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| 15 May 2014 03:34 PM |
The raider gun is OP in CQC if you are fighting someone as good as you in CQC you should win because the raider gun fires faster.
I heard shots on the leg = 5% or something like that. The rest are 10%.
The StA is known to have less spread and is better at long range.
The Raider gun fires faster with more spread.
The Vaktovian Lightsaber is lighter than the actual sword given to raiders. |
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destoried
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| Joined: 24 Sep 2013 |
| Total Posts: 21684 |
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| 15 May 2014 03:39 PM |
BUT YOLO
rave repeat +10500 post count |
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| 15 May 2014 03:40 PM |
| Other than that its unfair |
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| 15 May 2014 03:41 PM |
5 shots on the head/torso = dead
10 shots anywhere else
Mahshallah | married to bloodsport |
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| 15 May 2014 03:42 PM |
"Other than that its unfair"
Well, actually.
Considering VAK has to hold it for 40 minutes to win and raiders only 30.. |
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| 15 May 2014 03:44 PM |
| 30 minutes is a long time to hold a terminal with little cover. |
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| 15 May 2014 03:44 PM |
Why do forts have to be fair? Kids on this game take war clans so seriously, as if it were real, so why do they complain when one group decides to add a touch of realism and balance their fort in favor of the defenders?
Stop your whining, if you don't like their fort, then don't raid them. |
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Auxeus
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| Joined: 14 Dec 2009 |
| Total Posts: 1542 |
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| 15 May 2014 03:45 PM |
| if this was real and i was making a fort i dont think i would make it fair for the enemies. |
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| 15 May 2014 03:45 PM |
@negative;
you can't mass flood an easier base than your own and declare yourself the best group on roblox
vak |
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| 15 May 2014 03:49 PM |
It's a tactic.
Also, I don't recall VAK declaring themselves the best group on Roblox. |
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FireRaze
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| Joined: 13 Oct 2011 |
| Total Posts: 2587 |
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| 15 May 2014 03:49 PM |
i already posted this also, while the sta isnt as easy to handle, in large scale engagements its much more effective than the m82
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| 15 May 2014 03:50 PM |
Don't know where this defensive win concept came from.
As defenders, you hold your ground to the last man, whether that be the raider side, or your own. |
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| 15 May 2014 03:53 PM |
There was a video made by LeonVX that has proven that the VAK and raider guns had the exact same stats, as the damage was tested on each body part and measured how many shots it too until death.
The only difference found is that the StA is a bigger weapon, which provides a bigger area to deal damage too.
Therefore the raiders SHOULD be able to kill a Vaktovian more easily because of it.
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The SMO used for the VAK-RAT war has been approved by RAT.
The changes were agreed to and dealt with:
- VAK spawn moved with the VAC, spawning in a SINGLE cave like the raiders, while the raiders have a wider variety of spawning due to having a cave and a base. The spawning distance from spawn to terminal is the same.
- VAC now count towards the official server in the ratio 2:1, so does Conscripts in RAT do the same.
- Both bubble and classic chat, therefore communication is made easier.
- Raiders must hold the terminal for 30 minutes to win, defenders must hold it for 40 minutes.
- Teamkilling removed, no worry of random raiders joining to ruin raids as there is also a VAK/VAC-RAT only script.
- VAK and VAC are now one team
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There is literally nothing to complain about, as once you're inside, it's the same for both sides to hold the base. Both sides can using the camping technique and hold the terminal the same way. |
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| 15 May 2014 03:55 PM |
| Also Rodger, I do believe the defence win concept was suggested by TPHG. |
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| 15 May 2014 03:55 PM |
| Rodger, they added the defensive win to combat RATs. |
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