Lem0nzz
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| Joined: 18 Jul 2011 |
| Total Posts: 926 |
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| 01 Jun 2014 03:38 AM |
Let me explain this in a simpler, less complex way than the title already is. I'm trying to learn:
1. How do you use a event?
2. How to play an animation, with a keydown event?
3. How to make bricks pop up, like you're shooting a fireball out of your hands.
Could anyone explain to me how this is done? |
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Lem0nzz
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| Joined: 18 Jul 2011 |
| Total Posts: 926 |
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Lem0nzz
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| Joined: 18 Jul 2011 |
| Total Posts: 926 |
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| 01 Jun 2014 03:48 AM |
| Stop spamming no ones even on this late. |
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Lem0nzz
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| Joined: 18 Jul 2011 |
| Total Posts: 926 |
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| 01 Jun 2014 03:51 AM |
| Stop commenting on a forum, unless it's an answer. |
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| 01 Jun 2014 03:53 AM |
| Okay you know what you're asking me to make you a script we don't script for you here. Plus why would I help you for spamming? |
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Lem0nzz
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| Joined: 18 Jul 2011 |
| Total Posts: 926 |
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| 01 Jun 2014 03:55 AM |
| No I'm not asking to make you a script, stop being lazy and read the whole thing. |
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| 01 Jun 2014 03:58 AM |
| I read the whole thing I can't TELL You how to do it without making you a full script. OH OH I GOT AN IDEA learn how script. |
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| 01 Jun 2014 04:02 AM |
1. How do you use a event? make an function then you could use an event example function run() print("Testing") end game.workspace.Part20.Touched:connect(run) 2. How to play an animation, with a keydown event? not sure since I'd have never used animation 3. How to make bricks pop up, like you're shooting a fireball out of your hands. Player = script.Parent.Parent RightShoulder = Player.Character.Torso["Right Shoulder"] LeftShoulder = Player.Character.Torso["Left Shoulder"] Run = game:GetService("RunService") for i = 1, 1 do for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) Run.Stepped:wait(0.01) end for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) Run.Stepped:wait(0.005) end end for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0) Run.Stepped:wait(0.005) end x = Instance.new("Part") x.BrickColor = BrickColor.new("Bright red") x.Size = Vector3.new(14, 14, 14) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Ball" x.Name = Player.Name x.CanCollide = false x.Transparency = 1 fd = script.Firedamage:clone() fd.Parent = x y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = Player.Character.Torso.CFrame.lookVector*180 x.Parent = Workspace y.Parent = x for i = 1,5 do f = Instance.new("Fire", x) f.Size = 30 f.Heat = 0 end x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12) fd.Disabled = false game.Debris:AddItem(x, 12) wait(0.30) for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16) Run.Stepped:wait(0.01) end end
that was just an example because i have the fireball event in my script, unless your and my script are the same the example won't work... I think it won't |
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Lem0nzz
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| Joined: 18 Jul 2011 |
| Total Posts: 926 |
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| 01 Jun 2014 04:03 AM |
| I know how to script, stop being an idiot that jumps to conclusions. I've spent hard work trying to learn scripting, and this is how you treat someone on a helping forum? |
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| 01 Jun 2014 04:05 AM |
| Why the heck would you just give him a script on a scripting helpers forum. |
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Lem0nzz
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| Joined: 18 Jul 2011 |
| Total Posts: 926 |
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| 01 Jun 2014 04:05 AM |
| Thank you, I appreciate your help, it's fine if it doesn't work, I'll look through it, and make my own. |
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skript92
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| Joined: 23 Jul 2013 |
| Total Posts: 1430 |
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| 01 Jun 2014 06:34 AM |
| I have a fireball script in my models, it includes KeyDown event and shooting a fireball. Check it out if you want! |
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