misgav11
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| Joined: 21 Apr 2011 |
| Total Posts: 3418 |
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| 25 May 2014 07:35 PM |
| like if i turned 30 degrees left or right. |
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MrChubbs
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| Joined: 14 Oct 2010 |
| Total Posts: 4969 |
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| 25 May 2014 07:44 PM |
local lasty = 0 local Player = game.Players.LocalPlayer local Char = Player.Character local Torso = Char.Torso
local maxDiff = math.rad(20)
function turned(direction) -- code end
Torso.Changed:connect( function() local lv = Torso.CFrame.lookVector local cy = -math.atan2(lv.x, -lv.z) local diff = cy - lasty if diff => maxDiff then if diff > 0 then turned("left") else turned("right") end end end ) |
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misgav11
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| Joined: 21 Apr 2011 |
| Total Posts: 3418 |
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| 25 May 2014 09:01 PM |
| if math.abs(diff) > maxDiff then * |
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