Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 24 May 2014 03:45 PM |
roblox pls can i have the 2 hours of my life back now |
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bohdan77
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| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
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| 24 May 2014 04:01 PM |
devoi, my tools don't have handles.
Still fires. :) |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 24 May 2014 04:06 PM |
well then you're not using tools im testing it right now you can remove the handle after its equipped but other than that equipped wont fire if the tool doesnt have a handle as its equipped |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 24 May 2014 09:39 PM |
| Why wouldn't you use a tool without a handle? Just use a hopperbin. |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 24 May 2014 09:49 PM |
| morash: I removed the default roblox backpack and you can't have any interactions with hopperbins that way |
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mew903
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| Joined: 03 Aug 2008 |
| Total Posts: 22071 |
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| 24 May 2014 09:51 PM |
| Why not use Player::GetMouse? |
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bohdan77
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| Joined: 10 Aug 2008 |
| Total Posts: 7944 |
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| 24 May 2014 09:54 PM |
| mew, only reason devoi is using it is for .Icon |
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| 25 May 2014 01:41 AM |
| Be thankful you're not working with Papyrus for Skyrim. The fastest Papyrus scripts can update is once every four seconds :/ Thanks Bethesda. |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 25 May 2014 02:04 AM |
| :o Echo, what are you doing on Papyrus? |
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| 25 May 2014 02:38 AM |
Nothing by choice. If you want to create mods (with any sort of scripting) for Skyrim, you have to go through Papyrus. What ticks me off the most (even more so than the delays) is that there are multiple types of ends:
if x
endif
function x
endfunction
An "end" is an "end" -- ticks me off so much that it has to be so specific. |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 25 May 2014 02:41 AM |
| Lol, is it similar to Lua? |
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| 25 May 2014 02:44 AM |
| Yeah, it is similar to Lua. I haven't dabbled with it outside of modding Skyrim, so my opinions of it may be slightly biased. For your own safety though, never attempt to create a scripted mod for Skyrim -- Bethesda made it a nightmare D:< |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 25 May 2014 05:37 AM |
| How do they create those renderers? Like ENB? |
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| 25 May 2014 03:24 PM |
That's not using Papyrus -- ENBs use .dll files to mess with the lighting. Because of that, you could put an ENB onto ROBLOX if your really wanted to:
http://www.youtube.com/watch?v=TcTpDddJSis |
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oseday
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| Joined: 27 Aug 2008 |
| Total Posts: 1308 |
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| 25 May 2014 11:41 PM |
| I gotta learn how to edit .dll files... |
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Insoul
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| Joined: 04 May 2014 |
| Total Posts: 66 |
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sncplay42
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| Joined: 27 Nov 2008 |
| Total Posts: 11891 |
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| 26 May 2014 12:15 PM |
"Why wouldn't you use a tool without a handle? Just use a hopperbin."
"I would not touch Hopperbins with a 10 foot pole at this point" - Stravant |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 26 May 2014 05:56 PM |
| hopperbins are so unsupported that they error without any action being done to them in a corescript |
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| 26 May 2014 06:14 PM |
| Actually, that's no longer true. ROBLOX updated them to where they don't error when your mouse enter/leaves the hopperbin in the backpack. |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 26 May 2014 06:44 PM |
| they error at random times instead now |
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transIate
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| Joined: 20 Jun 2013 |
| Total Posts: 2699 |
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| 26 May 2014 10:26 PM |
Devoi: how bout just make a key bindings sort of thing and input the controls onto a gui when a hopperbin is selected asd |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 27 May 2014 02:33 PM |
because you can't have selected fire if there's no roblox backpack gui unless anyone has the backpack corescript that i can look at |
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