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Re: Rate this basic pistol I've made.

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Noelzilla1 is not online. Noelzilla1
Joined: 11 Jun 2012
Total Posts: 23457
15 May 2014 06:41 PM
The Assault Rifle looked better than the pistol but I had no creativity for the pistol whatsoever.

/VmiFFz2
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Noelzilla1 is not online. Noelzilla1
Joined: 11 Jun 2012
Total Posts: 23457
15 May 2014 06:43 PM
Uhh.. bump.
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HeroMaster is not online. HeroMaster
Joined: 23 Feb 2008
Total Posts: 21319
15 May 2014 06:45 PM
Gimme a second, writing a more detailed, longer post.
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Sontarius is not online. Sontarius
Joined: 25 Apr 2014
Total Posts: 1190
15 May 2014 06:46 PM
Hi hero

Its ok needs some more detail though

~S~

Maybe ill have you make some guns for me in the futer?
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Prestiti is not online. Prestiti
Joined: 06 Jul 2013
Total Posts: 192
15 May 2014 06:46 PM
I like

Enlist ==> http://www.roblox.com/Groups/group.aspx?gid=1084509 < ==
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PoketSniperOps is not online. PoketSniperOps
Joined: 26 Apr 2011
Total Posts: 3609
15 May 2014 06:47 PM
not bad for basic
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xDeathBear is not online. xDeathBear
Joined: 09 Jul 2010
Total Posts: 1657
15 May 2014 06:47 PM
It's alright.

Would go for more detail. Detail never really hurt anything.
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HeroMaster is not online. HeroMaster
Joined: 23 Feb 2008
Total Posts: 21319
15 May 2014 07:04 PM
When making roblox guns your best bet is to work from what you know in regards to typical gun designs (and also, hopefully, basic knowledge of how a gun works and usually looks).

The best solution, one that I still use, is to find pictures of a gun your envisioned design is the closest too, then simply translate the various intricacies of it. A direct copy is both boring, stupid, and uncreative, but this method is great for nicking /specific/ parts of a gun's design as reference.

Take a pistol, for example. Let's start from the handle up.

The handle itself is awkward looking. In fact, it looks nothing like a normal pistol handle. They are never curved straight down like that, though many modern ones to flatten out the bottom. It then curves back into the body of the gun in a weird way that no other pistol in the world does... except maybe a few I'm forgetting about. Or flintlocks.

The body of the gun then just looks fat, short, squat, and ugly. Nothing like the sleek design of a cool pistol. It doesn't even look like a heavy pistol, just a fat slob of a gun.

It looks like you tried to do a lot with the body, but it ended up just a big rectangle. Extend the curves. Make it dramatic and enticing.

... and that fiddly bit at the back just looks weird. Not to mention the tiny barrel that is placed in the middle of the front. Just look at pretty much any gun ever. The barrel is always at the top.

Personally I'd recommend just practicing on making pistols based on actual pistols. When you know how gun aesthetic works, you can make wonderous things.

Besides the design flaws, try to keep to a specific aesthetic in regards to how the gun is /made/ with bricks. I personally barely ever use round objects or dramatic curves, unless I'm feeling particularly dangerous. As such, my guns (I finished a couple today, posted for opinions, and the place thumbnail is still there: http://www.roblox.com/filler-place?id=428260 ) typically take on a very factory-made, assembly-line, "bricky" feel. It really just depends on how you do things. I, in particular, keep my guns as brick-lite as possible, and always set a limit of 46 bricks.

Unless roblox has optimized it a whole bunch, a gun with 200 bricks in a full 30 player server means you have 6,000 moving bricks, getting flung around the map. With 46 brick guns, it's only 1,380, a massive difference.

Of course, the guns in the thumbnail exceed those limits a little bit. It's more of a suggestion now that I'm good at it. iirc the brick counts (top to bottom) are 55, 60, and 43. That's an average of 1,580 in the aforementioned scenario. Assuming everyone is using a sniper at the same time.

To do this, here is a recommendation: Never use a wedge unless it's 100% necessary. Sometimes people look at my guns and go: "That's /46/ bricks?!?! HOW!!?" and it gets me every time. The simple solution is that I've learned to be creative under restrictive circumstance; a low brick count means I can't afford to skimp on design where I'm skimping on bricks. It takes practice, and lots of it.

But, mainly, I never use wedges. I use torso meshes. That little fiddly bit at the bottom of your pistol, for instance, could instantly be replaced with a torso mesh. Bam. You just knocked 2 bricks off your gun. Do it enough times and you've got a massive difference in brickcount.

That's all I can think of at the moment.

not bothering to proofread #yolo #better
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Andrew680alt is not online. Andrew680alt
Joined: 27 May 2012
Total Posts: 288
15 May 2014 07:05 PM
Nice
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gavindude97 is not online. gavindude97
Joined: 27 Dec 2009
Total Posts: 21410
15 May 2014 07:06 PM
It is decent seeing how it is basic. I just think you should add a bit more detail.
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Noelzilla1 is not online. Noelzilla1
Joined: 11 Jun 2012
Total Posts: 23457
15 May 2014 07:21 PM
Eh I just gonna remake it. I just had a brainstorm.
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