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Re: How do you make a script that makes all players teleport...?

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DoomsReturn is not online. DoomsReturn
Joined: 13 Nov 2007
Total Posts: 905
23 May 2014 05:28 AM
How do you make a script that makes all players teleport to a place that I want them to be. Then go back to the lobby. And randomly pick a another location to have all the players teleport. And have some time before the next tele.
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DoomsReturn is not online. DoomsReturn
Joined: 13 Nov 2007
Total Posts: 905
23 May 2014 05:29 AM
1
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DoomsReturn is not online. DoomsReturn
Joined: 13 Nov 2007
Total Posts: 905
23 May 2014 05:31 AM
Finish this, please...

Or, tell me how to make it teleport everyone to a certain brick

a = game.Players:GetPlayers()

if a ~= nil then
a.Character:MoveTo(Vector3.new(0,0,0))
end
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uyoyalt is not online. uyoyalt
Joined: 16 Apr 2013
Total Posts: 2860
23 May 2014 05:32 AM
location = game.Workspace.Lobby -- Change this

for i,v in pairs(game.Players:GetPlayers()) do
v:MoveTo(location.Position)
end
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DoomsReturn is not online. DoomsReturn
Joined: 13 Nov 2007
Total Posts: 905
23 May 2014 05:33 AM
OK, now how do I make that work?
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uyoyalt is not online. uyoyalt
Joined: 16 Apr 2013
Total Posts: 2860
23 May 2014 05:36 AM
Do functions, if your making an intermission.
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DoomsReturn is not online. DoomsReturn
Joined: 13 Nov 2007
Total Posts: 905
23 May 2014 05:43 AM
If you can give me an entire script, I'll be able to pay you when I get my main account back.
I need there to be a timer, so when the timer runs out, it says something then teleports everyone to a map that I create. And after, say 4 minutes, it teleports everyone to the spawn. An example of the script being at lando64000's hide and seek, or Don't Blink, or Nikilis' Murder Mystery.

I pay good amounts BTW.
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
23 May 2014 05:45 AM
>If you can give me an entire script, I'll be able to pay you when I get my main account back.

ERNG. STRIKE ONE.

1. Buying/Selling assets not meant to be sold is against the rules (ie accounts, models).

2. We won't make you the entire script if you don't even bother to learn.
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uyoyalt is not online. uyoyalt
Joined: 16 Apr 2013
Total Posts: 2860
23 May 2014 05:47 AM
Well, wait one location only or random location?
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DoomsReturn is not online. DoomsReturn
Joined: 13 Nov 2007
Total Posts: 905
23 May 2014 05:47 AM
I have bothered to learn, the script I need just feels a bit too complex. I've tried multiple scripts, most of which broke.
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DoomsReturn is not online. DoomsReturn
Joined: 13 Nov 2007
Total Posts: 905
23 May 2014 05:48 AM
There will/should be over 10 maps, so I'd need a random location.
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
23 May 2014 05:48 AM
Then keep trying. You will NEVER learn if you always pay for the solution.

http://wiki.roblox.com/index.php/Function
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DoomsReturn is not online. DoomsReturn
Joined: 13 Nov 2007
Total Posts: 905
23 May 2014 05:50 AM
Most of the things I have learned, I learned from paying people to teach me. I've gotten fairly far with that. So no need to judge me by how I manage my games.
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
23 May 2014 05:52 AM
Then go to LMaD to pay some more money.
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DoomsReturn is not online. DoomsReturn
Joined: 13 Nov 2007
Total Posts: 905
23 May 2014 05:53 AM
I pay money like I walk. So if you don't want to earn profit, you're luck must be terrible.
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
23 May 2014 06:05 AM
>1. Buying/Selling assets not meant to be sold is against the rules (ie accounts, models).
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DoomsReturn is not online. DoomsReturn
Joined: 13 Nov 2007
Total Posts: 905
23 May 2014 06:21 AM
I buy lessons from people on roblox, is that against the rules?
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
23 May 2014 06:24 AM
Is 'a lesson' a roblox asset?
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COOLDUDE11OO is not online. COOLDUDE11OO
Joined: 21 Aug 2011
Total Posts: 5115
23 May 2014 06:38 AM
maps = game.Lighting:GetChildren()
for i = 1,#maps do
game.Lighting[tostring(maps(math.random(1,#maps))]:Clone().Parent = workspace
break
end

for i,v in pairs(game.Players:GetPlayers()) do
v:MoveTo(Vector3.new()) --map position here
end

wait(240)

for i,v in pairs(game.Players:GetPlayers()) do
v:MoveTo(Vector3.new()) --lobby position here
end
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JimmyChance is not online. JimmyChance
Joined: 01 Nov 2009
Total Posts: 3681
23 May 2014 07:51 AM
this is childs play

^ always felt like using thay line from my 7th grade pre-algebra teacher

I will publish a minigame kit in the afternoon when I get back from school.
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JimmyChance is not online. JimmyChance
Joined: 01 Nov 2009
Total Posts: 3681
23 May 2014 07:51 AM
Or whatever it is you need. :P
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DoomsReturn is not online. DoomsReturn
Joined: 13 Nov 2007
Total Posts: 905
23 May 2014 07:59 AM
Yeah it is an asset, because I bought it as a decal. Problem bro?
Right now, I need 2 scripts. 1 that makes maps disappear, and reappear when it's time for it to. An example being at hide and seek, or some obby's where you get to a certain point
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
23 May 2014 08:01 AM
Did you use money to buy the decal? If not, that is totally allowed.

And you can go make the scripts yourself.
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DoomsReturn is not online. DoomsReturn
Joined: 13 Nov 2007
Total Posts: 905
23 May 2014 08:02 AM
Triox, I was messing with you, chill out.
This is scripting helpers, I need help with scripts.
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
23 May 2014 08:03 AM
You don't need help with scripts, you need someone to do all the work for you. We fix scripts.
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