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| 04 Jun 2014 06:40 PM |
Roblox should make a message in the notifications or at the home page about incoming game updates, on how it would be like, what script it could broke and/or change ect, so builders/scripters would be ready to react.
Some of the previous unexpected updates broke hundreds of scripts in many games.
I have been affected too, but I still managed to fix it. After I fixed it I saw a LOT of people saying stuff like "The update that Roblox uploaded just broke my game!"
Roblox SHOULD warn us about incoming updates.
Otherwise, a lot of popular games would broke and be disabled for a long or short time. |
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ZachHelms
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| Joined: 14 Sep 2011 |
| Total Posts: 24678 |
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Natej89
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| Joined: 27 Sep 2008 |
| Total Posts: 1238 |
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| 04 Jun 2014 10:23 PM |
Highly support. Cmon roblox at least give us some news so we can be expected of it
cute face http://t5.rbxcdn.com/cc2aa7ae820859af635f80fc21eabe2c :3 |
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| 04 Jun 2014 10:54 PM |
| Support, I would love a list of recent and future updates. Maybe add the dates they were/will be added? |
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LittleL0L
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| Joined: 04 Feb 2011 |
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| 06 Jun 2014 10:12 PM |
Support
Roblox keeps on breaking those games, especially those in the old days. |
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3rdblox
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| Joined: 09 Dec 2012 |
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| 06 Jun 2014 11:36 PM |
Support. I'm tired of being in the wrong currency at the wrong time. TCers need this too. |
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| 07 Jun 2014 08:30 AM |
Also the game "Zombie Tower" is completely broken because of the updates of Roblox.
Third bump. |
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Dragonelz
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| Joined: 17 Dec 2012 |
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DataStore
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| Joined: 07 Feb 2012 |
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| 07 Jun 2014 09:12 AM |
There's a changelog on the ROBLOX Wiki, which details what changes have been made and to what.
In my opinion, this update is an unrealistic request. ROBLOX usually doesn't know what an update will break until after the fact. Take for example the new velocity behaviour which brought about unforeseen issues. It caused them to temporarily remove it (and no it wasn't because everyone complained about the swords). When an update comes out, which will break a myriad of scripts, they will usually do a blog article on what's happening. But, for the most part, ROBLOX does few updates that break things. Unless of course you were incorrectly using ROBLOX objects in the first place (Hopperbins, for example). |
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| 07 Jun 2014 12:18 PM |
| @Data, so would you support or not? |
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LittleL0L
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| 07 Jun 2014 12:23 PM |
| @Data, so would you support or not? x2 |
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| 07 Jun 2014 01:46 PM |
@Data, so would you support or not? x3
bump 3 |
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| 07 Jun 2014 01:48 PM |
| @Data, so would you support or not? x4 |
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DataStore
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| Joined: 07 Feb 2012 |
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| 07 Jun 2014 03:24 PM |
@Groovy, Little, Spicy, No, I wouldn't support on the basis of this being generally unrealistic and unneeded.
Updates don't generally break people's creations, unless they were using something incorrectly in the first place. For example, people complained when Hopperbins had a security patch which fixed incorrect behaviour that was present (server-side scripts running client-side). Hopperbins were only breaking because people neglected to use the correct type of script to handle/get user-input.
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LittleL0L
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| Joined: 04 Feb 2011 |
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| 07 Jun 2014 03:27 PM |
@DataStore It always depends, just like what you said.
Good point though. |
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| 07 Jun 2014 03:32 PM |
@data
Its so deep into the wiki it would be nice for players/builders/scripters can get a warning that they can see or if they are tried of looking into the wiki. |
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DataStore
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| Joined: 07 Feb 2012 |
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| 07 Jun 2014 03:42 PM |
"So deep into the Wiki"
http://wiki.roblox.com/index.php?title=Change_Log
The page is going to be updated soon to move all of the old content to another page. In the mean time, you can find the recent change logs at:
http://wiki.roblox.com/index.php?title=Change_Log/2014/May http://wiki.roblox.com/index.php?title=Change_Log/2014/June |
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