fishy1000
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| Joined: 26 May 2008 |
| Total Posts: 497 |
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| 01 Jun 2014 10:24 PM |
I'm wondering 2 things. How do I make weapons stick to the wall?
And when someone picks one up, how do I make it stay there for others? Not disappear? |
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| 01 Jun 2014 10:25 PM |
| Anchor it and make it respawn. |
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fishy1000
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| Joined: 26 May 2008 |
| Total Posts: 497 |
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| 01 Jun 2014 10:26 PM |
| How do I make it respawn sir? |
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shadow350
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| Joined: 17 Aug 2009 |
| Total Posts: 38153 |
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| 01 Jun 2014 10:26 PM |
Anchor it. Make a script. Not local.
ur mom <( ͠° ͟ل͜ ͡°)> ㋡㋡㋡ |
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shadow350
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| Joined: 17 Aug 2009 |
| Total Posts: 38153 |
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| 01 Jun 2014 10:27 PM |
model = game.Workspace.MyModelName messageText = "Regenerating MyModelName..."
message = Instance.new("Message") message.Text = messageText backup = model:clone()
while true do wait(300)
message.Parent = game.Workspace model:remove()
wait(4)
model = backup:clone() model.Parent = game.Workspace model:makeJoints() message.Parent = nil end
you edit it, because i don't know the name of the gun in the WS
ur mom <( ͠° ͟ل͜ ͡°)> ㋡㋡㋡ |
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fishy1000
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| Joined: 26 May 2008 |
| Total Posts: 497 |
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| 01 Jun 2014 10:29 PM |
Where do I put that script? In the gun model? |
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fishy1000
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| Joined: 26 May 2008 |
| Total Posts: 497 |
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rockitbro
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| Joined: 12 Apr 2011 |
| Total Posts: 26757 |
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| 01 Jun 2014 10:44 PM |
learn the basics of scripting
like....
the basics of the basics
My wisdom is both a blessing and a curse. |
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