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| 09 Jun 2014 03:32 AM |
I have this model that is basically fog (before you could add actual fog), and each brick of the fog is able to be build through. You can place any object through it like it's not even there. The thing is is that there is absolutely no visible difference between it and any other block in the properties window.
So I'm asking: how do you make bricks you can build through? I have no idea, and I really need this fog for my game to be able to be built through. Could someone help? |
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| 09 Jun 2014 05:53 AM |
| you delete the fog model and use the roblox fog |
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| 09 Jun 2014 06:02 AM |
| I don't need the roblox fog, I need a localized mist effect. |
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| 09 Jun 2014 06:03 AM |
| You know, a bunch of bricks placed on top of each other with ascending transparency to give a faded in look? |
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| 09 Jun 2014 07:01 AM |
| Try locking the fog,but free modeling is bad. Use roblox fog |
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| 09 Jun 2014 09:47 AM |
| If you set the Roblox fog distance to be really close to players (e.g fog start 10, fog end 100) it won't interact with bricks and you can have the localized effect you desire. The smaller the fog start number is, the closer it is to the player, the farther the fog end number is, the fog will be thinner and extend out further before it completely blocks your vision. |
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| 09 Jun 2014 10:13 AM |
Use blockmeshes or spheremeshes for the fog. Make the part small ,cancollide = false, then scale the mesh to the size you need. Position the small part with the mesh, somewhere out of the way of building. Above or below the build area or off to the sides. |
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form2275
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| Joined: 09 Jul 2007 |
| Total Posts: 6041 |
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| 09 Jun 2014 10:36 AM |
Also, another option using blockmeshes (or whatever mesh you want to use) You can change the offset so the block appears to be in a place where it's not.
That way you can put the blocks under the baseplate(or lowest point) and change the offset to make it look like it's in the right place.
This is only if you really don't want to use the fog, though the fog property is much easier, better looking, and better for your game's performance. |
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| 09 Jun 2014 03:13 PM |
| This isn't the kind of answer I was looking for. I know that I can do a lot of other ways for fog, but I'm just looking for how to build through blocks! |
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| 09 Jun 2014 03:42 PM |
| Go to properties and uncheck the "can collide" box, or go to the home tab at the top, and make sure the collisions box is not highlighted in grey. |
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| 09 Jun 2014 04:25 PM |
| I know how to make bricks you can walk though, but I need to know how to make bricks you can place other bricks through like their not even there! |
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| 09 Jun 2014 04:32 PM |
Wait, unchecking that collision box at the top did (more or less) what I wanted. Thank you!
Although I know for a fact you can make bricks that you can build through in of themselves without having to use the collision box at the top.
Check out this model to see what I'm talking about.
http://web.roblox.com/FOGY-UBERNESS-item?id=39833468 |
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| 09 Jun 2014 05:51 PM |
| I told you to use a mesh. Sphere or blockmesh will do what you want. |
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JoBruin
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| Joined: 19 Feb 2012 |
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| 09 Jun 2014 07:38 PM |
| Free modeling is not bad you idiot. It can help people script and build in soem cases. |
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