KOzero
|
  |
| Joined: 11 May 2010 |
| Total Posts: 1411 |
|
|
| 13 May 2014 04:05 AM |
I've had this annoying problem that I can't solve.I think it's a glitch that I can not control. There are 3 Image's that have a 0.3 cordinate difference between each other in the X axis. To understand what I'm saying examine the following measurements. All of the image's sizes are (0,300,0,300) Green logo Position: {0.2, -150},{0.4, 0}
Kingfisher forces logo Position: {0.5, -150},{0.4, 0}
Blue Logo Position: {0.8, -150},{0.4, 0}
Please visit this place because this is where the problem occurs. http://www.roblox.com/Project-Cermino-place?id=124071014 |
|
|
| Report Abuse |
|
|
KOzero
|
  |
| Joined: 11 May 2010 |
| Total Posts: 1411 |
|
|
| 13 May 2014 04:12 AM |
| Be in mind that the images background are transparent and do overlap. |
|
|
| Report Abuse |
|
|
|
| 13 May 2014 04:15 AM |
So what exactly is the problem?
~I'm an Angry Llama~ |
|
|
| Report Abuse |
|
|
KOzero
|
  |
| Joined: 11 May 2010 |
| Total Posts: 1411 |
|
|
| 13 May 2014 04:30 AM |
Go to my place and it will reveal itself. 2 images are in the top left corner, over each other but that's way far from their actual positions. |
|
|
| Report Abuse |
|
|
KOzero
|
  |
| Joined: 11 May 2010 |
| Total Posts: 1411 |
|
| |
|
|
| 13 May 2014 05:28 AM |
How is this a scripting error?
~I'm an Angry Llama~ |
|
|
| Report Abuse |
|
|
KOzero
|
  |
| Joined: 11 May 2010 |
| Total Posts: 1411 |
|
|
| 13 May 2014 06:15 AM |
Idk but I thought this would be the best place to put it as most builders don't have expereince using GUI's.
Do you have a solution or not? |
|
|
| Report Abuse |
|
|
|
| 13 May 2014 07:01 AM |
Im not 100% sure what you mean at the moment, but im not going to your game any time soon. Attempt posting in Studio forums.
~I'm an Angry Llama~ |
|
|
| Report Abuse |
|
|
|
| 13 May 2014 07:12 AM |
Remove the offset position.
If you want one to overlap, change the z position. |
|
|
| Report Abuse |
|
|
KOzero
|
  |
| Joined: 11 May 2010 |
| Total Posts: 1411 |
|
|
| 13 May 2014 07:47 AM |
| Ok I'll tell you what happens after I have lunch. |
|
|
| Report Abuse |
|
|
KOzero
|
  |
| Joined: 11 May 2010 |
| Total Posts: 1411 |
|
|
| 13 May 2014 08:53 AM |
| Still the same thing happens. |
|
|
| Report Abuse |
|
|
|
| 13 May 2014 08:57 AM |
Then you're doing it wrong somehow...
~masterCameron101, advanced Lua programmer, certified graphics designer and geek. Have I help you? If so; support me by buying gear from any of my games, I'd appreciate it!~ |
|
|
| Report Abuse |
|
|
Trioxide
|
  |
| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
|
|
| 13 May 2014 09:01 AM |
>If you want one to overlap, change the z position. >2D -> x,y
u wot m8 |
|
|
| Report Abuse |
|
|
KOzero
|
  |
| Joined: 11 May 2010 |
| Total Posts: 1411 |
|
|
| 13 May 2014 09:19 AM |
| There was a script that was supposed to be disabled that played around with the GUIs. |
|
|
| Report Abuse |
|
|
powertool
|
  |
| Joined: 01 Feb 2008 |
| Total Posts: 3771 |
|
|
| 13 May 2014 09:53 AM |
| GUIs have completely customizable X and Y on the ten available Z planes. Therefore, GUIs are in fact three-dimensional. Your Z-index chooses which plane "above" the screen the GUI is on @trioxide. Not trying to bash you. |
|
|
| Report Abuse |
|
|
Trioxide
|
  |
| Joined: 29 Mar 2011 |
| Total Posts: 32902 |
|
|
| 13 May 2014 09:54 AM |
Oh right, the Z index.
I imagine them as layers, not a different axis if that makes sense. |
|
|
| Report Abuse |
|
|
powertool
|
  |
| Joined: 01 Feb 2008 |
| Total Posts: 3771 |
|
|
| 13 May 2014 09:59 AM |
It could be considered a small integer-only axis, and yeh, it could also be considered a stack of planes.
On an unrelated note, can we now finally make proper minimaps? (Eg:Scrolling Frame and rotation of a Map image?) |
|
|
| Report Abuse |
|
|
KOzero
|
  |
| Joined: 11 May 2010 |
| Total Posts: 1411 |
|
|
| 14 May 2014 02:50 AM |
Yeah you can. Check base war's new layout. |
|
|
| Report Abuse |
|
|
vlekje513
|
  |
| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
|
| |
|