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Re: Still Winter
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AlixeTiir
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| Joined: 18 Nov 2008 |
| Total Posts: 6179 |
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| 24 May 2014 11:25 PM |
reposted at swedishlemon's request
Aeons ago, the Great Cataclysm destroyed the world and all that lived in it, save for the few who hid from the wrath of it. The land was covered in snow, but life always finds a way. Now, life has returned, in a way, however, animals are now savage and more deadly than they once were, and plants have grown large sharp thorns to survive. The snow is gone, giving way to a lush jungle, with giant plants and deadly predators. Strange things are happening across the land, sentient beings are attacking each other, people are disappearing, and turmoil is abound.
Plot: There isn't a linear plot to follow, per-say. You make a bio and if I accept you, then I come up with an adventure for you which ties into every other player's adventure.
Rules: I'll tell you when you can't do something, for I am the game-master. Otherwise just do what you think is best for each situation.
Character Sheet:
Name: Race: (Human, Elf, Dwarf, Demon(Read race description!), Wolfkin, Decay, Adaptor, Hive, Nucleus, Roachling) Appearance: (If you do not state female, I assume male) Skills: Items: Occupation: Bio: Other: Starting Location: (Argoth, Halladia, Adipoia, Race-specific location, etc.)
I'm going to post the races, places, monsters, etc. you don't have to read them(except maybe the demon) but I recommend that you do.
Races:
They: They are a race of multiple races, probably more of a cult. They have cancerous growths across they're bodies due to exposure to Cataclysmic Energies. They are the only ones who have both the access to and knowledge of the Remnants. (You cannot play as a They at the start, you can only be inducted into them) Not much is known about They or they're goals.
Humans: It's amazing how humanity can still exist after all this time. Humans look like... well... Humans. Their ability to adapt is their greatest strength. Most Humans are either warriors or druids, and have an extreme hatred of those who wield the Remnants. Humans often forsake the history of the world, believing it to be a vile past, and that the future is what the races should think about.
Elves: The fair Elves are frail and tall, and possess tapered ears. Elves have powerful pheromones, which are difficult to resist for a sentient being, and impossible to resist for an animal. Most Elves don't use Remnants, although they enjoy studying them. Elves are keepers of history, but only history of the events after the Great Cataclysm, as the records of beforehand were long since destroyed.
Dwarves: The Dwarves are a reclusive species of short and stout miners, with the ability to operate with little air, and smell any metal from a short bit away. The Dwarves possess many Remnants, but know little about their workings. Dwarves have a strange affinity for the Giant Wasp Canary, probably dating back to before the Great Cataclysm. Dwarves are keepers of history, and know a lot about many events, including those that predate the Great Cataclysm.
Wolfkin: A strange species of wolf creature which looks like a human(most do, anyways) in the daylight, and a wolf creature in the darkness. Wolfkin must learn to control their transformation or they will be shunned by the populace, as well as sudden transformations requiring huge caloric intake which can initiate a hunger frenzy. Most families of Wolfkin teach their pups how to control transformation, even when shrouded in a completely dark room.(Transforming is also very painful). Wolfkin are indifferent about Remnants. Wolfkin tend not to care for history, instead they prefer to live in the moment. A Wolfkin can spread his abilities through a bite, although it is rare that a victim survives.
Demons: Although not evil, Demons tend to shun outsiders, and stay near their underwater Leylines for heat. Demons are not harmed by Cataclysmic Energies due to their scales, and as such are safe near the Leylines. Demons are cold blooded and cannot survive away from a heat source such as a Leyline. Demons also can breathe underwater. Demons tend to enjoy the power that Remnants grant them, but usually fall to power's sweet embrace. Demons don't really care about history of other races, although they never forget a moment of Demon history.
The Decay: The Decay are normal humans save for one thing: they constantly rot. The Decay rot because their bodies survived Cataclysmic Energies and destroyed the cancers that came about because of them, however, their bodies couldn't tell the difference between the cancers and the healthy flesh, and began destroying the healthy flesh. The only way for one of The Decay to survive for longer than a decade, is to eat the flesh of another being, usually a sentient being, as these have the nutrients to repairs their bodies fast enough to keep the rot away, however it doesn't last long, and eventually they start decaying again. The Decay pay little attention to Remnants or history, having to live in the moment to survive. The Decay are rare to see, and often misunderstood as "zombies". The Decay's condition cannot be spread without Cataclysmic Energy.
Adaptors: Adaptors are anything that the situation warrants, however they aren't as powerful as the other races that they might transform into. Adaptors have the unique ability to transform into "runt versions" of any race that they need to be to survive. Adaptors pay as much attention to history and the Remnants as they need to, in order to stay disguised.
The Hive: Members of The Hive resemble pre-Cataclysm fire ants, although many times larger and more intelligent than their extant counterparts. The Hive has a telepathic network with all of it's members, although all members are individuals. When the Queen issues an order, all members of The Hive must discuss it and vote whether or not to follow the order. Members of The Hive know little about history, or the Remnants, but have recently been actively looking for relics of the past...
Nuclei: The Nuclei are a species of energy/dark matter beings. Nuclei have no visible body besides glowing orbs as eyes until they goes through their right of passage, in which the Nucleus(singular for Nuclei) finds an energy source which it prefers, and becomes that energy by absorbing it from the source. Nuclei reproduce by tearing another Nucleus from their body when they have enough energy, the Nucleus pulled from the parent shares the energy type of their parent, although they can change types by finding a new source.
Roachlings: Roachlings are sentient cockroaches, and maintain the same size as pre-Cataclysm roaches, although they use machines similar to Remnants to communicate with larger races. It's rare to see a Roachling outside of an android.
Non-Sentient Creatures:
NOTE: Unless stated otherwise, assume creatures are carnivorous
Giant Canary-Wasp: Giant Canary-Wasps aren't truly wasps or even related to wasps, but they have evolved a poison sack and a stinger which can disable prey, before they use their large fangs to drink the blood of their prey. Giant Canary-Wasps look something like a pre-Cataclysm canary with a stinger and fangs. They taste like pre-Cataclysm chicken.
Crawlers: Crawlers resemble large, pre-Cataclysm black ants, although they have large, sharp claws, and can no longer scale walls. Crawler hives tend to be a huge problem, as they can weaken the structure of cities and villages. Crawlers are omnivorous and tend not to attack sentient beings. Crawler legs are known to be delicious, while the bodies make good fake yogurt.
Shadow-Crawlers: Shadow Crawlers resemble normal Crawlers(and share the same eating habits), although they have a very unique ability that sets them apart from normal Crawlers: their skin can bend light around them, rendering them almost completely invisible. Keep this in mind when you find a Crawler hive that looks empty...
Nerve-Bugs: These parasitic leeches crawl into dead bodies and take over the nervous system, thereby reanimating the host. They reproduce inside the host and spread themselves when the host dies or when they bite a living host. Nerve-Bugs do not actively attempt to enter a living being's body unless they have great numbers, or are leaving another host, keep this in mind when performing an autopsy on an infected corpse.
Deceivers: Deceivers resemble nerve bugs in their youth, but are far more dangerous; Deceivers can mimic the abilities of anything they eat, for example: a drop of human blood will make a Deceiver grow in size slightly, and become more adaptable, while a drop of elven blood would make the Deceiver more alluring and interesting to other organic beings. Deceivers are not inherently sentient, but can become sentient by absorbing a sentient being.
Leapers: De-evolved, mutated humans, who leap around on a hunchback. They tend to operate like pre-Cataclysm chimpanzees, and prefer to keep to themselves. They are omnivores and will not hesitate to eat a sentient being if sufficiently hungry.
Flying Pigs: Flying Pigs resemble pre-Cataclysm boars, although somewhat smaller. Although they don't have wings like you'd expect, Flying Pigs do indeed have a unique power: they can control Kinetic Energy which allows them to fly, it also allows them to easily dispatch prey, despite their small size. The can also be milked, or killed and cooked as a delicious flying pork roast.
Lead Wolves: Lead Wolves are larger than a pre-Cataclysm grey wolf, although they are otherwise the same, including eating habits and pack mentality. It was discovered later, after the wolves were provoked, that they have sub-dermal lead plating and their bones and teeth are lead. Where they obtain the lead to eat is still unknown, although it is believed that it is manufactured by their bodies, rather than found in an outside source.
Leaper Slashers: Slashers resemble normal Leapers, although they've somehow lodged blades into their arm, and are outcasts from their pack. They have, for some reason, become entirely carnivorous, and attack sentient beings on sight.
Titan: Titans resemble bi-pedal, pre-Cataclysm bears, although they have six fingers and sharper claws. Titans can easily wipe out an unguarded settlement, and are as intelligent as a sentient idiot. The best way to defeat a Titan is to outsmart him, although don't try word games, or he'll just kill you.
Froogles: Froogles are quadri-pedal, three fingered, frog like herbivores, who produce purple milk through their mouth. The milk is known to be anti-bacterial, and can easily be turned into yogurt without being toxic. Froogles are described as being chewy, slimy, and gross when cooked as food. Froogles, unlike the other creatures, tend to only live in one climate: Swamps.
Rabbit-Cows: Rabbit-Cows are omnivorous, bi-pedal, three fingered creatures which resemble pre-Cataclysm cows, although smaller, and they hop like a pre-Cataclysm rabbit. When running they convert to a quadri-pedal mode. Their milk has been described as beige, and tastes "oddly bitter, but kind of good." Rabbit cow meat is known to be fatty, but delicious.
Plants:
NOTE: Also assume carnivorous unless stated otherwise.
Tendrils: A mass of pink tentacles that spray spores at nearby living creatures, which begin to grow into more tendrils(attached to the host), which attempt to convince the host that spreading the spores will lead to the host's greatest desires. When the host has spread enough tendrils, or failed to spread enough tendrils, the host will die and the tendrils will grow from their corpses. The tendrils are only sentient when in a sentient host. Hosts gain abilities from the tendrils that surpass those of normal members of their species. Remnants can be used to protect oneself from tendrils, after which they can be killed and cooked into great stew.
Cocooners: Cocooners attempt to cocoon their prey in leaves, by luring them in with sweet smelling fruits. The cocooned victim is trapped and slowly digested by the plant. The best method to freeing a cocooned friend is to set fire to the Cocooner, which will cause it to open the cocoon. Cocooner fruits are a rare delicacy for making pies.
Potatoes: These mutant plants are exactly the same as their pre-Cataclysm counterparts, save for the fact that the roots have an overpowering magnetic field, they can be eaten or used as power sources. They are not carnivorous and use their magnetic field as a defense against Lead Wolves and Leaper Slashers. Potatoes are great for stew, mashed potatoes, baked potatoes, and as power sources for Remnants.
Fleshmelon: A soft orange fruit, with no skin, and it's fuzzy. It has no special defense or abilities, besides being sweet, delicious, and great with yogurt. Froogles and Rabbit-Cows are often seen eating them. Fleshmelons grow on green bushes, with rounded leaves. They are not carnivorous
Spikefruit: Spikefruits resemble Fleshmelons, although their dangerous. As soon as motion is detected by the Spikefruit, it extends it's spikes. The fruit of the Spikefruit tastes and looks like a Fleshmelon, while the spikes are inedible and black, they make good daggers. Spikefruits grow on thick trees with hard red wood. Try not to sit under a Spikefruit tree when it ripens and the fruits start to fall. Spikefruits appear to gain sustenance through drinking the blood of the beings that attempt to eat them.
Man-Trap: Man-Traps are similar to pre-Cataclysm Venus Fly Traps, although Man-Traps are large enough to eat a full grown Titan. The only way to escape a Man-Trap is to destroy it's head, as it will not open with any other method.
Russel's Bananas: These resemble pre-Cataclysm Bananas, except that they transport to an alternate reality when a being reaches for them in an attempt to eat them, they lose the ability to do this once removed from the tree. The only way to get Russel's Bananas off of the tree without losing them, is to take them with an intent that does not directly involve eating them, such as the intent to sell or with the intent to give away. It appears as if Russel's Banana trees are semi-sentient and possess some form of telepathy. They are not carnivorous.
Toll Vines: Toll Vines are vines which conveniently grow near pits and chasms. They are sentient and allow creatures to cross these obstacles, although they require adrenaline in return. It appears as if beings are unaware of the transaction, as they report no odd feelings besides calmness when swinging over a chasm that could lead to their death. Toll Vines and not carnivorous require no sustenance besides adrenaline, and are often seen shaking hands with sentient beings, or exchanging other friendly expressions.
Corn-Roses: A corn rose is essentially a pre-Cataclysm rose, except with a backwards life cycle, and it eventually becomes corn. It starts fully bloomed, and then slowly curls in, when fully curled, after about 4 weeks, pre-Cataclysm corn kernels the color of the rose will be inside the bud. They are described as overly sweet, but good for pastries. They are non-carnivorous.
Rose-Corns: Rose corns resemble pre-Cataclysm corn cobs, with various colors inside the red husk. When immature, Rose corns are harvested as food and have a flowery smell, and a delicious herbal taste. When mature, Rose corns become clusters of flowers, and the husk falls off, these flowers are used for potions and herbal remedies. They also contain caffeine, and make good tea. They are non-carnivorous
Grapewheat: Grapewheat resembles pre-Cataclysm grapevines, but instead of growing grapes, it grows long wheat stems, with sweet tasting purple wheat kernels. The kernels make good wine and grape-juice, while the stems can make purple-bread. They are non-carnivorous
Coffeemelons: Coffeemelons resemble pre-Cataclysm coconuts, although instead of having white flesh and juice, they have dark brown flesh and juice, which has been described as chocolatey tasting. Coffeemelons have a high caffeine content, and can be ground to make Coffee. They are non-carnivorous
Whiteberries: White berries look like bushes with ivy-like leaves, and white berries. Whiteberry berries taste like pre-Cataclysm vanilla, and the leaves are acute poison, so no one has survived long enough to tell the taste. They are non-carnivorous.
Applemons: Yellow apples that grow from purple flowers. They taste like pre-Cataclysm oranges, with a hint of apple. They were originally believed to be non-carnivorous, but recent disappearances of individuals who are known to pick Applemons says otherwise.
Locations:
Halladia: The largest city in the land, Halladia is the home to many sentient races, the only one that stay away are They. Halladia's south side tends to be safer than the north, as more guards are stationed there due to the constant invasions from that side. Halladia is the center of commerce and has a larger economy than the other cities.
Castle Halladan: This is where King Halladan lives, it's also right between north and south Halladia.
Behind King Halladan's Stove: Roachling hideout. King Halladan doesn't mind them in the slightest bit, Roachlings here are treated as royalty.
The Crater: A crater with a door at the bottom in the north side of Halladia. The Crater only allows humans inside, and the residents of The Crater tend to hate other races.
Applemon Farm: This is where old man McKinney grows his Applemons. His workers have been disappearing recently. West of Halladia.
The Jungle: Home to the wild creatures of the land, The Jungle is hardly safe. Creatures attack from all sides, and even some of the plants want to eat you. South of Halladia.
The Elven Trees: The Elves live here and create beautiful woodworks. Often you can find something interesting to do here, and the Elves are always open to outsiders who bring peace.
The Sea Lines: An ocean littered with Leylines, west of the Jungle. The Sea Lines are where Demons find their homes. South of the Jungle.
Argoth: A small settlement between the swamp and the jungle. It's fairly unguarded, save for the carnivorous plants at every entrance.
The Swamp: Home to the Froogles, the Swamp tends to be safe, except for the occasional carnivorous plant. East of the Jungle.
The Decaying Monolith: An old rusty piece of metal, with some kind of seating inside. The Decay have built a town around this, sometimes called "The Necropolis" West of the Swamp.
The Wolf Den: A Wolfkin den in a cave which welcomes all Wolfkin, rather than just one family. East of the Swamp.
The Desert: Barren and empty, save for They and whatever happens to be living in The Scrapyard at the moment. There are craters from the Great Cataclysm here, and beneath them are Leylines. North of Halladia.
Nuclei Caves: These caves are often under Leylines. Nuclei prefer to live here because there are diverse energy sources.
Dwarven Mines: Dwarves find their homes here, in the Dwarven mines. Often there are pleasant exchanges between Dwarves and Nuclei when they accidentally tunnel into each other's caves, but that has since changed, both factions have been being more and more aggressive.
The Scrapyard: The Scrapyard is filled with bits of pre-Cataclysm metal. Though there are few functional Remnants, adventurers always try to find working parts. Orthan and Dr. Red will pay high prices to anyone who can find functional Remnants there. Orthan's Inventions is west of The Scrapyard, while Dr. Red's Essentials for Survival is on the east of it. The Scrapyard is North of Halladia, in the Desert.
The Compound: The only thing that lives here is They. Rumor has it that The Compound use to be a shelter from the Great Cataclysm, but it was never used so They moved in. Entrance is north of the scrapyard, it's unknown where the underground parts are.
Adipoia: Adipoia is a large settlement east of The Compound, which is compeletely unguarded, however, most people stay away from it because of the Crawler activity in the area.
Anthill: The Hive and Crawlers live here, in the desert. The land here is dotted with mounds of sand which Crawlers and members of The Hive can be seen exiting. Far north of Halladia.
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| 24 May 2014 11:39 PM |
Maybe I'll make my C.S tomorrow, maybe tonight, who knooows
and this is an ISRP, if anyone is wondering, |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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| 24 May 2014 11:40 PM |
| track. Might join. Mebbeh. |
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| 24 May 2014 11:44 PM |
| May join after I read this entire thing. |
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| 25 May 2014 03:21 AM |
Name: Kulsum Irj (Don't exactly now what counts as a 'Normal Name' among demons, don't want to end up with a fish monster named Greg.) Race: Demon Appearance: Kulsum has red, scaled skin. His body is crustacean in nature, and instead of hands his arms end in lobster like claws. His eyes are set deep into his face, and are a simple black color. He has teeth well suited for omnivorous diets, as seaweed and fish are his main foodsource. His toes are webbed and his body is well muscled for swimming. Skills: Gathering, Fishing. Items: A mashed fish wrapped in seaweed for storage.. Occupation: Kulsum fishes with other Demons for food, and actively participates in the recording of Demon History. Bio: A closed minded and stubborn demon, Kulsum has seen very little of the world outside his ocean, and doesn't seem particularly eager to go exploring either. Kulsum occasionally drifts to the surface to chase off races who wander too close to the water, or are keen on poaching his bounty of fish. Other: Can Demons live in the Swamps? Starting Location: The Ocean.
(This is kinda unusual, CS wise for me.) |
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AlixeTiir
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| Joined: 18 Nov 2008 |
| Total Posts: 6179 |
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| 25 May 2014 02:27 PM |
Kulsum: Yes, demons can live in swamps if the water is deep enough, however, watch out for giant leeches. Anyways... You swim about the massive multi-level building known as "The Archive"(which is a secret place only known to Demons), eating some fish as you record the genealogies of the most recent clutch of demons on stone tablets in an archive hidden in the coral reef, when suddenly, a Demon entertainer stops by and asks "Did you see that massive fish out there? It's full of colors!" this entertainer is a man you've never met. He's red with big fins on the side of his face, sharp angler teeth and a glowing antenna on top of his head.
You've been inside the massive well decorated archive for most of the day today, only chatting with scholars who have been spending their time similarly, so you don't know about this strange fish, or whether the guy in front of you is even telling the truth. Luckily, the engravings on the stone floor lead directly to the exit of the building. |
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| 25 May 2014 07:56 PM |
Name: Hadrian Terrowin
Race: Wolfkin
Appearance: Hadrian is a 6'2 man of a frail but strong build, his size masked by thick and bulky leather armor, and the assorted straps and weaponry carried onto it. Hadrian has powerful, square features, and heterochromic eyes. His heterochromic eyes are a left hazel eye, and a right blue eye. His right eye has a slight but noticable scar running down it.
Hadrian has a thin, grey coating of five-o-clock-shadow around his face. Hadrian's hair is a deep black messy fauxhawk. Hadrian's leather armor is bulky and thick, with 'plates' of leather for extra armor, and darker brown leather straps running across one of the legs, the back, the left hip, and the right ankle carries a miniature crossbow carrier.
Hadrian's sword is completely bronze, coincidentally engraved with a wolf symbol. This blade was the one he used to fight off Crawlers with, and he has carried it with him ever since. Interestingly enough, it appears to have a claw mark slashed onto the blade near the tip of it.
Skills: Sword-fighting, trap making, hunting, archery.
Items: Long-sword, satchel of assorted hunting and crafting supplies, miniature backup crossbow, longbow.
Occupation: Freelance monster hunter.
Bio: Hadrian's earliest memories was of his Wolfkin family. They were mercilessly hunted by monster hunters, and finally fell prey to a trap one early morning while hunting for food. Hadrian was left alone, and unable to transform for unknown reasons.
Hadrian grew up alone and stayed that way ever since. Despite technically being a Wolfkin, he cannot transform due to unknown reason. Hadrian, in his teenaged years, fell prey to an enclave of Crawlers, and fought for his life with a fallen warrior's blade.
Monster hunters, planning on eliminating this very hive, saw the prowess in Hadrian and saved him from death. For the next years of his life, Hadrian was taught, eventually leaving to be alone once more.
Finally, Hadrian completely denied his Wolfkin heritage and denied that his memories of his family being slaughtered were his family, but rather that the hunters were his parents who had to leave behind their child in a fit of haste. Now, Hadrian mercilessly hunts creatures as hunters did to his parents, unaware of this Wolfkin heritage or the strange mental block that completely blocks Hadrian from transforming.
Other: Hadrian hunts sapient races as well, but only demons, decay, and wolfkin. As well as this, when Hadrian enters the dark, he gets sudden bursts of anxiety due to his body's attempts to transform despite his inability.
Starting Location: The Crater
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soardlo
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| Joined: 24 Apr 2008 |
| Total Posts: 19593 |
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| 25 May 2014 08:04 PM |
| Making CS, hi alixe, you should repost core agents. |
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AlixeTiir
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| Joined: 18 Nov 2008 |
| Total Posts: 6179 |
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| 25 May 2014 08:07 PM |
Hadrian: You're sitting on an old grimy stool in the crater, having a warm, tasteless ale from the old ugly one-eyed bartender's "top shelf"(Which only happened to be the top shelf because he only had one shelf.). The moldy counter was punctuated only by the occasional buxom barmaid, since during this time of day no one was around save for that creepy guy in the corner, who always wears a hood and has a mysterious bulge in his shirt.
A pleasing-looking red-haired barmaid refills your stale drink and regails you a tale from a far away place "Y'know, they're saying there's this big weird fish in Demon territory." You look down at your frankly terrible cup of ale. Maybe slaying this big fish would help you afford something that actually tastes good, that is, if the fish actually exists; you've chased plenty of tales like this before, and when they turn out to be fakes, or something someone else has already caught, it costs you a lot. |
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| 25 May 2014 08:18 PM |
"I've chased plenty of myths in my time, none of them turned out to be true." I reply, taking a long swig of ale from the glass.
Finishing the remainder with one gulp, I slam the glass down onto the counter and stand up. "Get me my sword." I demand. (I'm presuming the Crater would take away weapons when someone enters a bar, with all the racial violence found in it?) |
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AlixeTiir
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| Joined: 18 Nov 2008 |
| Total Posts: 6179 |
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| 25 May 2014 08:26 PM |
Hadrian: The barmaid seems to be annoyed at your bluntness and walks off to get you your sword. The creepy guy in the corner stands and says the first word you've ever heard him speak. "Don't." He sits back down and eats his applemon stew.
Just then, the barmaid brings your sword out and tosses the sheathed weapon at your face. "Here's your sword, you blasted vile man! And to think that I LOVED YOU!" She runs off crying.
Okay, she was a little crazy. |
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AlixeTiir
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| Joined: 18 Nov 2008 |
| Total Posts: 6179 |
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| 25 May 2014 08:28 PM |
| Soardlo: maybe soon I'll repost the Core Agents. People seemed to like it, but it kept dying eventually(since it itself was a repost from years earlier) |
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| 25 May 2014 08:28 PM |
| I strap my sword to my hip, and begin travelling to the exit of The Crater. |
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| 25 May 2014 08:34 PM |
| I swim out of the archive, assuming the fish was close enough to the Leylines, I could investigate. It was rather cold on the surface, or so I heard. A multicolored fish wasn't a strange sight, it could make good eating however, if I could catch it. |
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AlixeTiir
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| Joined: 18 Nov 2008 |
| Total Posts: 6179 |
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| 25 May 2014 08:41 PM |
Hadrian: You emerge from The Crater, and the light hurts your eyes. It's unusually bright today... except... blasted dwarves shining a bloody remnant at your face. That isn't the sun, it's people trying to annoy the people who visit the Crater.
Admittedly, the denizens of the Crater aren't exactly good people - but you're not quite the same as they are.
The red bearded dwarves laugh at you. "Ha! Look at that stupid human!"
Kulsum: You swim out to see the fish and it is the most beautiful sight you have seen. It looks like metal and glass, the glass refracting the shimmering light from the leylines, giving it the appearance of a rainbow. It has strange fins that move in a jutting and artificial manner, along with bizzare tubular organs attached to the bottom... |
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| 25 May 2014 08:44 PM |
| I mercilessly draw my crossbow and fire arrows directed at their ankles within seconds, aiming to cripple them for life. If successful, I continue on my way, leaving them to be killed by the denizens of the Crater if they don't make it off in time. |
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AlixeTiir
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| Joined: 18 Nov 2008 |
| Total Posts: 6179 |
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| 25 May 2014 08:49 PM |
Hadrian: The light is blinding, but you manage to hit one of them, slicing his achille's tendon, preventing him from walking. The other arrow was lodged in the remnant and the companion of the dwarf you shot runs off.
You continue toward Demon territory, and finally arrive on the shore. It shimmers with light from the sun, but you'll have to swim down to find the fish. You can see some movement beneath the water. |
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| 25 May 2014 08:52 PM |
(To be honest, I hoped I'd walk around the wasteland some more before doing anything, not just instantly get to Demon territory.)
I don't want to get wet. Rust isn't good for weaponry.
I draw my longbow and fire a few carefully placed arrows into the water, attempting to fire at the movement. |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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| 25 May 2014 08:53 PM |
Lol.
I'm making my character now. |
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| 25 May 2014 08:54 PM |
| I stood, in awe of the fish as it swam through the waters. This was no ordinary creature, in fact, it felt like something out of the Archive's murals, made of thousands of colored stones. I close my crustacean claws and reach out to touch it's skin as it floats by. |
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AlixeTiir
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| Joined: 18 Nov 2008 |
| Total Posts: 6179 |
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| 25 May 2014 09:04 PM |
Hadrian: Your arrows make contact "Bloody- What's your problem?!" you hear, as a thin meager human with sandy blonde hair pops out of the water, arrow in his shoulder "The demons will get, they will! They can smell blood y'know! They're gonna eat me!"
Oh great. Now you're going to have to deal with this moron
"Please m'sir, I need some help, a healer with a poultice and an arrow removed!" He frantically puts his clothing on on accidentally bends the arrow deep in his wound and screams.
Kulsum: You reach out with your pincer-esque hands and accidentally dislodge the stone. It's a barnacle. Oops. Those stones are rare rainbow barnacles, which happen to be an ingredient in delicious stew, but are not stones.
The creature releases a load sound, and what looks like an eye opens, but a They is inside the eye..... |
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| 25 May 2014 09:17 PM |
(The multicolored stone thing was more of reference to the Demon archive murals, but it doesn't matter.)
I catch the barnacle before it falls deeper into the water. Of course the fish was a fraud. Although I could, perhaps, get an easy meal out of these barnacles. I squint, before I notice the They. I'd never encountered one before, and the rumors that floated down weren't exactly common, I get closer to inspect it, clamping my claws around the fish, trying not to harm it. |
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| 25 May 2014 09:24 PM |
I push the man to the ground and cover his mouth, using my other hand to slide the arrow's tip to the other side and break both the tip and feather, sliding the remaining rod through.
It's true, Demons have a keen sense of smell, and I could get caught. Drawing my sword, I knock out the man with my hilt, dragging him to dry land to recover. He may die, but it was his problem that he got in my way.
However, the demons would already be alerted to my presence now, and so I ultimately decide to return the next day, heading back towards the Crater. |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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| 25 May 2014 09:44 PM |
Name: Kailek Eri Raghin, though it's common for her to go by either Kaile, or Kai. Race: Kaile is an Adaptor, though she currently holds the image of a human.
Appearance: Kaile is, well, the average person. Often described as 'average', with a slim waist, and long legs, she's one of those everyday forgettable faces. She stands at something around 5'6 or so, allowing many to dwarf her. Her weight, eh, around 120, as she's one of those born naturally with a thinner waist. Kaile has a box-sort of face , and almost pale skin. Light freckles dapple much of her upper face, crossing over the bridge of her nose, and even onto her cheeks.
With irises the color of a dull olive, it's hard to keep up with her glances. Many fight it hard to keep level eye contact with this woman after a short period of time, due to her unnatural way her optics can turn hard. In the chance that light happens upon her eyes, her irises turn a bright yellow-green. Her eyes themselves hold an expressive, rounded appearance; lashed by thick, dark lashes. Other notable features of her face include her small, thin nose, as well as the unnaturally darker tint of her lips.
Kai's hair is, eh, blond. The fibers curls in waves down past her shoulder, with bangs cut just a bit over her large eyes. For a more accurate color description, it's a darker honey-blond, lighter at the tips, then at the roots.
For the most part, Kaile wear light-leather armor, durable enough to withstand a few hits, but not quite sturdy enough to block slashes from heavier weapons. The reason for this is she requested mobility, as well as a faint protection in order to aid herself. There is, of course, the main leather plate, conformed to cover the majority of her chest, as well as shoulder pads, elbow pads, lighter brown gauntlets. For her lower-body armor set, Kai wears thigh pads, and shin pads. No helmet.
Without her armor, she is normally found in a tan tunic, bound in cross-wires around the neck. In addition she wears darker leather breeches, pheasant clothes really, but she feel comfortable in them. To top it all off, she wears a leather jerkin over the tunic. Either way, Kailek wears comfortable 'running' shoes with both of her 'outfits'. And at all times, Kai wears a necklace, of sorts, one might even call it a 'family heirloom'. The chain is simple, metal-beaded, and at the end is a wrapped amethyst. In times of boredom, stress, or if she's simply nervous, Kaile has the habit of gently chewing the jewel, to calm her down. Another accessory is the single, padded glow that she wears on her right hand at all times. This is for the drawback of her bow, so that she won't hurt her hand upon firing.
Skills ;; Skilled in a variety of small things, Kaile was taught to read, and write at a young age[Wasn't sure if this skill was still viable to women, as the world seems to have been reverted back to the earlier stages. I thought I would at least mention in, anyways.] Taught by her father the art of improvisational hand-to-hand combat, one might say that Kai can do a fair job when it comes to defending herself. Weaponry-wise, Kai can manage firing a bow & arrow with fair accuracy, but mainly handles an oaken staff, sometimes topped with a blade.
If it was to come to it, Kai can manage the use of a knife, and even in throwing them, however she is absolutely horrid with swords, as her light frame can not handle the weight. She also has trouble with crossbows[for odd accuracy reasons], and axes.
For skills, survival-wise, Kailek can manage fairly proficiently with trapping, and skinning animals, and for using there carcasses in a productive manner. She is also fairly acquainted with the healing herbs, and can make some poultices from memory, though for most, she most consult her scrolls.
Finally, if it counts, she is an avid tree-climber. It's always come naturally to her, and Kai tends to use her light weight, and small frame to her advantage. Items ;; Currently, Kaile carries around her Oaken Staff, more commonly used as a walking stick currently. There is a button on hilt that, when pressed, with reveal a hidden blade at the end. The blade can be removed and used in combat, however, it requires an extensive amount of time to reinsert. In addition, Kailek has her rowan long-bow, and a leather quiver. She also carries a bag of various hunting necessities, and a bedroll, used for the obvious reason of sleeping. Occupation ;; Kaile is a wandering druid, and has no current settlement, nor full-paying job.
Bio ;; Kaile's father is a farmer, whose small family-tun farm lies on the outskirts of Adipoia, close enough for trading supplies and such, but usually far enough away to avoid any permanent crawler damage. She was raised by her father alone, as her mother died during the birth of her younger brother Leshin, who is seven years younger that her.
Upon reaching the age that was considered appropriate for leaving home, she did so, and took her younger brother, Leshin with her. The two are now wanderers.
Other ;; Kaile is inflicted with a chronic, 'wet' cough, and will often stop to 'hack up a lung cookie' at random times. She doesn't have much stamina, when it comes to running, and will often turn to cough upon running long distances. Starting Location: The north side of Halladia.
[Also, am I allowed to make her brother, Leshin, as a traveling companion? If not, then you can ignore the last part.]
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