|
| 07 Jun 2014 10:30 PM |
HOW DO I CHANGE THIS SO THAT IT MORPHS PEOPLE INTO ITEMS THAT HAVE ARM1, ARM2, CHEST, LEG1 AND LEG2, AND THE MODEL HAS NO HEAD EITHER, IT'S ALL MADE UP OF BRICKS AND THE HEAD OBJECT IS IT THE CHEST
function WaitForItem(Location, Item) while (Location:FindFirstChild(Item) == nil) do wait(1) end return Location:FindFirstChild(Item) end
-- Setup local StealthLava = script.Parent.Parent local Hold = nil
local HatAttachmentForward = WaitForItem(script, "HatAttachmentForward") local HatAttachmentPos = WaitForItem(script, "HatAttachmentPos") local HatAttachmentRight = WaitForItem(script, "HatAttachmentRight") local HatAttachmentUp = WaitForItem(script, "HatAttachmentUp") local HatMeshId = WaitForItem(script, "HatMeshId") local HatName = WaitForItem(script, "HatName") local HatScale = WaitForItem(script, "HatScale") local HatSize = WaitForItem(script, "HatSize") local HatTextureId = WaitForItem(script, "HatTextureId") local HatVertexColor = WaitForItem(script, "HatVertexColor") local HatformFactor = WaitForItem(script, "HatformFactor")
-- Functions function SpawnHat() if (Hold ~= nil) or (StealthLava.ClassName ~= "Model") then return end Hold = true
local p = Instance.new("Part") p.Name = "Handle" p.BrickColor = BrickColor.new("Medium stone grey") p.CanCollide = false p.Locked = true p.formFactor = 0 p.BackSurface = 0 p.BottomSurface = 0 p.FrontSurface = 0 p.LeftSurface = 0 p.RightSurface = 0 p.TopSurface = 0
local m = Instance.new("SpecialMesh") m.Name = "Mesh" m.Parent = p
local h = Instance.new("Hat") h.Name = HatName.Value h.AttachmentForward = HatAttachmentForward.Value h.AttachmentPos = HatAttachmentPos.Value h.AttachmentRight = HatAttachmentRight.Value h.AttachmentUp = HatAttachmentUp.Value m.MeshId = HatMeshId.Value m.TextureId = HatTextureId.Value m.Scale = HatScale.Value m.VertexColor = HatVertexColor.Value p.formFactor = HatformFactor.Value p.Size = HatSize.Value p:Clone().Parent = h h.Parent = StealthLava
Hold = nil end
SpawnHat()
|
|
|
| Report Abuse |
|