Detrotsid
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| Joined: 12 Nov 2012 |
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| 27 May 2014 01:36 AM |
Here's a simple suggestion.
Why not add mesh rotation? This would help with meshes that end up in the opposite direction you don't want them to. We already have Offset & Scale, so why not rotation? |
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scrin445
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| Joined: 10 May 2011 |
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| 27 May 2014 02:53 AM |
| Just rotate them like you would for a normal block. |
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| 27 May 2014 04:31 AM |
| Support, useful for vehicles. |
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| 27 May 2014 05:20 AM |
| support. Or you could just rotate the entire brick. |
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Detrotsid
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| Joined: 12 Nov 2012 |
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| 27 May 2014 10:23 AM |
The problem with just rotating the brick, ( This was my problem last night. ) I wanted to add a shell mesh to my tank, but the mesh was pointed East instead of North. If I flipped the brick around it'd just shoot off to East instead of North where my cannon was aiming.
I think mesh rotation would help in plenty of ways. |
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| 27 May 2014 11:01 AM |
| You do have a point, but can't you just script the cannon to aim the right way? |
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Detrotsid
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| Joined: 12 Nov 2012 |
| Total Posts: 2237 |
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| 27 May 2014 11:43 AM |
| Yeah, but I couldn't find anything to change that. ( The cannon script is free modeled. ) A lot of people don't know how to script either, I doubt they'd wanna mess with Velocity. |
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Detrotsid
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| Joined: 12 Nov 2012 |
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| 28 May 2014 12:43 PM |
| I think it would have something to do with rotation or angles in the script. Try experimenting, but keep a backup so if you mess up, you still have the original model. |
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Detrotsid
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| Joined: 12 Nov 2012 |
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Detrotsid
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Detrotsid
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austint30
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| Joined: 20 Mar 2010 |
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| 01 Jun 2014 03:06 PM |
| Support, this should also go with decals. WHY ISN'T THIS HERE ALREADY???!!! |
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Detrotsid
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Detrotsid
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| 02 Jun 2014 12:17 PM |
| Bump bump bump bump, duh buh bump, duh buh bump. |
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Detrotsid
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Nagrath99
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| Joined: 26 Mar 2011 |
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| 09 Jun 2014 03:33 AM |
Soo.. Your problem is you can't script / you are too lazy?
No support. |
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Detrotsid
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| Joined: 12 Nov 2012 |
| Total Posts: 2237 |
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| 09 Jun 2014 12:40 PM |
@Nagrath You don't think mesh rotation would help players at all? Also, I can script. ( Just not the best at it, still learning. ) This is just an idea I thought of when the mesh I wanted to use wasn't in the right direction.
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| 09 Jun 2014 12:42 PM |
| Racer, your attempted counter arguments as to how to fix his problem really just further supports his idea for a less complicated way to rotate meshes. |
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| 09 Jun 2014 12:48 PM |
| Support btw, not about being lazy or not, it just provides a tool to simplify a process. |
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Detrotsid
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| Joined: 12 Nov 2012 |
| Total Posts: 2237 |
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