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| 08 Jun 2014 09:40 PM |
| I want to know how do triangle terrain generators work to generate the triangle parts and put them side by side and the angles that they are at. Could someone please explain how do the terrain generators that use triangle parts work and how the parts are placed? |
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| 08 Jun 2014 09:53 PM |
Math
Lots of math
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| 08 Jun 2014 10:01 PM |
^
-[::ƧѡÎḾḠΰῩ::]-[::Helper of Scripting and Writer of Wikis::]- |
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| 08 Jun 2014 10:01 PM |
Ikr xD But do you think you could maybe explain the process of how the triangles are attached together and positioned because I think I sort of understand the process with just Parts but now I want to know with Trangles. |
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| 08 Jun 2014 10:03 PM |
I have absolutely no idea. Lots of Dot products and Cross products
-[::ƧѡÎḾḠΰῩ::]-[::Helper of Scripting and Writer of Wikis::]- |
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| 08 Jun 2014 10:04 PM |
| Awww, can anyone else explain? |
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Tynexx
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| Joined: 11 Jul 2012 |
| Total Posts: 1559 |
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| 08 Jun 2014 10:08 PM |
Well, They might have made the triangle first, copy the properties. And like while true do Instance.new("blah") --properties blah.Position = Vector3.new (0,+50,0) end --This wouldn't work. |
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| 08 Jun 2014 10:09 PM |
| But the properties would be different for each triangle, so I was wondering how are they sized and CFramed into place? |
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| 08 Jun 2014 10:11 PM |
goto
BJJScrambler, Raynoma and Sdukes pages and read all of his scripts.
Anything u don't understand look-up on the Wiki. |
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Tynexx
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| Joined: 11 Jul 2012 |
| Total Posts: 1559 |
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| 08 Jun 2014 10:16 PM |
All I know is it's a of advanced math I don't understand.
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