snsnn123
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| Joined: 22 Apr 2011 |
| Total Posts: 6116 |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 09 Jun 2014 03:52 PM |
| Yes, but have fun with the pathfinding part |
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Aisoc
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| Joined: 08 Jun 2013 |
| Total Posts: 412 |
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| 09 Jun 2014 03:54 PM |
| u can learn it from zombies they are chasing u ermm ugly things.... |
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snsnn123
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| Joined: 22 Apr 2011 |
| Total Posts: 6116 |
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| 09 Jun 2014 03:55 PM |
| Re-engineer it into a car... |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 09 Jun 2014 03:56 PM |
So Aisoc, let the cars try driving through walls? All the zombies go in a straight line to the closest player, they don't check for walls or holes or whatever |
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snsnn123
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| Joined: 22 Apr 2011 |
| Total Posts: 6116 |
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| 09 Jun 2014 03:58 PM |
| I will think of something, probaly a premade waypoint for the cars to follow. |
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vlekje513
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| Joined: 28 Dec 2010 |
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| 09 Jun 2014 04:08 PM |
Yes, make them function like zombies.
But keeping them on a set path? Have fun with that. |
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Aisoc
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| Joined: 08 Jun 2013 |
| Total Posts: 412 |
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| 09 Jun 2014 05:19 PM |
| Maybe ur right but in your way car doesnt checks wall either. |
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alij12
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| Joined: 03 Oct 2011 |
| Total Posts: 1204 |
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| 09 Jun 2014 05:34 PM |
| Try to disable the driver seat and set the throttle to 1, then possibly figure out the pathfinding...Maybe have triggers on the turns that turns the car a certain angle? |
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| 09 Jun 2014 05:37 PM |
Maybe you could have your car leave "footsteps" every so often, and then let the police cars follow those "footsteps".
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| 10 Jun 2014 01:33 AM |
jeenyus
Don't be afraid, I didn't mean to scare you! |
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| 10 Jun 2014 03:29 AM |
The easy part is having the car move in a more specific straight path. You could do that by simply moving the model. (MoveTo)
I would think that you could check for a distance between you and the vehicle before it decides to run off path and actually chase you. Not sure how you are wanting to have the car react after it chases you down though. |
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