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| 26 May 2014 06:29 PM |
while true do wait(.5) local m = math.random(1,1) local msg = game.SoundService.Message local player = game.Players:GetPlayers() for i = 1, #player do if m == 1 then msg.Text = "Waiting for a new round (10)" wait(1) msg.Text = "Waiting for a new round (9)" wait(1) msg.Text = "Waiting for a new round (8)" wait(1) msg.Text = "Waiting for a new round (7)" wait(1) msg.Text = "Waiting for a new round (6)" wait(1) msg.Text = "Waiting for a new round (5)" wait(1) msg.Text = "Waiting for a new round (4)" wait(1) msg.Text = "Waiting for a new round (3)" wait(1) msg.Text = "Waiting for a new round (2)" wait(1) msg.Text = "Waiting for a new round (1)"
msg.Text = "Map: Bloxity, by planet3arth" wait(.1) l = Game.ReplicatedStorage.bloxity:clone() l.Parent = game.Workspace l:MakeJoints() wait(.5) player[i].Character:MoveTo(Vector3.new(-528.3 + math.random(-400,400), 885.4, -495.2 + math.random(-400,400)))
this isn't the full script, but it's a basic minigame process as you can tell. However, it only teleports one person, and not the full server, what is the issue? |
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| 26 May 2014 06:53 PM |
for i,v in pairs(game.Players:GetPlayers())do v.Character:MoveTo(Vector3.new(-528.3 + math.random(-400,400), 885.4, -495.2 + math.random(-400,400))) end |
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