HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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| 02 May 2014 06:46 AM |
Vertex shaders have been used since the late 1990's Pixel shaders since the early 2000's
I've seen plenty of old 3D-games which uses one or both of these shaders.
The effects they create is needed in ROBLOX.
Bloom, (Makes things glow) Blur, ( Warp, Motion blur, Distort, Lenceflare, Pixely shadows, (shades character and/or enviroment or selected parts.) Reflection, (Mirror.) BrightnessContrast, (Change brightness and contrast) and more.
The effects I listed could be created with vertex shader and/or pixel shader.
Let's say we have a block. We could insert "Special effect" into it. We make the block invinsible. We have a list of the listed effects and choose "Blur" Everything you see in the invinsible brick gets blurry. You can adjust the amount of effect on the brick. And so on...
You get what I mean?
I don't think this is will affect the performance much, since some of the effects was already used on for example N64, PS1, PS2, Xbox and Gamecube. And those consoles handled it pretty well when the developers did it right.
All I'm asking for is not the super modern HD effects. I'm asking for fast old-fashioned effects.
This can revolutionize Roblox.
Please support.
If not, then state your reason.
(sorry for bad English...)
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Hydrablox
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| Joined: 03 Nov 2009 |
| Total Posts: 1874 |
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| 02 May 2014 08:57 AM |
| Yes. This would help developers further distinguish their games aesthetic style from other games on here. |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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| 05 May 2014 01:43 AM |
| Support, this will give a huge boost to the aesthetics of multiple games. |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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| 05 May 2014 06:31 AM |
Thanks for your support!
Bump... 7
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Valoric
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| Joined: 21 Nov 2013 |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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tery215
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| Joined: 19 Aug 2009 |
| Total Posts: 3879 |
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| 06 May 2014 06:15 AM |
advanced rendering technology was made ~100-~200 years ago?
wow
also, ROBLOX doesn't really want these if they haven't been added for so long
ROBLOX isn't a death person shooter 1st, after all |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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| 07 May 2014 04:17 AM |
Thanks! :D
But these effects can be used for SO many things! Not just first-person shooters!
Roblox need these effects for builders to become more creative! It can improve roblox games by a milestone!
Exclamation mark, pls. .3.
! |
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pudinrox
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| Joined: 30 May 2010 |
| Total Posts: 2358 |
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| 07 May 2014 05:20 AM |
| No support. Old-Effects damage my eyes, such as the Oculus Rift affects {Turns 3d graphics into 3d pixel art} |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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| 08 May 2014 06:45 AM |
@Above
Well, 90% of the effects does NOT look pixelrated.
Most things in games that are pixely; are characters' shadows... Nothing else. |
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| 08 May 2014 07:49 AM |
Support.
Except my computer probably couldn't handle it, so I would say make a disable feature for it too. |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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| 09 May 2014 06:03 AM |
@Above
I mentioned old effects that the (for example) N64 and PS2 could handle. And both of the systems had low RAM capacity. So I'm sure every computer, laptop and mac could handle it fairly easy. |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
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hack33rs
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| Joined: 25 Jan 2011 |
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HOLDKJEFT
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| Joined: 15 Dec 2009 |
| Total Posts: 270 |
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