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| 07 Jun 2014 12:10 PM |
| Hi, all. I am working with a scope script, and using it to change the field of view to simulate a magnification effect, the problem with this is that the mouse sensitivity is too high. I looked on the wiki and there seems to be no property of mouse having to do with the sensitivity. Is mouse sensitivity a very complicated thing to script, or am I missing something? |
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| 07 Jun 2014 12:16 PM |
| I don't believe there's a property for it. Perhaps it finds the change of the X/Y every, let's say, 1/10th of a second and divides it by a certain amount? Although I'd imagine that would be very erratic and glitchy. |
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| 08 Jun 2014 01:26 AM |
| Doesn't call of robloxia have adjustable mouse sensitivity? |
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| 08 Jun 2014 01:28 AM |
| What kill said. You have to do it yourself, there is no Roblox specific methos of doing this. |
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| 08 Jun 2014 03:55 AM |
| Base Wars has it too, with the snipers. It works really well, but I have no clue how to do it. |
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YeahNick
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| Joined: 28 Feb 2009 |
| Total Posts: 2536 |
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| 08 Jun 2014 04:04 AM |
@kill
Base wars just changes the field of view. |
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| 08 Jun 2014 04:14 AM |
| I don't do Camera stuff, personally. I just noticed that whilst you zoom in with a Sniper the sensitivity is about the same as usual. |
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