Calidum
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| Joined: 16 Sep 2009 |
| Total Posts: 6060 |
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| 14 May 2014 03:54 PM |
As a lot of you in WIJ have experienced, particularly if you have been active over the past week or two, a plethora of exploits at Indigo II, I propose the following changes to WIJ's Indigo II.
The majority of these exploiters are taking the D01 and REX weapons(Both overpowered by most standards) and putting them into an easily accessible point, and many are speedhacking as well. Sometimes the exploiter makes these weapons available in the raider store(thus allowing all raiders access to them), and sometimes they exploit the weapons directly to their inventory. They then use these weapons to gain an excessive advantage over WIJ, which ruins the game not just for the WIJ and allies, but for other raiders who want a fair match.
Here's my petition to the WIJ HiComm:
I. Removal of the overpowered weapons "D01" and "REX" from the game entirely
a. This should be until this exploit has been patched, or potentially longer(Both the D01 and REX are extremely Overpowered, and tend to 'ruin' a fair game)
b. There should also be precautionary scripts to prevent any exploiter from inserting these back into the game.
II. Prevention of speed hack
a. Speedhack should be disabled via a script ensuring all players have a walkspeed of 16 at all times, as a lot of exploiters who use the REX in particular also use a speedhack to gain another unfair advantage over the defending force.
b. This would potentially cause problems in any situation requiring admin'd speed, but the benefits from preventing this exploit would be great and would make the fort fair at all times.
If you support, please say so. This petition won't pass if only 2 or 3 people sign it. If you don't support, let me know why! I'm interested in knowing what problems you think these changes will cause(No, C&Gers, don't post "no support" as a trolling tool. We aren't dumb and we'll look straight past it. Don't even waste the energy.)
Thanks for reading, WIJ, and please support! Signed, Trooper Calidum |
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| 14 May 2014 03:55 PM |
I support, but I don't think that the limited walkspeed thing is feasibly possible. Removing the REX and D01 are probably easy however, and should happen.
Support. |
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Calidum
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| Joined: 16 Sep 2009 |
| Total Posts: 6060 |
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| 14 May 2014 03:57 PM |
The limit on walkspeed can be created in a script that either sets the player's walkspeed back to 16 at regular intervals, once it changes, or it simply bans/kicks them if they change the walkspeed.
Again, this may limit the admin a bit, but it won't hinder the fort. |
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FireRaze
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| Joined: 13 Oct 2011 |
| Total Posts: 2587 |
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| 14 May 2014 03:58 PM |
if its op keep it so i can oneday use it and kill people there sir dont blame the innocent guns11 all they do is kill people. and if they raiders want a fair match they can just not use the guns |
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| 14 May 2014 03:58 PM |
Instead they'd use R87s, ATs and SUFs. I'll give this a thought, though.
-{===>SS |
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| 14 May 2014 04:00 PM |
| i didn't realize wij was a democracy. |
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Calidum
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| Joined: 16 Sep 2009 |
| Total Posts: 6060 |
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| 14 May 2014 04:00 PM |
At least those are manageable at a defense, sir. We can't combat D01's or REX's with a speedhack, however.
Thank you for considering, sir. |
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Veritos
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| Joined: 08 Dec 2010 |
| Total Posts: 279 |
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| 14 May 2014 04:01 PM |
support
-signed xRelentlessx23 |
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| 14 May 2014 04:02 PM |
I think the reason we haven't really done what you've stated yet is because it makes exploiters a lot more obvious and quicker to ban.
Believe me though we are assessing our options |
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shockage
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| Joined: 19 Dec 2012 |
| Total Posts: 10507 |
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| 14 May 2014 04:02 PM |
i can handle the rex
so dont remove rex |
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cashpop
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| Joined: 11 Aug 2008 |
| Total Posts: 2984 |
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| 14 May 2014 04:03 PM |
it can stop some exploiters, but wont stop them all
still though, I like this
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Allocated
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| Joined: 25 Sep 2010 |
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| 14 May 2014 04:04 PM |
agreed
♜ Allocated/RotomFreeze/Allo-cat - For all your pharmaceutical needs |
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shockage
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| Joined: 19 Dec 2012 |
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| 14 May 2014 04:04 PM |
i just had the thought
cant you make a script to where if a raider has rex or d01 in their starterpack they can get banned (or whatever needs to happen) by the script |
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| 14 May 2014 04:05 PM |
you can do backpack checks from a global environment but even that isn't exploit-proof unless we use FilteringEnabled
and having a script like that would make servers less playable
-{===>SS |
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Calidum
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| Joined: 16 Sep 2009 |
| Total Posts: 6060 |
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| 14 May 2014 04:05 PM |
| Perhaps a decoy? If said decoy is exploited into a player's backpack, they are automatically banned. |
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shockage
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| Joined: 19 Dec 2012 |
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| 14 May 2014 04:07 PM |
huh alright
if i could just understand that
such as "why is that bad" |
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7890jj
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| Joined: 20 Dec 2009 |
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| 14 May 2014 04:08 PM |
support
i like doughnuts with the crust cut off |
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| 14 May 2014 04:08 PM |
| The vast majority of "speed hackers" just change their physics FPS setting. Use this script: roblox.com/item.aspx?seoname=Anti-Speed-Hack&id=153100212 |
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| 14 May 2014 04:08 PM |
"exploiting patched"
never going to happen
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| 14 May 2014 04:09 PM |
exploiting is patched if you use FilteringEnabled
however it's tough to get a place that functions with FilteringEnabled
-{===>SS |
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Calidum
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| Joined: 16 Sep 2009 |
| Total Posts: 6060 |
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| 14 May 2014 04:11 PM |
It's possible if they rework some studio functions. They did it in 2011 after the awful epidemic of exploitation.
There is also some settings that you can change in studio to help prevent it, but it changes some scripting aspects of the game. |
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