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Re: Change the way cylinders increase in size.

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xcalibur is not online. xcalibur
Joined: 14 Mar 2008
Total Posts: 4719
16 May 2014 07:54 AM
This might be my biggest beef with Cylinders. When you increase them, they do so by becoming bigger at every way- making them be able to become longer, not just larger would be a great help with smoothness and building in general.
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MrPhelps is not online. MrPhelps
Joined: 27 Feb 2010
Total Posts: 27982
16 May 2014 08:50 AM
Use a cylinder mesh.






~Phelps in OT~
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TestNanotch is not online. TestNanotch
Joined: 03 May 2012
Total Posts: 4104
16 May 2014 10:10 AM
Yet cylinders have properties of a ball.
Weird. But their cylinders were mostly designed for making cars.
It was made to have ball physics in order to become wheels which can turn well.
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xcalibur is not online. xcalibur
Joined: 14 Mar 2008
Total Posts: 4719
16 May 2014 10:42 AM
Mrphelps, cylinder meshes don't have hit detection.
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whyaname98 is not online. whyaname98
Joined: 22 May 2011
Total Posts: 3979
16 May 2014 11:26 AM
"Mrphelps, cylinder meshes don't have hit detection."

Their parent is always a Part and parts DO have the :Touched() event.

#LogicMakesSense
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robloxking240 is not online. robloxking240
Joined: 19 Aug 2010
Total Posts: 7049
16 May 2014 11:45 AM
@whyaname98
He probably means that cylinder meshes have the hit detection of the parent block, instead of an actual cylinder.

Support.
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NealSavage is not online. NealSavage
Joined: 01 Aug 2012
Total Posts: 5890
16 May 2014 12:14 PM

MAJOR support!

- .. I see .. I see dead people.. -
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MrPhelps is not online. MrPhelps
Joined: 27 Feb 2010
Total Posts: 27982
16 May 2014 12:58 PM
@xt

Ah, yeah. Good point. I didn't know exactly what you wanted them sized for. I do admit that this would be useful. It gets annoying when you have cylinder meshes in games and you run into an invisible corner.




~Phelps in OT~
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