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Re: A Method To Madness: An Experiment in Magical Combat

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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
25 Mar 2014 12:30 AM
I made a magic game. Look at it. Now. http://www.roblox.com/A-Method-to-Madness-place?id=1646167

Features:
-Complex magical system
-Spell selection via mouse gesture recognition
-Potential for variable gravitational direction (via advanced camera manipulation)
-Missions and bounties
-Madness in many forms

Reading the in-game guide is recommended. Having looked at the game, what does Game Design think of it? What should be added? What should be changed? How may entropy be increased?

-God Bless-
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bourlo is not online. bourlo
Joined: 11 Aug 2009
Total Posts: 399
25 Mar 2014 07:02 AM
Nice!
A unique idea i've seen for the first time in roblox.
Why is the character a sphere? :D
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roboslayer10 is not online. roboslayer10
Joined: 08 Aug 2011
Total Posts: 206
25 Mar 2014 08:33 AM
probably to make gravity easier to use.

If you were to say, make gravity sideways, then the character would fall sideways. The camera would face 90 deg. counterclockwise. However, the character (as not a sphere) will stay sideways and cannot move regular to the new gravity. If the player is a sphere, that makes it easy to have a BodyPosition or a BodyVelocity forcing them down in a certain direction, thus artificial gravity.

Although i noticed something cool, try it:

OldC0 = game.Players.roboslayer10.Character.HumanoidRootPart.RootJoint.c0
game.Players.roboslayer10.Character.HumanoidRootPart.RootJoint.c0 = OldC0*CFrame.Angles(math.pi,0,0)

this little tidbit above rotates the entire character upside down (or backwards, depending if you use X, Y or Z) When you walk forward, you still walk as if its normal, but upside down. If you use math.pi/2, then the character is sideways. Its hilarious.
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
25 Mar 2014 01:21 PM
@Bourlo: The characters are spheres for a couple of reasons. Firstly, spheres are far easier to manipulate, allowing for better "interactions" AKA "explosions." Secondly, animating them, although possible, is extremely processor intensive in a game that can already be somewhat slow. It's also a stylistic decision. I, at least, think they look nice.

@RoboSlayer10: My characters do not use humanoids. If you want though, I can enable variable gravity... It might have somewhat interesting results.

-God Bless-
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
26 Mar 2014 10:45 AM
Bump.
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
27 Mar 2014 12:05 PM
Bump.
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
27 Mar 2014 11:48 PM
I put in a fix for spells not correctly being selected and adjusted some values to make them easier to select.

-God Bless-
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
28 Mar 2014 11:53 AM
Bump.
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
29 Mar 2014 04:48 PM
More balancing done.

-God Bless-
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
14 Apr 2014 05:37 PM
Shops are in.

-God Bless-
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
14 Apr 2014 11:10 PM
Bump.
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
15 Apr 2014 12:03 PM
Bump.
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
17 May 2014 12:18 AM
Enormous update. Lots of new stuff and many fixes. I will probably make a new thread at some point soon.

-God Bless-
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
17 May 2014 11:59 AM
Bump.
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
17 May 2014 10:50 PM
A few fixes and adjustments.

-God Bless-
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
17 May 2014 11:44 PM
A method indeed.
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
18 May 2014 07:37 PM
Bump.

Please note that the character can take a long time to load. Lots of trees must be generated...

-God Bless-
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
18 May 2014 10:51 PM
Pretty water, clouds, more dungeon entrances, and fixes.

-God Bless-
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
19 May 2014 06:05 PM
Aesthetic update.

-God Bless-
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
20 May 2014 12:41 PM
Bump.
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
21 May 2014 08:27 PM
Bump.
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Liquidation33 is not online. Liquidation33
Joined: 27 Oct 2013
Total Posts: 37
21 May 2014 09:05 PM
Yes, very unique and a good idea. Love it!
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
22 May 2014 12:15 AM
Added an indicator to show where some spells are going to be placed.

-God Bless-
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noobertuber is not online. noobertuber
Joined: 16 Jan 2007
Total Posts: 2321
22 May 2014 10:24 PM
Bump.
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kip98 is not online. kip98
Joined: 05 Jul 2010
Total Posts: 111
22 May 2014 11:53 PM
Cool game, some spells didn't disappear when I used them though.
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