crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 22 May 2014 02:18 PM |
So we're making a city similar to GTA except steampunk, this will be made to hangout at, have fun, and for the most part gain more funds for TCC.
In TCCs lore this is what Orphal is described as
"The largest island, Orphal is the location of the majority of Aria Mirkalanium's residential population. The island is dominated by tall Victorian styled skyscrapers, radiating a slight glow due to the artificial lampposts within. It is the "capital" of Aria Mirkalanium, where all government and military activities take place. When invading Aria Mirkalanium, Orphal is impossible to breach; the siege would last months, if not years before breaching its defences."
So here are the construction plans: Since in our lore Orphal is "untouchable" we will have something similar to Attack on Titans, basically 3 walls that protect the city.
Each wall will mark the wealthiness of the area. First wall will have more of a farmers area, Second wall will have middle class, third wall will have large victorian skyscrapers a few factories, etc.
We will have NPCs that you can interact with, gun and car stores, and some personal transportation for Quartermasters+ in TCC.
Outside the walls we will have something similar to container city in brink.
The people assigned to this: Toasterized/Kingepic5 Crazy651 9288605 Chancellordakota Epiclzer35 Legde8D Oblivy Longlyrod1604 ArthurYMZ
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| 22 May 2014 02:19 PM |
Hope it goes well.
first positive comment i've said to TCC
it feels gud
I'm Bane. ( ° ͜ʖ °)
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| 22 May 2014 02:19 PM |
NO JACK THIS ISNT YOU
I AM THE SACRED TOASTER THE SCR SKY COUNCIL MAN - 2toasty4u scream for my toast |
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| 22 May 2014 02:21 PM |
Your making a city yet do you even have a base? Should your bae be your main priority because if never gets completed then you will just postpone deadlines and basically with be defenseless in wars because you would have rushed to finish the fort and had no defense strategies.
Being welsh allows me to flame a clan in a different language | The Biscuit Of '99 |
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| 22 May 2014 02:22 PM |
Am I not needed for scripting qq?
No life, for life. |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 22 May 2014 02:23 PM |
@ginger We do have a proper base and we have studied the fort and we have a good defense at it overall- even if it is temporary.
ANyways ginger, we can multitask we have a big dev team and we are doing MULTIPLE projects at once. |
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| 22 May 2014 02:23 PM |
Ginger stfu and stop licking Zach's arse
No life, for life. |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 22 May 2014 02:23 PM |
@ziruto We need some small things from you but overall no we have some new scripters coming in. |
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| 22 May 2014 02:24 PM |
Awh okay :c
No life, for life. |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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| 22 May 2014 02:24 PM |
also we'll help dev for your new clan
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| 22 May 2014 02:25 PM |
That sounds fun, some what like TCC.. But to much flame. |
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sword960
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| Joined: 19 Dec 2008 |
| Total Posts: 3451 |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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Oblivy
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| Joined: 14 Aug 2013 |
| Total Posts: 7 |
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| 22 May 2014 07:50 PM |
| Can we put rivers, lakes, ###? And can we also make bridges, too? :/ |
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| 22 May 2014 07:51 PM |
@oblivy This is just the overall plan deeper detail will include those, although I think train stations would too bridges but that's just me |
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| 22 May 2014 10:20 PM |
if you want to have an actual resemblance to the AoT style there would be a water way from the middle class district to the higher class district with also aqueducts for the farming district of it. So yes bridges and water areas are very acceptable to add in but don't spam them. For the guns I would suggest a very old style 1 shot .22 rifle that will reload slow and for cops/people you will get weapons too from TCC, some form of baton or mele weapon where they have a pistol that is just a bit more damage than the .22 but has a restricted ammo access. |
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| 23 May 2014 06:05 AM |
@steam Our elite team aircutters will be police.
And the rank brigand+ in TCC are planned to get some extra stuff also |
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| 23 May 2014 06:07 AM |
yeah but like I was saying don't go overboard with the guns or whatever you use, and also remember that if you are actually copying aot the streets are small and they really don't have cars.
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| 23 May 2014 06:08 AM |
ya but we are jus using the walls from AoT for the most part steampunk GTA |
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| 23 May 2014 06:13 AM |
But that still, having walls would shrink the area down, which would be realistically correct since to hold in, farms, waterways, and living areas would shrink down how the walls would work.
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| 23 May 2014 06:14 AM |
| The walls will be massive though plus we want to make Orphal the way it is described in the lore we can't dilly dally of track |
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| 23 May 2014 06:15 AM |
| you forgot my alt, sir...... |
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sword960
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| Joined: 19 Dec 2008 |
| Total Posts: 3451 |
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| 23 May 2014 08:55 AM |
| @Crazy, It doesn't sound Stronk, it is Stronk! |
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crazy651
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| Joined: 16 May 2012 |
| Total Posts: 9684 |
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