Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 23 May 2014 04:15 PM |
hex update 6 new weapons at least 6 new features fixes, gameplay edits, balance fixing
post suggestions below i think all of our weapons are decided though |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 23 May 2014 04:18 PM |
feature/update suggestions anyone |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 23 May 2014 04:19 PM |
less useless guis, immersion is nonexistent in lego games
design everything around gameplay (i.e. not hiding all of the coreguis and using a pointless chat gui) |
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Dystra
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| Joined: 11 Dec 2012 |
| Total Posts: 9928 |
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| 23 May 2014 04:20 PM |
| i know vehicles are pretty hard to pull off but seeing a wider use of vehicles would be really cool |
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StuntMike
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| Joined: 16 Jul 2008 |
| Total Posts: 6026 |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 23 May 2014 04:20 PM |
altair features not complaints that only you and like 3 other people have everyone's fine with the 'useless' guis that are quintessential to gameplay |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 23 May 2014 04:23 PM |
| how are the chat gui which is essentially just a reskin the leaderboard you need to toggle with ~ and obscuring the 1/2 tools essential to gameplay |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 23 May 2014 04:23 PM |
| also lol every raider that has ever raided poa has the same argument, you're intentionally making it unintuitive |
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Cirvius
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| Joined: 12 Jul 2011 |
| Total Posts: 18817 |
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| 23 May 2014 04:23 PM |
Make it like a linked system using the universe system
Where when you take over one base, you move on to another, and it gets harder and harder for the raiders as you advance theough the different maps, and eventually reach the final map. |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 23 May 2014 04:25 PM |
chat gui is there for custom stuff its impossible to make it add stuff to the chat list without a custom gui roblox leaderboard breaks-a lot it's quite obvious that you have tools to equip-your "useless" gui shows it, and the description says to use 1 and 2 to equip tools |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 23 May 2014 04:28 PM |
"chat gui is there for custom stuff its impossible to make it add stuff to the chat list without a custom gui"
why do you need custom features? the default GUI is perfectly fine
"roblox leaderboard breaks-a lot"
no it doesn't lol i've never seen the leaderboard break in 6 years of playing
"it's quite obvious that you have tools to equip-your "useless" gui shows it, and the description says to use 1 and 2 to equip tools"
if it was well designed you wouldn't need to teach people how to equip tools |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 23 May 2014 04:37 PM |
"why do you need custom features? the default GUI is perfectly fine" because it's a base, not a game
"no it doesn't lol i've never seen the leaderboard break in 6 years of playing" teams usually arent set up correctly if you set their team when they join
"if it was well designed you wouldn't need to teach people how to equip tools" it's a norm to use 1 and 2 to equip things, especially when your ammo and guns themselves are shown on your screen |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 23 May 2014 04:46 PM |
"because it's a base, not a game"
that doesn't give free reign to arbitrarily change things just for the sake of seeming high-tech
none of your changes add to gameplay, which is my entire point
"teams usually arent set up correctly if you set their team when they join"
if you mean when people's names stack on one another it sets itself right after someone leaves or joins which is commonplace at a fort
"it's a norm to use 1 and 2 to equip things, especially when your ammo and guns themselves are shown on your screen"
evidently not to most people that try to raid, every raid i've been to they've complained about not knowing how to equip tools |
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Raethyr
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| Joined: 08 Mar 2008 |
| Total Posts: 20527 |
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| 23 May 2014 04:51 PM |
| Not like Devoi is going to listen to suggestions. |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 23 May 2014 04:53 PM |
"that doesn't give free reign to arbitrarily change things just for the sake of seeming high-tech"
i don't care if it looks "high-tech". i want it to work, and for it to at least fit the theme.
"none of your changes add to gameplay, which is my entire point"
it's not removing gameplay either, so
"teams usually arent set up correctly if you set their team when they join"
"if you mean when people's names stack on one another it sets itself right after someone leaves or joins which is commonplace at a fort"
then why not have an organized leaderboard that's not general for all games and is more useful for individual features
"evidently not to most people that try to raid, every raid i've been to they've complained about not knowing how to equip tools"
well maybe they should learn to read i have been planning to add a hit indicator since the guis were added though |
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Altair55
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| Joined: 28 May 2008 |
| Total Posts: 36840 |
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| 23 May 2014 06:46 PM |
"i don't care if it looks "high-tech". i want it to work, and for it to at least fit the theme."
you can fit the theme without removing default features and making the game less accessible to new players
"it's not removing gameplay either, so"
it's definitely not helping it by making people confused at all the useless UI elements and yes, they are useless.
"then why not have an organized leaderboard that's not general for all games and is more useful for individual features"
how is yours more organized? if anything it's less because you have to block your screen to look at it and the cells keep resizing as people leave and join. it's less readable and less practical for fast paced gameplay
"well maybe they should learn to read i have been planning to add a hit indicator since the guis were added though"
you can't just call everyone stupid or say they need to learn to read because you can't design an intuitive UI |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 23 May 2014 07:28 PM |
"you can fit the theme without removing default features and making the game less accessible to new players"
it's not less accessible. apparently, in your book, everyone is below you and has no common sense.
"it's definitely not helping it by making people confused at all the useless UI elements and yes, they are useless."
explain what and how it's useless. don't just complain about something in general then give no examples.
"how is yours more organized? if anything it's less because you have to block your screen to look at it and the cells keep resizing as people leave and join. it's less readable and less practical for fast paced gameplay"
what do you need to urgently look for between fights that is so important? it's a leaderboard, not information about things that you need to do.
"you can't just call everyone stupid or say they need to learn to read because you can't design an intuitive UI" well isn't that what you're doing, minus the UI part? if you think it's bad, make something better and get it recognized. the only people that complain about the base are usually raiders and they do so just to find something to say bad about the base, because that's apparently a part of raiding nowadays. |
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| 23 May 2014 07:29 PM |
| The chainsaw on the gun working? (Not sure if it already does, if it does I can't work it out.) |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 23 May 2014 07:50 PM |
it works as of now i was just making indexing faster with an update that broke it earlier but now it works |
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Taaka
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| Joined: 04 Apr 2008 |
| Total Posts: 12498 |
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| 23 May 2014 07:50 PM |
| name one of the weapons 'hound' |
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Devoi
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| Joined: 09 Jun 2013 |
| Total Posts: 5387 |
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| 23 May 2014 08:00 PM |
we already have weapon names and they're identified with hex IDs not actual names |
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