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ROBLOX Forum » Game Creation and Development » Building Helpers
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Re: "Weightless" parts

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Devoi is not online. Devoi
Joined: 09 Jun 2013
Total Posts: 5387
04 Jun 2014 05:54 AM
Think of it this way. If you rotate your character with wasd, you go at a certain movement and speed. I weld a gun model to my character's hand. For some reason, it changes that rotation. How would I make it so that it doesn't affect my character's movement?
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andyyudiche is not online. andyyudiche
Joined: 08 Oct 2010
Total Posts: 75
04 Jun 2014 06:14 AM
Maybe you could make it so it doesn't collide?
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PARAG0N is not online. PARAG0N
Joined: 29 Dec 2009
Total Posts: 3203
04 Jun 2014 06:41 AM
What andy said

If I know correctly, non-collided parts practically don't exist in the engine.
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Oakzaa is not online. Oakzaa
Joined: 11 Apr 2014
Total Posts: 132
04 Jun 2014 06:43 AM
And unanchor it?
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andyyudiche is not online. andyyudiche
Joined: 08 Oct 2010
Total Posts: 75
04 Jun 2014 06:46 AM
Well, that's a given Oakzaa. Also, could I have a copy of the gun when you're finished?
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Oakzaa is not online. Oakzaa
Joined: 11 Apr 2014
Total Posts: 132
04 Jun 2014 06:47 AM
Given oakzaa????
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PARAG0N is not online. PARAG0N
Joined: 29 Dec 2009
Total Posts: 3203
04 Jun 2014 06:48 AM
He means it's obvious to unanchor a tool
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Devoi is not online. Devoi
Joined: 09 Jun 2013
Total Posts: 5387
04 Jun 2014 02:08 PM
They're already not cancollided and they're not anchored.
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OMGHALOREACH001 is not online. OMGHALOREACH001
Joined: 07 Sep 2010
Total Posts: 3967
04 Jun 2014 04:03 PM
cancollide = Can Collide.

If you set that off, it will clip through things. Maybe you need to redo the scripts of the gun, rotate the gun in edit before you actually set it up.
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EgoMoose is not online. EgoMoose
Joined: 04 Feb 2009
Total Posts: 2896
04 Jun 2014 05:19 PM
Upload it to a place?
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Devoi is not online. Devoi
Joined: 09 Jun 2013
Total Posts: 5387
05 Jun 2014 01:41 PM
Everything I had was correct, ROBLOX's neck weld messed it up. Fixed now.
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