular form, except his forearms are covered in a glow of wobbling non-neutonian gel which can expand over his body at will.
Gender: Male
Faction: None, but formerly SCS.
Powers: Although originally using a mix of Order and Chaos forms, Drake's powers seperated and were forced into the weaker energies to save Drake's life. Drake now has control of three energies; Emotion, Matter, and Belief(sometimes called Hope).
When using Emotion, Drake gains powers similar to Rage, save for his powers stemming from raw emotion instead of how mad his opponent is. This emotion can be utilized in a variety of ways, from enhancing raw strength to charging emotional flames to blast down his opponents.
When using Matter, Drake can see the connections from object to object, forming matter out of thin air. Drake's gelatinous non-neutonian ooze which resides surrounding his forearms can be expanded across his body, thus forming a suit of armor that only hardens when attacked.
Drake's third universal energy is Belief. When Drake uses Belief, he gains the power of blinding light. This light brightens when the belief of both himself and others surround Drake, and can be used to heal wounds of others and himself. Drake can also use this light as an offensive light beam of heat.
Skills: Handgun, acrobatics, and hand-to-hand combat training.
Bio: Drake left home at seventeen, refusing to become a police officer like his father. He traveled to Chicago to become a murial artist, gaining somewhat renowned works of art thanks to his blog. When the shards hit, he was hit by one while the rest of the crowd of people transformed into chaos shards and blew across the city.
Drake had a choice; stay in a concentration camp, or enlist in the SCS. Naturally, he chose the latter. After a grueling eight weeks of training, Drake went on his first mission to contain a monstrosity. The mission ended in failure and Drake was attacked by Aaron Stratus shortly after, forcing him to crawl away into a nearby warehouse.
Within the Warehouse, Drake and several others fought off a creature named Stonehenge, which formed from Drake and Aaron's fight. As Stonehenge killed off Drake's newly appeared commanding officer, Drake was branded as a traitor to the SCS.
After several more events, Drake ended up fighting Dr. Steven Richards in an SCS base, discovering his own innate ability to absorb chaos. Drake escaped from the fight, but the chaos absorption soon got the better of him and made him seek out the leader of the Chaotic, the Lady, for more power.
With the Lady corrupting him, Drake eventually realized his selfish ways and abandoned the Chaotic in the middle of the first invasion of Chicago. The Lady retreated, but now Drake had to deal with the aftermath of his wrongdoings.
With a resistance to fight off against all factions founded by Drake, Chicago was slowly restored with help from the reformed Eco-Terrorists. Drake attempted to destroy an SCS outpost, but with help from Energonic, a mysterious black tower the size of the Willis Tower became visible to Chicago.
As Drake navigated throughout it, he discovered the true purpose behind the tower and how it caused the fall of chaos. The Lady, after emerging from a chaos shard cocoon, found and activated the tower to create another incident.
With all the Chaos Shards flocking to the Lady like magnets to a fridge, the Lady became encased with a fifteen meter tall chaos-shard golem body. Drake created an Order Gem with help from the scientists who created the tower, and absorbed it to become a form made of Order Energy.
After Drake destroyed the Lady, he launched himself into the sun to stop further chaos. With everyone thinking he had died, Drake dropped back to the planet and became comatose, his powers having short-circuited to keep him alive.
Other: He has a handgun he keeps holstered, but isn't afraid to use it.
Marvel or DC: THIS RP HAS NO RELATION TO EITHER
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