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Game Guide-

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devildevin702reborn is not online. devildevin702reborn
Joined: 02 Nov 2012
Total Posts: 9
26 May 2014 09:01 PM
~FACTIONS~

~USCPF Description: United States Civilization Preservation Force. They own the Gullet Bar, Subzone 3, the Metal Refinery, the USCPF Gates, and the Pre-War Coast Guard Base. They're the most well-supplied group of the post-apocalyptic wasteland of the USA. They were formed to help preserve the old US government and help rebuild new towns with heavy security.

~SEAL Description: Synthetically Engineered Assault League. They don't really own any specific place... yet. Not much is known about this force, which was still in prototype phase before the war abruptly ended.

~CDF Description: Civilian Defence Front. They own Dock Town, Subzone 2, The Bank, The Hotel, & the CDF Gates. Although small, they own the largest and most expansive town in the local area. They are scavengers and very good at living off the land. They were formed by civilians; for civilians. They're just normal folk wearing the helmet and have high-grade weapons.

~ACMF Description: Asian Continental Military Force (Russians, Chinese, Iranians, & Turkish). They own the Pre-War Town Ruins; which was bombed heavily during the raid. They are stranded military operatives from the raid on Florida during the final days of the war in 2032. The USCPF and the ACMF do not take kindly to each other.

~Refugee Description: Simple travelers. They don't really own any areas, but Subzone 1 is entirely for refugees; no faction owns it. They may choose to live in any area along with another faction. They may also live underground.

~Mutant Description: These can be either normal refugees that underwent heavy radiation deterioration after the bombs dropped or are now feral and have lost their mind. They own the Pre-War Mutation Experimental Clinic.

~PLACES~

~USCPF Pre-War Coast Guard Base: This base was hit by one stray bomb before the war ended in nuclear exchange. The building and surrounding railguns, shacks, and airfield are in excellent condition due to constant resupply from Subzone 3 and the Metal Refinery.

~USCPF "Gullet Bar": A simple bar/dock for all local refugees, mutants, and USCPF operatives. It has 1 refined boat and the only piano in the area! :D

~Subzone 3 - The Shaft: This subzone belongs to nobody except refugees and any other stranded folk. It's a pre-war mining tunnel that was never finished being built before the nuclear exchange.

~USCPF Territory Gates: Simple. They're territory gates with refined metal and guard towers; equipt with 2 jail cells.

~Dock Town: Belongs to CDF. This is the largest and most safe area to live in the local wasteland. It has 6 floors at its highest point and comes with 1 boat.

~Subzone 5 - The Seabed: This subzone belongs to the CDF mainly. It used to be the Rockport Aquarium before the war. Now it's been adapted into CDF's main education facility. The educational facility has purely peaceful means.

~Radio Tower: One of the main outlets of the radio channel, "Sunburned". The operator at the tower died over 3 years ago of old age, leaving it open to anyone.

~CDF Territory Gates: They're territory gates that used to belong to the USCPF but the CDF bought the land in late 2055. The gates and guard tower are rusted from lack of refined metal replacing the old parts; seeing as the USCPF no longer owns it. The CDF began building Dock Town on the USCPF's old dock in 2056.

~Subzone 4 - The Cavern: This subzone is a cave that was dug before the war ended, by a few civilians knowing the nuclear exchange was imminent. The cave belongs to CDF as an escape zone.

~Subzone 2 - The City: This subzone has two levels and is what's left of Florida's Rockport City. It was bombed heavily before the nuclear missiles were fired, during the ACMF invasion of Florida from the Atlantic. You may find a few building lights still on. Are they on because they still have power or because people are staying in those floors?

~The Bank: A subzone within a subzone (subception?), it is located in the "Bank of Roblox" building in the first part of the city subzone. It belongs to the CDF. I'd stay away from the subway part of this bank... it's scary.

~The Hotel: Same deal as the bank. It's a lot larger than the bank and even has a dirty old pool, locker rooms, and a grand lobby. The grand lobby is a makeshift outpost for the CDF.

~Pre-War Town Ruins: A sad and desolate strip of land. What once was a great center of coastal civilization is now reduced to rubble and sand dunes. The ACMF bombed the town heavily before landing on the shores of Florida. The ACMF barely had time to land before the EMP waves and distant nuclear explosions filled their ears and eyes with destruction.

~Abandoned Territory Gates: Once a full USCPF territory; now belongs mostly to the mutants, refugees, and ACMF. A crashed, USAF UR-22 exists here. The gate is made up of rocks, rusted fences, and flipped-over buses and trailers.

~USCPF Metal Refinery: This place is a main strategic point for the USCPF. This is where the USCPF gets its new metal from. All local factions can send in crates of rusted metal and the machine inside the refinery will refine the metal to diamond plate. This is a very safe place to live.

~Subzone 7 - Track Town: One of the very few ambiguously owned towns in the nearby Florida area, it is centered around a large crash site of train cars and a prototype, pre-war US Navy InterAtmospheric Insertion Ship. The ship was delivering a handful of troops and battle supplies to Rockport when the nuclear exchange began. The ship was struck with EMP waves and crash-landed on some old train tracks. The town is second in size only to Dock Town.

~Abandoned House: This fairly large, wooden house once belonged to a local biologist. After the catastrophe, he abandoned the house and devoted his time and effort to curing the new disease that has risen due to radiation-enhanced viruses. His patients became horribly mutated and some even feral and killed him.

~Pre-War Mutation Experimental Clinic: Once a center for the US government's experiments with mutation caused by the RAD-8 virus, now belongs to the mutants. The mutants dislike the US government and the USCPF for their involvement in their and their parents' past of experimentation. The area belongs to them.

~Subzone 6 - Supply Depot: This airbase belongs specifically to the USCPF. It is one of many nearby US airpads capable of receiving, sending, and holding new supplies for all nearby bases. It is the main supplier of ammunition, food, metal (although it doesn't refine old metal like the metal refinery), and machines. All standard-issue grills, refridgerators, and etcetera come here before being distributed. The location of the state factory where the supplies come from must be kept secret to keep it safe from potential threats.

~Subzone 1 - The Sewer: This is a main supply point for the USCPF. The sewer holds a subway, an underground highway, and a sewer; all leading to a highly secret, underground US supply pad. The supply pad receives supplies on a daily basis from UR-22 drops. The UR-22 flies directly to the Supply Depot.
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