EcIiptic
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| Joined: 12 Aug 2009 |
| Total Posts: 13737 |
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| 22 May 2014 12:28 PM |
Like completely NonCollided.
Not any of this: torso.Touched:connect(function(hit) hit.CanCollide = false end) nonsense.
I want my character to literately be a ghost.
How would I do this?
#Piano |
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| 22 May 2014 12:31 PM |
| Perhaps when the player enters the every character part is non-cancollided, and the torso has a body velocity so you don't fall through the ground. |
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| 22 May 2014 12:34 PM |
| I've tried that, but the character has trouble saying together. Perhaps add a weld script. |
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