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| 20 May 2014 09:35 PM |
"ROBLOX’s 2014 thus far has been labeled by some in our community as the “year of the developer.”" >exact same wording used every single year
ScriptModules >i'm a scripter and i barely even understand this, they don't anything and it takes a lot of work to use this >it basically lets you use the same variable multiple times (why not just use a different variable, there's unlimited possible variables...)
Plugin Support >nine out of ten do nothing or mess up the game, there's maybe four or five good ones (though i gotta hand it to them, there is a select few plugins that have helped me)
Developer Stats >gives stats less useful "Visits Last Week" tab >not beneficial
Animation Editor >this plugin does not let us create custom animations, learn how to control animations, or at the very least make a roblox machinima film - it's not worth having
IntelliSense >just tells me the word it thinks that i plan on typing before i type it >doesn't actually let me click on it to auto type >useless
FilteringEnabled >people still can noclip and speedhack as much as they want
Developer Products >takes learning how to code a transaction all over again because that the IDs it gives you are to t-shirts or decals
Massive games (and teleports and data persistence) >you still have no way to transfer stats from place to place (the one thing i was looking forward to in Universes)
Developer Console >basically just "output" but for game servers, which isn't worth it because it's quicker to just use output while in studio |
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| 20 May 2014 09:38 PM |
| *slow clap for the roblox studio team* |
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| 20 May 2014 09:40 PM |
Most of your arguments don't make any sense...
~♥ |
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| 20 May 2014 09:41 PM |
i went to the wiki page on modules
it basically lets you use a script that takes variables from one script and transfers them to another script if you learn how to use "require" and "MyModule" and all that stuff, plus it only runs once
it'd be quicker (and i mean a LOT quicker) to put everything in a master script or to copy and paste the function to another script |
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| 20 May 2014 09:42 PM |
"Most of your arguments don't make any sense...
~♥"
Probably because that this is roblox studio stuff, and I kinda worded it as if everyone else knew what all of these updates meant Sorry if it makes no sense to you |
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| 20 May 2014 09:43 PM |
It does make sense to me, it's just that your complaints don't make any sense
~♥ |
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| 20 May 2014 09:44 PM |
Tell me which ones made no sense, I'll reword them so they make sense to you
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| 20 May 2014 09:44 PM |
i'll show you Lucrative.
gratata |
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| 20 May 2014 09:45 PM |
No, it's that your arguments make no sense because you have nothing to support them. They're bad.
Lots of this stuff is good and you're just looking for things to complain about.
~♥ |
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| 20 May 2014 09:48 PM |
| In that case, I will give you a better argument. Please allow me time to retype everything, but just more detailed |
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| 20 May 2014 09:48 PM |
I'm starting to think you're not serious
~♥ |
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| 20 May 2014 09:56 PM |
"ROBLOX’s 2014 thus far has been labeled by some in our community as the “year of the developer.”"
They've said this every single year so far
ScriptModules:
ScriptModules let you transfer a function from one script in your game to another one, if you learn how to use them. They're useless, because there's much faster and easier ways to do that.
Plugin Support:
Plugin Support means that users can create plugins for ROBLOX Studio. Nine out of ten plugins either do nothing or mess up your game, for example - the "anti virus" plugin does nothing but spam scripts into every part of your game and break things.
Developer Stats:
Developer Stats let you track your game's daily (or hourly) visits on a line graph. But, the numbers that the graph goes by change roughly every single day, rather than being constant, so the lines pretty much stay in the same place which means you don't get to really see a trend over time. It's better to just check on your 'Visits Last Week'
Animation Editor:
It's a plugin that lets you animate dummies in studio, without being able to play them in-game, create plugin IDs to use in your game, learn how to animate objects in your game, or, at the very least, make and record an animation using it.
IntelliSense: According to ROBLOX, this allows users to instantly finish lines of codes. When you code in a script, and say something like "game.Workspace ...", while you type "Wor ..." then it shows up a little dropdown button saying "Workspace" Sounds like a faster way to code, right? Nope. Clicking on "Workspace" won't actually finish typing it out. It just displays the word Workspace until you finish typing it. In all reality, it does nothing.
FilteringEnabled:
Supposeably a way to prevent exploiters. Users can still speedhack and noclip through games, anyways.
Developer Products:
Apparently, an easy way to peform transactions. But really, even if you are a good scripter, you need to go and learn the process of coding a transaction script all over again, in a much different manner, instead of simply using IDs. The IDs of a developer product are also the IDs of many items like shirts, pants, decals, t-shirts, models, users, and places.
Massive games (and teleports and data persistence):
The potential for laggy games, moving to one game to another while playing a game, and saving stats (Saving stats have existed for years, and nothing has actually been improved in them)
Yes, you can move to another game while playing one game, but if you can't transfer any sort of object, or leaderstat, or anything at all to the other game - then basically all you have is a bunch of maps, and no unity.
Developer Console:
It is a gui that you can open up while playing a game that you created, and see the Output of your game. Output is a ROBLOX Studio tool that shows you syntax errors. So basically joining and leaving your game every time you want to see the output, when it's MUCH quicker to just run output in studio test mode.
Most of these are just updates that make simple things more time consuming, rather than being useful. |
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| 20 May 2014 09:58 PM |
Wow you're serious
Some of these yeah I get where you're coming from but others you're entirely missing the point
~♥ |
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| 20 May 2014 10:00 PM |
would you care to go into detail on those? if i don't reply, it is because that i have to go to school tomorrow, and so i can't stay up much longer.
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| 20 May 2014 10:04 PM |
Well, for example, "FilteringEnabled" isn't supposed to stop exploiters completely. It's supposed to help stop people from stealing your place. Besides, you can write scripts that detect and warn/kick people who use simple speedhacks and noclip scripts.
~♥ |
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| 20 May 2014 10:04 PM |
floral
stop it
right now
"obey, desist, curly brace" |
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| 20 May 2014 10:04 PM |
latepost
i thought you were just b8ing, because you gave literally no reason to why op was missing the point
"obey, desist, curly brace" |
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| 20 May 2014 10:05 PM |
"Well, for example, "FilteringEnabled" isn't supposed to stop exploiters completely. It's supposed to help stop people from stealing your place. Besides, you can write scripts that detect and warn/kick people who use simple speedhacks and noclip scripts."
It doesn't change anything from when you DON'T have FilteringEnabled active. Yes, some people have decided that since FilteringEnabled doesn't really do much, they take the matter into their own hands and write their own Anti-Speed Hack scripts. Though nobody has come cloe to anti-noclip, something I've noticed over time. |
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| 20 May 2014 10:06 PM |
*close I put cloe by mistake. My bad.
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| 20 May 2014 10:09 PM |
The way roblox currently runs it's impossible to patch the stealing of places. It's just how the data is sent to the Roblox Client. Filtering's job is to stream the place to a player's client part by part, making it near impossible to steal a place. It wasn't made with the intent of stopping exploiters fully, just place stealing.
~♥ |
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| 20 May 2014 10:12 PM |
http://wiki.roblox.com/index.php?title=Security
FilteringEnabled was an anti-exploit, not anti-copy
"his setting prevents object replication from the Client (the machine the player is running on). This means that if the Client tries to add parts or manipulate the properties of existing parts, the change will not propagate to the server or other players. Any calls from a Local Script that attempts to do this with FilteringEnabled will fail."
I get where you got copy, after all it says replicate, but... "Client tries to add parts or manipulate the properties of existing parts, the change will not propagate to the server or other players."
The unfortunate part is that there hasn't been any difference apparent at all |
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Cpbald
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| Joined: 13 May 2011 |
| Total Posts: 1985 |
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| 20 May 2014 10:18 PM |
| I love how the OP's rewording is somehow even worse than his original wording. |
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