BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 03 Jun 2014 04:16 PM |
| It's like every few months ROBLOX decides it is necessary to apply changes to the movement system, the last time this happened all of competitive SF was forced to use old animation scripts but this now seems beyond fixable. Coming from GF it isn't but a scratch to our community but nonetheless limits us in combat. |
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Vorpent
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| Joined: 16 May 2011 |
| Total Posts: 808 |
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| 03 Jun 2014 04:19 PM |
Roblox does't care about our opinions.
e.g
price floor animations
I just hope that this is not permanent. |
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Zoink101
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| Joined: 19 Dec 2010 |
| Total Posts: 2758 |
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| 03 Jun 2014 04:21 PM |
So this is my thought.
ROBLOX try's to implement a new idea. It works. People want more. ROBLOX starts development of a new update. People rush ROBLOX. ROBLOX puts it out for testing. Everybody flips out. It is finally released. Everybody likes it. Haters come and ruin it. ROBLOX try's to implement a change for it. Messes it up completely. Takes it back, and works on it. People are panicking because it got taken away. ROBLOX try's to implement a different idea. The cycle starts again.
This is just how ROBLOX is. |
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goku19876
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| Joined: 11 Feb 2011 |
| Total Posts: 7576 |
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| 03 Jun 2014 04:22 PM |
| you guys talking about stopping when lunging? |
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forbes50
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| Joined: 03 Jul 2010 |
| Total Posts: 5434 |
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BenBonez
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| Joined: 29 Aug 2008 |
| Total Posts: 19362 |
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| 03 Jun 2014 04:23 PM |
@goku19876
You're just not seeing it positive enough! You get to do a fancy air kick instead of propulsion upwards now! |
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