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| 07 Jun 2014 09:55 PM |
I've been trying to build my game around the limitations of using FilteringEnabled, because apparently it prevents exploiting.
I'm having a really tough time however, because my game relies on client-server communication. I'm wondering how big of a difference it makes so I can decide if I wanna skip it. |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 07 Jun 2014 09:57 PM |
It makes sure the client doesn't mess with things the server has replicated to the client and any other players.
This makes sure things don't get edited like kicking a player.
I may be entirely wrong, tho. |
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