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Re: Mesh Rotation.

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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
27 May 2014 01:36 AM
Here's a simple suggestion.

Why not add mesh rotation? This would help with meshes that end up in the opposite direction you don't want them to. We already have Offset & Scale, so why not rotation?
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scrin445 is not online. scrin445
Joined: 10 May 2011
Total Posts: 3955
27 May 2014 02:53 AM
Just rotate them like you would for a normal block.
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centraltrains is online. centraltrains
Joined: 18 May 2010
Total Posts: 1331
27 May 2014 04:31 AM
Support, useful for vehicles.
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
27 May 2014 05:20 AM
support. Or you could just rotate the entire brick.
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
27 May 2014 10:23 AM
The problem with just rotating the brick, ( This was my problem last night. ) I wanted to add a shell mesh to my tank, but the mesh was pointed East instead of North. If I flipped the brick around it'd just shoot off to East instead of North where my cannon was aiming.

I think mesh rotation would help in plenty of ways.
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
27 May 2014 11:01 AM
You do have a point, but can't you just script the cannon to aim the right way?
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
27 May 2014 11:43 AM
Yeah, but I couldn't find anything to change that. ( The cannon script is free modeled. ) A lot of people don't know how to script either, I doubt they'd wanna mess with Velocity.
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
27 May 2014 02:18 PM
Bump.
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racermigs123 is not online. racermigs123
Joined: 26 Apr 2012
Total Posts: 1133
28 May 2014 12:43 PM
I think it would have something to do with rotation or angles in the script. Try experimenting, but keep a backup so if you mess up, you still have the original model.
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
30 May 2014 02:46 PM
Bump.
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
01 Jun 2014 01:26 PM
Ba duh bump.
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
01 Jun 2014 02:39 PM
Bump duh bump deh bump.
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austint30 is not online. austint30
Joined: 20 Mar 2010
Total Posts: 1482
01 Jun 2014 03:06 PM
Support, this should also go with decals. WHY ISN'T THIS HERE ALREADY???!!!
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
02 Jun 2014 01:02 AM
Bump duh duh bump.
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
02 Jun 2014 12:17 PM
Bump bump bump bump, duh buh bump, duh buh bump.
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
09 Jun 2014 01:07 AM
Bump duh bump bump.
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Nagrath99 is not online. Nagrath99
Joined: 26 Mar 2011
Total Posts: 1537
09 Jun 2014 03:33 AM
Soo..
Your problem is you can't script / you are too lazy?

No support.
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
09 Jun 2014 12:40 PM
@Nagrath You don't think mesh rotation would help players at all? Also, I can script. ( Just not the best at it, still learning. ) This is just an idea I thought of when the mesh I wanted to use wasn't in the right direction.

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GalaxySupernova is not online. GalaxySupernova
Joined: 09 Sep 2013
Total Posts: 275
09 Jun 2014 12:42 PM
Racer, your attempted counter arguments as to how to fix his problem really just further supports his idea for a less complicated way to rotate meshes.
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GalaxySupernova is not online. GalaxySupernova
Joined: 09 Sep 2013
Total Posts: 275
09 Jun 2014 12:48 PM
Support btw, not about being lazy or not, it just provides a tool to simplify a process.
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Detrotsid is not online. Detrotsid
Joined: 12 Nov 2012
Total Posts: 2237
09 Jun 2014 02:41 PM
Dah bump.
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