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Re: ~xX Selected Xx~
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jlynn123
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| Joined: 10 Feb 2010 |
| Total Posts: 808 |
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| 16 May 2014 10:36 AM |
Table Of Contents: 1) Introduction. 2) Current Plot. 3) Classes. 4) Places. 5) Alliances. 6) Rules. 7) Character Sheet.
1) Introduction: You sit on the floor, staring at the large screen. An new pesticide, one with unknown results. The plan was for scientists to test it on people between the ages of twelve to twenty-two. You just found about from your parents. It is an random raffle for people all over America who fit the age group. It is the year 2370, and the world in general was greatly changed from wars and pollution. You snap out of your thoughts when you start hearing names being called out by that good-for-nothing president. They show an picture that all people who fit the age group were required to send before the raffle. "Let's see..." He says, digging his fat hand in an large bowl full of slips of papers. He pulls one out. He squints at it, adjusting his spectacles. Many people have already been called. You notice that no celebrities or anyone "important" have been called, though thousands of them fit the age group.
And that's when you hear your name.
2) Current Plot: The people who have been selected just been injected with the pesticide, an the result somehow varied throughout different people. Some gained powers, others gained additional limbs. All of their hair turned white. They had been genetically altered. They been put in an large building, most likely an abandoned hospital or hotel. The building is surrounded by an large wall, and while they can go outside, they can't go very far. Helicopters come by every month with supplies. At first, everyone was scattered and going mad. Than, different groups were formed and each had an territory. These groups collect supplies together and have each other's back. Loners lurk through the shadows, searching for food. Now, as their families watch them suffer in safety, it's all about survival.
It's been three months since it started.
3) Classes: The mutants like to specify themselves in the following groups, or classes:
1. Mentally Insane: The pesticide altered the minds of some people. Some are often depressed, angry, or confused. Most are killers.
2. Loners: Loners are mutants without an alliance. They prefer to go solo, in which they can have all the supplies they keep for themselves. They steal from just about anyone and trust nobody.
3. Exile: Exile's are loners who belonged to an alliance but betrayed them. They seek revenge and often try to get back to their former alliance.
4. Alliance Member: An regular member of an alliance. They do whatever their leader says, and they are protected and fed. Some are vengeful in secret, waiting to strike.
5. Alliance Deputy: An second-in command member of an alliance. They have proved themselves worthy of their position, an will take over their leader's place when needed. (Might not be available depending on alliance.)
6. Alliance Leader: These mutants are one of the strongest, smartest or kindest around. They either took the place of an former leader, or they were the creator of the alliance. They have power over many, and protect others. (Might not be available depending on alliance.)
4) Places: Many of the floor's in the building belong to alliances, and some are currently being fought over by alliances.
Floor one: An lobby-like room, used as an meeting place once an month. Loners, Exiles and the Mentally Insane roam freely when not used.
Floor Two The territory for the Rebelles. It features many different rooms, most of where the members share to sleep in. The Rebelles painted it blood red and have a lot of dark furniture.
Floor Three The territory for no alliance. It is currently being fought over for.
Floor Four The territory for the Negatives. It is painted dark blue and features many pieces of technology. This floor features no windows.
Floor Five Territory for the Icarus. The group lives in luxury here, with an small gym and large furniture. It is locked by large door's, each member having an key, crafted by the Negative.
Floor Six The floor for the links. Due to the fact the group was just recently founded, it is still being worked on, with broken windows, creaky floors, and leaks.
Attic Nobody's territory. Loners hide out here, but it is very damaged, and the floor often breaks.
Basement The basement holds an pool, cleaned by Loners, for scheduled use. It also holds an large basketball court.
East wing and west wing: One for each floor, containing an long hallway. There is an stair case and elevator on each, used for travelling through floors. Many surprise attacks happened here.
5) Alliances:
The Rebelles
An all-female group. They are one of the most aggressive, yet most are very flirty. They are considered to be Amazon-like women. They have many supplies and are large traders. They capture the Mentally Insane an torture them for fun.
The Links
The Links are an group of former loners. They allow loners to join, and still be independent. The way their system works is the more you take, the more you give.
The Icarus
The Icarus's are an large group. They have some of the strongest mutants and are adding more. They want everything for themselves, and won't give an crumb to the weakest loner. If you have strength, you are welcomed to the Icarus's.
The Negative
The Negative's are the smartest group, however they lack strength. They often trade knowledge for supplies, and team up with The Icarus's.
6) Rules: 1. Please, do not give yourself to much power. Being able to control people's appearance, for example, is an bit extreme. If I think your too powerful, I'll tell you. 2. Yes, fighting each other is fine, as long as the other person is fine with it. Same thing with killing. 3. Please roleplay in your personality. For example, don't make your character bashful and timid, yet act loud in roleplay. 4. Romance is allowed, but don't decide your character is going to have an romantic relationship without consulting the other player. 5. For bio, just saying they lost their memory or it's an secret isn't creative- it's lazy. If your going to have an secret plot twist for your character, I need to know about it. 6. Deputy and Leader of each alliance are first come, first served. If you are inactive or I feel your not living up to your position, I will give it to someone else. 7. Don't try to get out. The story is survival, not escape. Your character may talk about wanting to escape though. 8. If you are fighting an NPC I created, I will decide what happens to the NPC based on your strength and the strength of the NPC. 9. You can't make you own alliance. You can team up with other people, but you cannot make your own group. 10. No pictures for your character sheet. Describing your character is like an test on your descriptive skills.
7) Character Sheet:
Name: Age: Gender: Appearance: Clothes: Personality: Positive Affects of Pesticide: Negative Affects of Pesticide: Class: Alliance: Inventory: Relationships: Bio: Roleplay Sample: Other: |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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| 16 May 2014 12:25 PM |
| This sounds awesome. But I'm on my Kindle, is a sample required? |
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jlynn123
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| Joined: 10 Feb 2010 |
| Total Posts: 808 |
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| 16 May 2014 12:35 PM |
| Well, you don't need to quote from another RP, you can just make something up I guess. And you, specifically, are very descriptive as far as I am concerned, so you don't have to stress about it if you don't want to. c: |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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| 16 May 2014 12:38 PM |
Name: Kayden Kaspersky Grimm. Age: Sixteen. Gender: Male. Appearance: Kayden stands at about 6'1, which, in his opinion he considers to be rather average for a guy his age. He weighs in at something around 150, his frequent activities keeping his build lean. Being tall, he is also lanky, and has a tendency to trip over his feet, or to accidentally knock something over with a backhand. A veteran runner, with lean, sinewy muscles in his legs. With skin colour that resembles something close to a creamy pale, with a hint of peach, he's certainly strange. Due to his fair skin, whenever Kayden is pressured to blush, his skin instantly heats up, becoming a splotchy, fiery red. Freckles can be spotted, falling over his nose and even lightly crossing into his cheeks.
His eyes are stormy. Not gray, exactly, or blue or brown or hazel, or green. His eyes were all colours, and no colour, nothing fixed. His eyes, are the kind of eyes that, depending on the light, were green one moment, and hazel the next. Even blue. The only constant in them, was the oddly colour specks that floated around his irises, a redish-brown, clay-like. Another constant, is the 'flashes' of his irises. When angered, irritated, or annoyed, his eyes will flash, in a manner similar to lightning, turning his eyes pure gold for a second before fading back to story. A rounded appearance, his eyes hold, they are lashed by his long, thick lashes, which have been described as "lashes" a girl could kill for. Kayden's features could be described more as "rugged", or "sculpted", with prominent cheekbones and a chin.
His hair is a dark, frenzied mess. Though while it isn't curly, his hair wouldn't be described as straight either. It can be called wavy, because, as stated, it was a mix of the two. It's also rare to see Kayden comb it, as he prefers the mismatched strands and such. As for the accurate colour description, it's light...almost silver in colour with the occasional streak of crimson running through, which he dyed himself. His eyebrows match his hair colour, as in most cases. On some days, Kayden will run around with a faint stubble on his chin.
As a result of the experiments, Kayden was mutated to have wings extend from his shoulder blade. Sixteen-foot grey feathered wings stretch from his back. As another result, he has a hollow bone structure, making him light on his feet.
Clothes: For the most part, Kauden's outfit consists of everyday wear, t-shirts, jeans, converse, etc.
Personality: : Kayden, at times isn't the easiest of all people to get along with. He his a man of many faces, a boy of many sides, and his moods blink in and out of anger, to happiness. In a short note, the teenager could be described as loyal; for his undying faith, stubborn; for his refusal to give up on a task, and brazen; for his quick reactions, that sometimes get him into trouble.
Loyal, Distrusful] Kayden was born with the ability of faith, of loyalty. He's there by one's side when they need it, and is not afraid to lend a hand. He refuses to let go of a friend, even if they have declared him an enemy, to, an extent which could be described as annoying. However, for those around them, this side of him comes at a price. He is distrustful towards newcomers at first, and it takes a while for his protective, hard shell to crack, though this isn't a impossible feat. Another fault of this trait is that he can be blind to that friend's worse faults, which can lead him into trouble. And although he isn't gullible, is he has so much faith in one friend, then he can be lead into a trap.
Stubborn, Thick-headed] Stubborn, a trait common among the Grimm family. Kayden has the belief that he can accomplish any task, no matter how hard, how despairing with the simple thought of being determined. A hardworker, the teenager never gives up, no matter the cost, and will stubbornly hold onto those close to him. Stubborn as an a--, it's hard to get out of an argument when you've engaged one with him, and convincing him otherwise of a fact is useless. So said, Kayden has a problem with authority, he's simply not one to listening to the order's of others, and will often act out on his own, [no matter the cost] He also has a thick-skull, and to drive a point into his brain, one might have to repeat the same thing, over and over, even if he does get annoyed.
Brazen, Courageous] He's a young man, and like most young men, Kayden has the ability to be unfazed, untouched by the actions[and/or words] of others. He enjoys diving into the fray, being on the front line, simply for the thrill-seeking and action, claiming "The back line doesn't get any fun, this is where I belong". At times, he's shown unmatchable courage, by sacrificing himself so that a friend may go on, so deep his loyalty runs.
Impatient, Sloppy] Now, he may be stubborn, but at times Kayden has shown the ability that he can't sit still. A horrible stealth missioner, it's impossible to stop him from making a sound, whether it's the faint click his leg makes as it jiggles, or an annoying scratching sound with his hands. Bored easy, it's hard to keep his attention focused on one thing at a time, as he will often glance around and miss out on instruction. The only exception is when he's working[or in a task, argument], as he is competitive, and he wants to win. Positive Affects of Pesticide: Ourano-Chronokinesis, or Space-Time manipulation[he can manipulate both space and time].
Owl Mimicry; User with this ability either is or can mimic/transform into owls.
Feather Projection; The user can project feathers as projectile weapons.
Wings ;;
Negative Affects of Pesticide: -[power]It's not fully under his control, Kayden's powers seem to go in par with his emotions, and he tends to slip//mess up when using it. Alot. -[power]He's not really trained when using his ability, as it only appeared two years previously. -[power]He must be cautious of how much of the space-time continuum they distort at a time. -Kadeyn is deathly allergic to strawberries.
Class: What do you mean by this? Alliance: Loner, he belongs to none. Inventory: wip. I'll need to look up some stuff until I can fully decide. Relationships: Will develop, I s'pose, as I have yet to interact. Bio: I normally don't do these, 'coz..yeah. I guess I'll probably pm you facts over time, if they're to be revealed in the role play. Roleplay Sample: Uhh, on Kindle. Other: Did I miss anything?
Oh, and I'll probably make a character for the Amazon's. |
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jlynn123
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| Joined: 10 Feb 2010 |
| Total Posts: 808 |
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| 16 May 2014 12:41 PM |
| (Accepted. We'll wait for an few more people, and in the meantime I'm going to make my character.) |
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jlynn123
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| Joined: 10 Feb 2010 |
| Total Posts: 808 |
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| 16 May 2014 12:43 PM |
| (Oh, and classes are listed in first post.) |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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| 16 May 2014 12:43 PM |
| Cool, I'll probably make my female during English Class. ;p She'll be in the Rebelles, I'm just trying to decide if I want to be the average member, or no. }} |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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| 16 May 2014 12:44 PM |
xD, year, sorry, I got confused.
Class ;; Loner. Alliance ;; None. |
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jlynn123
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| Joined: 10 Feb 2010 |
| Total Posts: 808 |
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| 16 May 2014 12:52 PM |
| XD it's okay. And take your time, no rush. |
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jlynn123
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| Joined: 10 Feb 2010 |
| Total Posts: 808 |
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| 16 May 2014 02:28 PM |
Name: Misty Nova. Age: Fifth-teen. Gender: Female. Appearance: Since the pesticide turned her hair white, misty decided to dye it an bright red with dark purple and dark blue streaks. It has not an single curl, and is tied up into an long ponytail. Her bangs are swept to the left. Misty's eyes are an bright neon blue, as an result of the pesticide. She wears dark eye makeup. Her skins is white as an result of the pesticide. Her height is short for her age, looking like she is twelve instead of fifth-teen.
Clothes: Misty can take whatever she can get, however she usually tends to wear clothes to big for her, ripped up jeans and sneaks. She usually dresses in darker shades of clothing or an flash of neon. Personality: Misty is an tom-boyish and rebellious girl. Misty tends to lie. A lot. When she earns someone trust, she can turn on them once they have given her what she needs. Her mischievous nature, however, is often considered part of her charm. Being sneaky and an good spy, she knows plenty of information. When she decides if someone interests her, she takes personal interest in her and is completely loyal to them.
Positive Affects of Pesticide: After being injected with the pesticide, she gained an mutation of bat wings, pointed long ears and fangs. She also gained an better sense of smell, sight, taste and hearing. She also gained the ability to let out an extremely loud cry, and she gained sound manipulation. Lastly, she can transform to just an bat.
Negative Affects of Pesticide: She can no longer swim, as an result of her wings dragging her down. Also, she is not to comfortable in bright lights, which includes sunlight. Class: Loner. Alliance: Loner, however when she is in need of supplies, she does an favor for The Links. Many times the Rebelles have tried to recruit her.
Inventory: An small dagger, red headphones, and an iPod she received from one of the helicopters. She has an secret stockpile hidden in floor three containing many instruments, clothes and food. Relationships: Ally of The Links, however she has nobody personally. She is also friends with the Rebelles, as she updates them with news. She is enemies with all other alliances, as an result of stealing and accused murder. Bio: Misty was an normal, shy girl before she was selected, living with her fathers in an small apartment. What set her apart form others was her love for music. She went to an arts school, and she learned how to play many instruments. When she was selected, she had trouble leaving her life, but she soon adapted and gained her new personality as an result of the pesticide. Roleplay Sample: Coron
I smiled at her. "Only if you feel up to it. It seems selfish of me to ask," I said, an apologetic look on my face. I suddenly felt an wave of depression looking at her, and I had an flashback...Or was it an flash-forward? I try to look like nothing happened, but I could have sworn in it she was crying. I shake my head, trying to make it go away, but it kept flashing to an younger version of me and her talking to people who looked like scientists...Giving ourselves up. And than her crying, and me lying still, smiling. I blink my eyes and slap my face, not realizing until a few seconds later I must look like an idiot. ( [Original]Children of Eve, 4-22-14, 2:29 pm.)
Other: Please take note of her relationships when interacting with her.
Queen of Ylisse |
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| 16 May 2014 02:48 PM |
mark
"The rantings of an upjumped zealot make for tedious listening. His ilk serves no role in what is to come. Only my death will staunch the flood of destruction...a task still far beyond your means." -Grigori |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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| 16 May 2014 05:17 PM |
[This is what I call a wip character;; meaning I've only used her once or twice before, and haven't written up a personality basis yet. Damn.
Name: Viska Krista Dallen. Age: Nineteen or so. Gender: Female. Appearance: Viska is, to put it simply, a bombshell. Described as a shapely, lean figure, with long legs, and glossy hair, she's certainly not an everyday forgettable face. She stands at something around 5'11 or so, allowing her to dwarf many of the shorter women, and yes, even some of the men. Her weight, eh, around 120, as she's one of those born naturally with a thin waist. Krista has pixie-like features, complete with slightly pointed ears, and almost translucent, pale skin. Freckles dapple much of her upper face, crossing over the bridge of her nose, and even onto her cheeks.
With irises the color of shining onyx, it's hard to keep up with her glances. Many fight it hard to keep level eye contact with this woman after a short period of time, due to her unnaturally dark eye color. When her abilities are in use, this optics fade, until they become a translucent white. Her eyes themselves hold an expressive, rounded appearance; lashed by thick, dark lashes. Other notable features of her face include her small, thin nose, as well as the unnaturally dark red of her lips.
Viska's hair is, to put it simply, silver. It curls in waves down past her shoulder, with bangs cut just a bit over her large eyes. Vivaciously kept, it's rare to see a strand out of place.
Clothes: The everyday wear of this woman's include something comfortable, though usually tightfitting; hugging her shapely form. She prefers to indulge in herself lavishly however, and isn't afraid to make sure these clothes come from the more ah, expensive benefactors. Personality: [wip, darn.] Positive Affects of Pesticide: [1]Eye Powers Manipulation. [2]Eye magic. [3]Ocular Powers. [4]Blood Flow Vision. [You might notice, that alot of the 'applications' cross over each other, lol.] Negative Affects of Pesticide: Well, I dunno. She's [slightly] insane. Class: Deputy. Alliance: The Rebelles. Inventory: [wip.] Relationships: [wip]. The Rebelles, I guess, and anyone associated with them. Bio: [ugh, will send you stuff when it comes up.] Roleplay Sample: [runnin' low on time.] Other: Nope? |
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vamking12
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| Joined: 08 May 2010 |
| Total Posts: 17651 |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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jlynn123
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| Joined: 10 Feb 2010 |
| Total Posts: 808 |
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| 16 May 2014 05:24 PM |
| (.o. Accepted you little miracle of an roleplayer.) |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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k3rl343
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| Joined: 26 Jan 2011 |
| Total Posts: 6702 |
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jlynn123
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| Joined: 10 Feb 2010 |
| Total Posts: 808 |
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| 16 May 2014 06:35 PM |
| Mark. That one word makes my heart sing! |
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k3rl343
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| Joined: 26 Jan 2011 |
| Total Posts: 6702 |
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| 16 May 2014 06:40 PM |
Trying to think of several powers for now, can you reserve me Blood manipulation? |
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jlynn123
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| Joined: 10 Feb 2010 |
| Total Posts: 808 |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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jlynn123
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| Joined: 10 Feb 2010 |
| Total Posts: 808 |
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| 17 May 2014 10:22 AM |
| (We can start now if you want) |
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PawzKat
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| Joined: 22 Apr 2012 |
| Total Posts: 21011 |
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jlynn123
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| Joined: 10 Feb 2010 |
| Total Posts: 808 |
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| 17 May 2014 12:11 PM |
| (Oh right. I'm just going too...curl up in an corner...and wait.) |
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