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Dragon Ball Online adventures 2 move guide

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ssisk is not online. ssisk
Joined: 04 Dec 2010
Total Posts: 1458
04 Jun 2014 04:03 AM
My Dragon ball game is a much needed and in my opinion very well polished version of MasterJ's 2011 Dragon Ball online adventures. I would get into further detail about the game but this post is intended to explain the moves and abilities with in the game so here is the games ID id=45130483.

Okay First off moves are divided up into 4 Major categories
Physical
Physical attacks tend to drain very little Ki and do a considerable amount of . . damage on the down side you have to be right next to your opponent for them to . . . work.
KI
Ki attacks tend to drain more Ki but can normally hit your target from about 200 blocks away and up to 1000 on the more advance techniques.
Agility
Agility moves are divided between Instant transition and Flight with flight being not unlocked from the start it is a necessity to succeed in this game.

Utility
Utility moves are moves that may not help in killing your opponent but can help in distracting him or healing team mates

So now I will describe all of the new moves and modified in detail.

Modified moves
Kamehameha: Has a much wider range
Galick Gun: More damage

New moves
Stardust breaker: and instant kill move that is usually a 1-hit Kill but needs allot of ki

Easer Canon:Large ball sent from the player that is huge and can 1-hit kill a player

Final Flash: An enormous version of the galick gun. attacks from in front and behind with about 30 blocks in diameter. Once again this is a 1-hit kill move

Fly: Unlike most DBZ games fly has to be unlocked. It shouldn't take much more than 20 minutes of game play to unlock the ability though. It also has faster versions each one getting progressively better. Fly>Concentrated Flight>Dragon Dash>Super Dragon Dash

Super Kamehameha: A better version of the Kamehameha. Mo Damage, Mo range, and a shield from other players around your body.

Heal beam: This move will restore 75 hp to a player but requires allot of ki to do (50%) although with that flaw this is a great team battle move.

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