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| 27 May 2014 10:22 AM |
Do you guys have any suggestions for my plugin TULOF (The Ultimate List Of Functions)
Which you can install here; http://www.roblox.com/The-Ultimate-List-Of-Functions-TULOF-FIXED-item?id=149630082
Any suggestions would be appreciated!
I'm already planning these already;
_GPlayLate(Sound, Time)
_G.math_randompick(Table)
_G.SetModelRotation(Model, Rotation)
So don't suggest them!
Thanks! |
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| 27 May 2014 11:23 AM |
_G.GoAwayAnnoyingOutputErrorSpawnFromTerriblePlugins
【◄[ϟ]〓☜✪ xWOWZABOYx; FCOM, SQN COM, Scientist, Veteran, Visionary ✪☞〓[ϟ]►】 |
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| 27 May 2014 11:32 AM |
I leave for a while just to come back to find one suggestion that is a troll...
Come on guys! |
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waInut
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| Joined: 10 May 2011 |
| Total Posts: 1936 |
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| 27 May 2014 11:51 AM |
| _G.GoAwayAnnoyingOutputErrorSpawnFromTerriblePlugins |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 27 May 2014 11:54 AM |
| Make a module script for this; Not a plugin |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 27 May 2014 11:55 AM |
_G.Clean Possibly cleans dropped hats and gear? So maybe like this:
Workspace.ChildAdded:connect(function(p) if p:FindFirstChild("Handle") then p:Destroy() end) |
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| 27 May 2014 12:02 PM |
@you
Thanks for the suggestion :D I'm gonna add that now! |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 27 May 2014 12:03 PM |
| What about my suggestion? It would make this actually useful |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 27 May 2014 12:25 PM |
_G.Destroy, it clears the whole game.
You could do like: Workspace:GetChildren():Destroy() game.StarterGui:GetChildren():Destroy() game.Lighting:GetChildren():Destroy() game.ReplicatedStorage:GetChildren():Destroy() game.ServerScriptService:GetChildren():Destroy() game.ServerStorage:GetChildren():Destroy() game.StarterPack:GetChildren():Destroy() game.Soundscape:GetChildren():Destroy() game.Debris:GetChildren():Destroy()
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| 27 May 2014 12:28 PM |
You, you can't destroy a table but this would work;
for _,v in ipairs(game:GetChildren()) do v:ClearAllChildren() end
XD |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 27 May 2014 12:30 PM |
| I know you are using a plugin; you should be making a module script though |
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youssef04
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| Joined: 22 Jan 2011 |
| Total Posts: 1745 |
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| 27 May 2014 12:30 PM |
_G["Virus Remover"] -- Removes Viruses It could be: for i, v in pairs (game) do for b, _ in pairs(v) do if _:IsA("RotateP") then or _.ClassName == "RotateP" then or _:IsA("4D Being") _:Destroy() end end end |
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| 27 May 2014 12:45 PM |
Any OTHERS? XD
Useful ones? |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 27 May 2014 12:48 PM |
| I don't see how this plugin is useful, you couldn't use any of them online |
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| 27 May 2014 01:10 PM |
| Oh and you, I don't think I'll make _G.Destroy since it is so easily scripted. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 27 May 2014 01:10 PM |
| You can't use a plugin online, even if you could a module script would be so much better I don't see why you refuse to use it. |
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| 27 May 2014 01:14 PM |
You can use these online -_- Dude seriously, I dare you to test it. Grab my plugin, make a script that uses _G.SetTime in a loop for a day script. You'll see.
Also, just to let you guys know, I've added in _G.Clean
It removes all objects with ClassNames in the arguments, from a parent, (also stated in argument) with optional recursion |
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| 27 May 2014 01:18 PM |
The plugin doesn't get used online. When you load a game, the plugin inserts the _G. functions, and when you upload, it uploads the _G. functions in the _G. table with it.
Example;
_G.X = "Hi"
In command bar. Try using it in a script in online mode now. |
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 27 May 2014 01:21 PM |
_G.SetTime(10, 10, 10)
Works fine in studio;
But online
https://twitter.com/128Gigabytes/status/471355436017672192/photo/1/large |
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| 27 May 2014 01:22 PM |
128, nice gui there; "cleint hack".
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128GB
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| Joined: 17 Apr 2014 |
| Total Posts: 8056 |
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| 27 May 2014 01:23 PM |
| That was for a anti leaderboard hack I was making; You can't change the stats at all client sided |
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