Redsoxs4
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| Joined: 15 Jun 2011 |
| Total Posts: 17324 |
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| 29 May 2014 04:04 PM |
-expanded the walls or something did some other things |
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| 29 May 2014 04:04 PM |
insert cries about how making the hallways wider makes it so unfair here
insert cries about how it was so hard to raid meanwhile VAK won practice raids all the time here |
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Redsoxs4
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| Joined: 15 Jun 2011 |
| Total Posts: 17324 |
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| 29 May 2014 04:04 PM |
| How is that unfair? I mean they didn't change the guns, and the raider base was still there. |
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HMAX12
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| Joined: 25 Jul 2009 |
| Total Posts: 32693 |
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| 29 May 2014 04:04 PM |
They didn't. lllmmmmaaaaaaooooo |
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| 29 May 2014 04:05 PM |
| TGI Logic: Expanded Hallways, raised walls and another obby are bad. BAD I SAY BAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD. |
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Redsoxs4
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| Joined: 15 Jun 2011 |
| Total Posts: 17324 |
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| 29 May 2014 04:05 PM |
| @Clansandguilds That was all the complaining over that, are you serious? |
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| 29 May 2014 04:05 PM |
back when this was happening people were upset with the new updates.
it wasn't the fort itself, it was the new updates during the war (removed now i think) |
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| 29 May 2014 04:09 PM |
made an extra entrance to the terminal room
if you wore black camo you turned pink |
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Cirvius
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| Joined: 12 Jul 2011 |
| Total Posts: 18817 |
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| 29 May 2014 04:10 PM |
Let's not forget they also removed the TGI/TAG & VAC/VAK scripts for a few days.
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Redsoxs4
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| Joined: 15 Jun 2011 |
| Total Posts: 17324 |
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| 29 May 2014 04:10 PM |
| That isn't unfair though; who cares if VAK spawns 50 studs closer to the gate, Raiders still have the Raider Base, and their is still an obby, they could've removed that entirely. |
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| 29 May 2014 04:10 PM |
castellian says he is afraid of vak
CoejoeTheGreat, the Peacekeeper of Fire Warriors Clan |
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Subduct
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| Joined: 28 Aug 2012 |
| Total Posts: 617 |
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| 29 May 2014 04:10 PM |
| vak would leave server when tgi was winning |
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| 29 May 2014 04:10 PM |
Some of the updates I rememberrr
1- They removed the script where if the server is official, it stays official.
2- They made the wall bigger.
3- Widen the hallways
4- Changed there gun scripts.
5- and I think they moved there spawn closer. |
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warmakers
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| Joined: 07 Mar 2011 |
| Total Posts: 3264 |
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| 29 May 2014 04:12 PM |
'Expanded so they could charge'-Same for both sides.
'Small area to do the obby'-Dang, how much space do you want?
'Raised the wall to prevent stacking -Same for both sides
'Easy way to base through mountains' -Please would you point this to me? This would have been very useful during the wa-Oh wait, there wasn't. |
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| 29 May 2014 04:12 PM |
| but most of the time on the raider obby you'd die because vak would shoot at you from the balcony which was an update so you'd never really get past |
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Zigral
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| Joined: 09 Feb 2009 |
| Total Posts: 2167 |
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| 29 May 2014 04:13 PM |
The only thing I disagree with is the placing of the spawns, but of course it has been like that for so long now, there isn't much point in complaining.
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Redsoxs4
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| Joined: 15 Jun 2011 |
| Total Posts: 17324 |
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| 29 May 2014 04:14 PM |
"Let's not forget they also removed the TGI/TAG & VAC/VAK scripts for a few days."
So you're saying that this war wasn't even verse TGI for VAK, but rather their allies, the war was meant to be VAK + TGI only.
Also, if your person turned pink just wear a black shirt, since no price floor, so 1 tix, then your body wouldn't be pink, that basically hints to TGI not being able to beat VAK in a gunfight because they would sneak. >.> |
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| 29 May 2014 04:15 PM |
@zigral
idk a fort that has same distance from base for both sides
CoejoeTheGreat, the Peacekeeper of Fire Warriors Clan |
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| 29 May 2014 04:15 PM |
hmm
|you don't need a license to drive a sandwich| |
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Inductive
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| Joined: 28 May 2012 |
| Total Posts: 6480 |
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| 29 May 2014 04:16 PM |
Well, originally they were losing 24-1. Their solution was to update their base, breaking the war terms, to the point that it was nearly impossible to win there.
They did small updates that calling them out on would make TGI look petty. I.E, making raiders wearing all black turn bright pink, making the base a lot easier to hold onto for the occupying party...
I wasn't around for a lot of the earlier OPing, but to put it in perspective, the Vaks pretty much have a "obby" that really is just a walkway into their base, whereas walking to the base from the raider fort, you can be shot at, and it takes 100 seconds.
Vak pretty much follows the same plan. In the FC war the added the ATAC or whatever, and in the Vak-TGI war they just OPed their base. When RSFT5 or whoever started winning a lot, their solution to that was to OP their base as well. |
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| 29 May 2014 04:17 PM |
| why has fear lost nearly all their wars?? |
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Redsoxs4
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| Joined: 15 Jun 2011 |
| Total Posts: 17324 |
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| 29 May 2014 04:17 PM |
| Inductive, TGI updated their base also, you know? |
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| 29 May 2014 04:18 PM |
We never made it op, it was just an excuse from TGI since they weren't doing good.
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