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| 16 May 2014 05:39 PM |
| reliable pathfinding system I can borrow? I'm doing an experiment. |
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| 16 May 2014 05:46 PM |
"reliable pathfinding" yep
" I can borrow?" nop |
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| 16 May 2014 05:47 PM |
| Just research the A-Star search algorithm, it's really easy to do in Lua, its almost a straight conversion from the pseudocode in wikipedia |
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bowman6
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| Joined: 06 Jul 2008 |
| Total Posts: 233 |
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| 16 May 2014 07:53 PM |
Or use random numbers for angles and store which go farthest. Already 1000x better than most zombie AI on roblox. |
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maxomega3
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| Joined: 11 Jun 2010 |
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| 16 May 2014 08:00 PM |
I just played this, so here's the exception of "most" http://web.roblox.com/Pathfinding-Test-place?id=55703487 |
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| 18 May 2014 04:29 PM |
Bump.
I'll be studying, but I was wondering if anyone had something OS I could look at.I want to try to create a RTS game using pathfinding. |
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