Perci1
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| Joined: 24 Jan 2011 |
| Total Posts: 1027 |
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| 22 May 2014 02:50 PM |
| It's not visible fire, but it does get added to bricks, along with a script that spreads it. It seems slightly connected with Touched events. Please fix it, for it adds lots of lag |
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| 22 May 2014 02:56 PM |
| Sounds like you're using infected scripts. |
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spynaz
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| Joined: 17 Feb 2011 |
| Total Posts: 1326 |
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| 22 May 2014 03:44 PM |
LOL that's why you don't use free models! :P
Anyways use this to clear the game of fire stuff:
function clearFire(directory) for i, v in pairs(directory:GetChildren()) do if v:IsA("Fire") then v:Destroy() elseif #v:GetChildren() > 0 then clearFire(v) end end end
clearFire(game)
Just copy that and paste it into the command line. |
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