xcalibur
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| Joined: 14 Mar 2008 |
| Total Posts: 4719 |
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| 16 May 2014 07:54 AM |
| This might be my biggest beef with Cylinders. When you increase them, they do so by becoming bigger at every way- making them be able to become longer, not just larger would be a great help with smoothness and building in general. |
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MrPhelps
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| Joined: 27 Feb 2010 |
| Total Posts: 27982 |
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| 16 May 2014 08:50 AM |
Use a cylinder mesh.
~Phelps in OT~ |
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| 16 May 2014 10:10 AM |
Yet cylinders have properties of a ball. Weird. But their cylinders were mostly designed for making cars. It was made to have ball physics in order to become wheels which can turn well. |
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xcalibur
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| Joined: 14 Mar 2008 |
| Total Posts: 4719 |
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| 16 May 2014 10:42 AM |
| Mrphelps, cylinder meshes don't have hit detection. |
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| 16 May 2014 11:26 AM |
"Mrphelps, cylinder meshes don't have hit detection."
Their parent is always a Part and parts DO have the :Touched() event.
#LogicMakesSense |
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| 16 May 2014 11:45 AM |
@whyaname98 He probably means that cylinder meshes have the hit detection of the parent block, instead of an actual cylinder.
Support. |
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| 16 May 2014 12:14 PM |
MAJOR support!
- .. I see .. I see dead people.. - |
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MrPhelps
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| Joined: 27 Feb 2010 |
| Total Posts: 27982 |
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| 16 May 2014 12:58 PM |
@xt
Ah, yeah. Good point. I didn't know exactly what you wanted them sized for. I do admit that this would be useful. It gets annoying when you have cylinder meshes in games and you run into an invisible corner.
~Phelps in OT~ |
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