Forlapse
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| Joined: 07 Jan 2014 |
| Total Posts: 122 |
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| 22 May 2014 09:06 PM |
So I have this line:
script.Parent.GripForward = Vector3.new(-(cfComponents[8]),(script.Parent.GripForward.Y),(script.Parent.GripForward.Z))
It makes it so when [8] is 0.5 the angle is set to face at 0 degrees and when the [8] is 0 the angle is set to be -90 degrees. The problem is the rotation matrix sets both up and down at 0 degrees and 0.5 faceing directly forward(relative to the mouse), so I can't distinguish up from down. Any possible solutions? Thanks. |
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