Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 04 Jun 2014 05:54 AM |
| Think of it this way. If you rotate your character with wasd, you go at a certain movement and speed. I weld a gun model to my character's hand. For some reason, it changes that rotation. How would I make it so that it doesn't affect my character's movement? |
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| 04 Jun 2014 06:14 AM |
Maybe you could make it so it doesn't collide?
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PARAG0N
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| Joined: 29 Dec 2009 |
| Total Posts: 3203 |
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| 04 Jun 2014 06:41 AM |
What andy said
If I know correctly, non-collided parts practically don't exist in the engine. |
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Oakzaa
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| Joined: 11 Apr 2014 |
| Total Posts: 132 |
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| 04 Jun 2014 06:46 AM |
Well, that's a given Oakzaa. Also, could I have a copy of the gun when you're finished?
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Oakzaa
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| Joined: 11 Apr 2014 |
| Total Posts: 132 |
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PARAG0N
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| Joined: 29 Dec 2009 |
| Total Posts: 3203 |
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| 04 Jun 2014 06:48 AM |
| He means it's obvious to unanchor a tool |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 04 Jun 2014 02:08 PM |
| They're already not cancollided and they're not anchored. |
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| 04 Jun 2014 04:03 PM |
cancollide = Can Collide.
If you set that off, it will clip through things. Maybe you need to redo the scripts of the gun, rotate the gun in edit before you actually set it up. |
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EgoMoose
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| Joined: 04 Feb 2009 |
| Total Posts: 2896 |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 05 Jun 2014 01:41 PM |
| Everything I had was correct, ROBLOX's neck weld messed it up. Fixed now. |
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