utabon
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| Joined: 12 Aug 2009 |
| Total Posts: 900 |
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| 16 May 2014 12:07 AM |
I thought if I put spawns in Lighting, and spawned them that could control whether people spawned in the lobby or the game zone. BUT Apparently not, even with the spawns in lighting they still spawned in the game zone?
So how would I make it so it sets random spawn points, for a limited time only?
I didnt know how to describe this really...Thats why I named it "help"
Thanks -Utabon |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 16 May 2014 12:07 AM |
Fake Spawns
Make them Move there on ChildAdded to workspace |
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utabon
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| Joined: 12 Aug 2009 |
| Total Posts: 900 |
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| 16 May 2014 12:10 AM |
Oh gosh here comes the big question again from before...
Uh...How do I do that :(. Sorry :( |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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| 16 May 2014 12:19 AM |
workspace.ChildAdded:connect(function(char) if game.Players:GetPlayerFromCharacter(char.Parent) then char:MoveTo(fakespawnname.Position) end end) |
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utabon
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| Joined: 12 Aug 2009 |
| Total Posts: 900 |
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| 16 May 2014 12:24 AM |
| Where does the spawn go? Workspace? Lighting? |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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utabon
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| Joined: 12 Aug 2009 |
| Total Posts: 900 |
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| 16 May 2014 12:27 AM |
| Yes I know, but where in the game files? Where does it have to be located? Do I have to assign it? asd = game.Workspace.Spawn1 |
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wazap
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| Joined: 29 Jun 2007 |
| Total Posts: 23234 |
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nacker
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| Joined: 06 Oct 2009 |
| Total Posts: 6034 |
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| 16 May 2014 12:54 AM |
When I was younger so much younger than today I never needed anybody's help in any way But now these days are gone, I'm not so self assured Now I find I've changed my mind and opened up the doors
Help me if you can, I'm feeling down And I do appreciate you being 'round Help me get my feet back on the ground Won't you please, please help me |
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