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Re: Is there an anti-exploit script?

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DeadAdventure is not online. DeadAdventure
Joined: 03 Mar 2012
Total Posts: 15018
15 May 2014 03:25 PM
that actually works

Mahshallah | married to bloodsport
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
15 May 2014 03:25 PM
yes turn on the property 'FilteringEnabled' in workspace

and then realise you have to edit every script in order to work with it

but it assures no exploits

-{===>SS
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DeadAdventure is not online. DeadAdventure
Joined: 03 Mar 2012
Total Posts: 15018
15 May 2014 03:26 PM
what type of edits does it relate to

admin commands?

Mahshallah | married to bloodsport
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sleetwolf is not online. sleetwolf
Joined: 08 Jul 2013
Total Posts: 3552
15 May 2014 03:27 PM
im curious to this as well
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
15 May 2014 03:28 PM
no lol

What FilteringEnabled does in a nutshell is; a client (your PC running Roblox) can't alter anything in Workspace anymore. This also breaks a lot of existing stuff like most guns. Because most guns add a part in the Workspace when you fire (the ray you summon).

So you'd have to find a workaround to that. But it would assure no exploits.

-{===>SS
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MRMCC7 is not online. MRMCC7
Joined: 24 Oct 2013
Total Posts: 3395
15 May 2014 03:30 PM
ah, you should use that to fix the gun exploiters at indigo, SS

add me on skype at "themrmcc" or XF at "legionofsalz", please, i'm so lonely
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DeadAdventure is not online. DeadAdventure
Joined: 03 Mar 2012
Total Posts: 15018
15 May 2014 03:31 PM
ohhh

we are a sword clan, guess we are fine

however i think the holographic simulations wont work with that

Mahshallah | married to bloodsport
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Locard is not online. Locard
Joined: 13 Apr 2014
Total Posts: 3516
15 May 2014 03:31 PM
One good way to counter this would be to use a universal script that works with everyone's guns. This can be a hassle though, because the server cannot access the player's mouse at all.
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
15 May 2014 03:33 PM
thing is; you don't want guns to be controlled on the server. You don't want a 2 second delay between shots.

so you'd have to make it so that the actual shooting part happens on the local side, while the effects like rays go via the server.

-{===>SS
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Vesperus is not online. Vesperus
Joined: 29 Oct 2013
Total Posts: 5146
15 May 2014 03:34 PM
Much effort
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DeadAdventure is not online. DeadAdventure
Joined: 03 Mar 2012
Total Posts: 15018
15 May 2014 03:39 PM
agreed

however much effort could prevent of disgusting actions

Mahshallah | married to bloodsport
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Jammintoad is not online. Jammintoad
Joined: 08 Feb 2009
Total Posts: 10239
15 May 2014 03:45 PM
Buuuuut...
this would work for say places that have no tools or click detectors, just where you walk around?
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
15 May 2014 03:46 PM
yeah if you never edit the workspace in-game with tools etc. at all (if its a showcase or something) definitely turn FilteringEnabled on

-{===>SS
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DeadAdventure is not online. DeadAdventure
Joined: 03 Mar 2012
Total Posts: 15018
15 May 2014 03:46 PM
hm I have yet to try it on meadows.

Mahshallah | married to bloodsport
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
15 May 2014 03:48 PM
The preferred method for shooting 'bullets' Would be to create it client-side, AND serverside. So the user firing notices no delay.
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
15 May 2014 03:50 PM
Yeah although that would result in 2 parts per shot because you can't *exclude* the client only. Modern games have that, like Halo etc. but in Roblox that's pretty darn hard (and inefficient) without some workaround.

-{===>SS
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
15 May 2014 03:51 PM
Who cares if there's two shots? They would be in the same place.
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BlizzardDefect is not online. BlizzardDefect
Joined: 16 Dec 2012
Total Posts: 4630
15 May 2014 03:51 PM
Hm.
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BlizzardDefect is not online. BlizzardDefect
Joined: 16 Dec 2012
Total Posts: 4630
15 May 2014 03:51 PM
Wiuld both shots do damage?
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
15 May 2014 03:52 PM
err there would be clipping + you would notice the other part getting added later and removed later - not exactly pretty

-{===>SS
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SilentSwords is online. SilentSwords
Joined: 22 Jun 2007
Total Posts: 27214
15 May 2014 03:52 PM
no rays are just cosmetics

-{===>SS
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BlizzardDefect is not online. BlizzardDefect
Joined: 16 Dec 2012
Total Posts: 4630
15 May 2014 03:53 PM
Oh, kinda like the massive raycast lag in early 2013?
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
15 May 2014 04:00 PM
Parts in the exact same position don't really clip. And if you work with the expected delay between the server, there would be no flickering issues.
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