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| 07 Jun 2014 10:37 AM |
http://www.roblox.com/oi-edit-this-noob-thing-pls-item?id=160340441
This is a gun.
When you use the gun it charges and then fires.
I'd like someone to add a sound of the gun charging and obviously have it stop when it's fired. The gun fires normally and if you hold down it fires like a charge beam.
160223747 is the sound I'd like you to use.
If you finish this quickly I'll give you a ridiculous amount of robux compared with how much work you'll need to put in, like 250-500 robux.
Idk
Scripting isn't a forte of mine. |
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| 07 Jun 2014 10:38 AM |
| I forgot to mention this is for a clan1!1!1! so it's okay. |
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iBlakers
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Entdude3
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| Joined: 28 Dec 2013 |
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| 07 Jun 2014 10:58 AM |
| I might, raise the price to 1000. |
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| 07 Jun 2014 12:35 PM |
| one guy has taken it and hasn't done anything |
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| 07 Jun 2014 12:38 PM |
250-500, You're asking to make the whole gun script, and considering you are being a lazy ass and not learning how to make it scritpers are going to laugh at that price mate, not going to lie c:
Property of no one, [insert forever alone meme here] |
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tehthe
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| Joined: 10 Jan 2014 |
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| 07 Jun 2014 12:40 PM |
send this someone who actually makes guns.
we c&g'ers suck.
thea96 is a gun maker |
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| 07 Jun 2014 12:41 PM |
Are you people incapable of reading?
I said I want the sound added for when it charges, it already is a working gun.
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| 07 Jun 2014 12:45 PM |
The whole firing of the gun code will need to be re-formatted, clearly can tell scripting is not your forte.
Fore the charge you will need a button1down "DOWN" Which means while you hold, button1click "CLICK" i know pretty obviouis but it 's when you click :OOO omggg ikr!!111
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| 07 Jun 2014 12:47 PM |
Wtf are you talking about lol.
For one you haven't even taken the thing and have no idea what it looks like.
You could probably just get a sound in the handle to activate on click, and that's pretty much all I want.
Stop being a dork. |
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bohdan77
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| Joined: 10 Aug 2008 |
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| 07 Jun 2014 12:48 PM |
http://www.roblox.com/asdasdas-item?id=160361256
idk |
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| 07 Jun 2014 12:50 PM |
Thanks Bo make a T-shirt for like 750 robux
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| 07 Jun 2014 12:50 PM |
I have some handy tutorials on guns for you, not raycast but I'm sure if you learn you can apply what you WANT to it:
https://www.youtube.com/watch?v=IMnEOwGj9qo&index=24&list=PLA4609EA2E5307C94
I also advise watching the one after it so that it is more "advanced" as he says.
Also consider watching the rest of them and then move onto Pighead10's Tutorials so that you can revise what this dood taught you and learn new things at the same time.
https://www.youtube.com/playlist?list=PL8A3AFE78FAF8CF49
Note: I did not learn from Pighead10 nor Friaza, I just found these after I learnt a lot of Lua and revised on it, like you do before finals and exams :^)
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| 07 Jun 2014 12:50 PM |
| Oh and pls take it off free models C: |
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| 07 Jun 2014 12:51 PM |
| meh, most scripters are ruined for the new procedures etc. |
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| 07 Jun 2014 12:52 PM |
| Wait Boh you don't have BC :C |
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diglet8
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| Joined: 16 Sep 2008 |
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| 07 Jun 2014 12:53 PM |
all you need to do is add a sound to it when it fires
not redo the whole script
im on a horse |
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| 07 Jun 2014 12:53 PM |
"Wtf are you talking about lol."
> I'm talking about coding, but you are too mentally unstable to even learn.
"For one you haven't even taken the thing and have no idea what it looks like."
> Maybe not but I know that the cde will have a MouseButton1Click and not Down and you would have to edit all the code, again you are too mentally unstable to even understand.
"You could probably just get a sound in the handle to activate on click, and that's pretty much all I want."
> It's not all you want, you want for where you hold down it charges, as you said before, "click" Changed your mind?
"Stop being a dork."
> And that's why most people think you're an ignoramus.
Property of no one, [insert forever alone meme here] |
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CaIculus
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| Joined: 27 Feb 2009 |
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bohdan77
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| Joined: 10 Aug 2008 |
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| 07 Jun 2014 12:54 PM |
ZirutoHellfire Actually, I just added two lines.
Tool.Handle.Charge:Play() in the MouseDown event, and a Tool.Handle.Charge:Stop() in the MouseUp event. |
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