ToboboT
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| Joined: 25 Jun 2011 |
| Total Posts: 2385 |
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| 03 Jun 2014 06:01 PM |
For some reason when I change the neck C0 in the neck object inside of the torso in LFP the camera coordinate frame doesn't change. How to fix? If you want to see: http://www.roblox.com/Lazors-r-cool-place?id=159278296 (*Pay attention to the hats on you character) |
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Bebee2
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| Joined: 17 May 2009 |
| Total Posts: 3985 |
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| 03 Jun 2014 06:05 PM |
| Make your own neck weld. The Neck Motor6D has a C1 and a C0 which will confuzzle your calculations. |
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ToboboT
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| Joined: 25 Jun 2011 |
| Total Posts: 2385 |
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| 03 Jun 2014 07:31 PM |
| nononono the camera doesn't move with the head... |
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ToboboT
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| Joined: 25 Jun 2011 |
| Total Posts: 2385 |
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| 03 Jun 2014 07:31 PM |
| in FPS mode* sorry forgot to add that |
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ToboboT
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| Joined: 25 Jun 2011 |
| Total Posts: 2385 |
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| 03 Jun 2014 10:26 PM |
bump I have been seeing this problem in a bunch of places too |
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ToboboT
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| Joined: 25 Jun 2011 |
| Total Posts: 2385 |
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ToboboT
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| Joined: 25 Jun 2011 |
| Total Posts: 2385 |
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ToboboT
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| Joined: 25 Jun 2011 |
| Total Posts: 2385 |
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| 04 Jun 2014 02:50 PM |
In the player's torso there is an object Neck It has a property C0 When you change that if the player is fully zoomed in it changes the position of the camera. Yet lately it hasn't changed the position and when zoomed in the camera stays at the position of where the head would usually be. How can I fix this? |
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ToboboT
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| Joined: 25 Jun 2011 |
| Total Posts: 2385 |
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| 05 Jun 2014 03:19 PM |
| Really I have bumped 5000 times no one knows a solution to this! |
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ToboboT
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| Joined: 25 Jun 2011 |
| Total Posts: 2385 |
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| 05 Jun 2014 04:24 PM |
| really still after another bump nothing! |
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ToboboT
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| Joined: 25 Jun 2011 |
| Total Posts: 2385 |
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| 05 Jun 2014 04:40 PM |
Solved it:
humanoid.CameraOffset |
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