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| 03 Jun 2014 03:32 PM |
Ok, so currently the tix-bux trading system is messed up. This can be fixed. A few ways this can be done are: Freeze the market, Make more tix items, increase the tix given per visit. Freeze the market: Instead of making the market based off of what users are trading for the most, just lock it at a 10:1 tix:bux ratio. This will generate inflation and lower the value of robux, but this happens anyway over time and won't really make much of a difference. I think this is the best solution.
Make more tix items: Make items that can only be bought in tix. Set up a new type of "limited" items that can only be bought and sold using tix. Packages and hats that require the use of tix.
Increase tix given per visit: This will be a temporary solution to the problem. Double the amount of tix users have. It is essentially working with the inflation. Min wage is at $3.00 an hour, a gallon of gas is $1.20. When the price of gas rises, someone has to make sure min wage goes up too or else people can't afford to get what they need. Looking at prices over time demonstrates this clearly. The solution is simple; double the tix you get per visit, 2 for a regular user, 20 for a BC only place.
Roblox is an economy and must be treated as such. Someone must step in and make sure that everything runs smoothly and this is not happening. No real world economy can function without government input, and neither can the Roblox economy function without admin input. Please add your input and try to get mods to see this. |
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Xenadrine
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| Joined: 25 Jun 2011 |
| Total Posts: 6130 |
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| 03 Jun 2014 03:37 PM |
Locking the value at 10:1 tix bux will leave some unhappy. Robux has actual currency value, and if its value is reduced, they lose money.
Increasing tix from place visits will only deduce its value even more.
The TC system isn't messed up btw. It works the way that it is supposed too. |
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| 03 Jun 2014 03:41 PM |
| Not really. Compare it to any real world economy you wish. In the USA a minimum wage is set up. That is a lot like the amount you get for a single place visit. Then goods are placed on sale. In both instances, as the money becomes more common, prices rise. As the prices rise, the government has to take action to make sure people can still afford to buy things and stimulate the economy. So minimum wage is increased. The roblox economy won't function much differently than any real world market. |
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Xenadrine
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| Joined: 25 Jun 2011 |
| Total Posts: 6130 |
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| 03 Jun 2014 03:43 PM |
| The roblox isn't designed for everything to be affordable, it's made to persuade you to buy bc or robux. |
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| 03 Jun 2014 03:43 PM |
I personally think that he is right. More tix idems mean more buys on that idem, seince many cannot afford higher priced robux idems in the catalog. It's supply and demand, the majority of roblox are NBC/New players who are not able to buy/save up for something 500 robux. You make a hat 100 tix you will get a ton more sells then a 500 robux hat equaling it out, or even gaining more.
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kpersfan
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| Joined: 13 Sep 2010 |
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| 03 Jun 2014 03:44 PM |
| There are lots of tix items. But no one pays attention to them. |
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Mighto
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| 03 Jun 2014 03:46 PM |
Minimum wage has nothing to do with R$/Tix inflation. It changes just like the changes between the Canadian dollar and the U.S dollar.
- hi u ok - add 17k to my posts - Previously AudioChef/manc192 - Twitter @AudioChefRBLX - |
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Xenadrine
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| 03 Jun 2014 03:46 PM |
@Plex
Tickets becoming exponentially more common because new accounts are created and that means 10 tix daily for that user. This means tix become even more increasingly common while the purposed rate is 10:1 then robux will eventually lose value, making it irelevant |
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| 03 Jun 2014 03:59 PM |
| @xenadrin, If that were true than the roblox economy would have died out awhile ago. Look at items prices from older items and look at newer ones. The newer ones original sell price will normally be higher. This is inflation at work. As the money becomes more common, the price of goods rises. |
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Xenadrine
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| 03 Jun 2014 04:02 PM |
@Shadow
Well no, because the value of robux keeps on rising especially with devEx
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| 03 Jun 2014 04:03 PM |
| @Mighto, The tis/bux trade is nothing like the transfer from CAD to USD. It's more like rocks to USD. There are very few things you can buy with tix. There are very few (if any) things you can buy with rocks. But you can sell your rocks(tix) for USD(robux). When people can really only get paid in rocks, the rocks either have to have real value, or the world must be ready to use rocks as a currency. |
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| 03 Jun 2014 04:04 PM |
| DevEx is improving the value of robux, i'm not going to deny that. |
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Xenadrine
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| Joined: 25 Jun 2011 |
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| 03 Jun 2014 04:05 PM |
| Increasing the value of tix will depreciate the value of robux. End of story. |
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Zoink101
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| Joined: 19 Dec 2010 |
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| 03 Jun 2014 04:10 PM |
| Wow, you should work in the economy. America needs people like you! |
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| 03 Jun 2014 04:12 PM |
| Let me say it like this. Lets say you want a dark heart. The cheapest one is 200k robux. It will take 4 million place visits for you achieve this goal. That is 1/4 of the total Apocalypse rising place visits. Apocalypse rising is one of the most visited places on roblox. It is unreasonable for anyone to achieve this goal. |
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| 03 Jun 2014 04:20 PM |
| Recently the Tix to Bux ratio has gotten better. |
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| 03 Jun 2014 04:20 PM |
| Thanks, nice watch dogs outfit BTW, shame what happened with AMD cards though XD. |
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