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Re: Looking For Beta-Testers

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H3lIl0N0OplIllL1lI is not online. H3lIl0N0OplIllL1lI
Joined: 05 May 2014
Total Posts: 46
15 May 2014 04:12 AM
Hello, I am a novice Map-Maker, this is my first Roblox Map, I just started learning lua scripting and Map-Making through Youtube Tutorials .

Just looking for some beta testers for my map .

Just help give the game a test, and give your feedback in the comment section .

Currently Testing :
- VoteKick GUI
- Countdown Timer and Music Cues
- Anti-Matter Sentry Gun Event

Also tell me if I need to tone down the Anti-Matter Sentry Gun, building time, and disaster time .


Here's the link,

http://www.roblox.com/Build-to-survive-the-Events-BETA-0-1-place?id=156104391
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AUserYouWontForgive is not online. AUserYouWontForgive
Joined: 19 Apr 2012
Total Posts: 989
15 May 2014 04:20 AM
Don't you think those kind of games are too mainstream now? I would suggest creating a new genre of games so that you can actually make players say "Wow"
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jjj344 is not online. jjj344
Joined: 19 Dec 2010
Total Posts: 12709
15 May 2014 04:27 AM
That's one weird username but think down what game you want to make and go from there.
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H3lIl0N0OplIllL1lI is not online. H3lIl0N0OplIllL1lI
Joined: 05 May 2014
Total Posts: 46
16 May 2014 10:30 AM
The current version I made is just to test several scripts that I wrote myself, the Sentry Gun, the anti-matter explosions, music cues and such .

Right now I'm working on making my own Anti-Grief Building Tool similar to the Stamper Tool, in which you need to ' buy ' each blocks u place down, and different blocks have different attributes, like wood can be destroyed by gunshots and metal will have more durability to explosions and stuff .

The system I'm using to script my own Stamper Tool is probably one of the ' longest-way ' used as I'm still a rookie at scripting, there's probably a shortcut of doing this Gui,Check Points,Spawn Asset ID thing ..

I think most of my scripting will be focused on making GUIs for now, cause that's gonna be like 40% of my game progress .

As for the events, I have tested all event systems and everything worked so that's one thing checked, the event itself is 50% of the game, and events are something that I will update from time to time after I'm done with the first release .

And the 10% would be the building of game models, event designs and base upgrade models .

Also, I have no plans on making any gamepass,vip, or anything that requires players to pay .

I just want to make a game that is unique and have all it takes for all players to enjoy :)

Cause the problem with game makers nowadays is that they focus alot on getting the profit that they often disregard player's experience, kinda sad really .
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