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| 07 Jun 2014 02:41 PM |
I have some code that modifies the player camera:
local playerCam = workspace.CurrentCamera playerCam.CameraSubject = game.Workspace.BoxCamera playerCam.CoordinateFrame = workspace.BoxCamera.CFrame playerCam.CameraType = "Attach"
I wish to force this modified camera into first person (so they player cant zoom out) but, I cannot figure out how to do so. Anyone know how I can do this? |
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| 07 Jun 2014 04:03 PM |
| game.Players.LocalPlayer.CameraMode = 1 |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 07 Jun 2014 04:05 PM |
| Go away Transiate, well done on stealling 500k PP! I'm here to now ruin your reputation... |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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| 07 Jun 2014 06:40 PM |
| Setting the players camera mode to "LockFirstPerson" doesn't work and changing the FOV just makes the screen really wired. |
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| 07 Jun 2014 06:42 PM |
| Change MaxActivation Distance and MinActivation Distance thingys into 0.5. |
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| 07 Jun 2014 06:46 PM |
| This works when your doing it to the player but not when doing it with a new camera for some reason. |
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