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Re: GUI positioning problem...

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KOzero is not online. KOzero
Joined: 11 May 2010
Total Posts: 1411
13 May 2014 04:05 AM
I've had this annoying problem that I can't solve.I think it's a glitch that I can not control.
There are 3 Image's that have a 0.3 cordinate difference between each other in the X axis.
To understand what I'm saying examine the following measurements.
All of the image's sizes are (0,300,0,300)
Green logo Position:
{0.2, -150},{0.4, 0}

Kingfisher forces logo Position:
{0.5, -150},{0.4, 0}

Blue Logo Position:
{0.8, -150},{0.4, 0}

Please visit this place because this is where the problem occurs.
http://www.roblox.com/Project-Cermino-place?id=124071014
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KOzero is not online. KOzero
Joined: 11 May 2010
Total Posts: 1411
13 May 2014 04:12 AM
Be in mind that the images background are transparent and do overlap.
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KiwiTronik is not online. KiwiTronik
Joined: 18 Feb 2010
Total Posts: 3221
13 May 2014 04:15 AM
So what exactly is the problem?

~I'm an Angry Llama~
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KOzero is not online. KOzero
Joined: 11 May 2010
Total Posts: 1411
13 May 2014 04:30 AM
Go to my place and it will reveal itself.
2 images are in the top left corner, over each other but that's way far from their actual positions.
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KOzero is not online. KOzero
Joined: 11 May 2010
Total Posts: 1411
13 May 2014 04:57 AM
Bump.
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KiwiTronik is not online. KiwiTronik
Joined: 18 Feb 2010
Total Posts: 3221
13 May 2014 05:28 AM
How is this a scripting error?

~I'm an Angry Llama~
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KOzero is not online. KOzero
Joined: 11 May 2010
Total Posts: 1411
13 May 2014 06:15 AM
Idk but I thought this would be the best place to put it as most builders don't have expereince using GUI's.

Do you have a solution or not?
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KiwiTronik is not online. KiwiTronik
Joined: 18 Feb 2010
Total Posts: 3221
13 May 2014 07:01 AM
Im not 100% sure what you mean at the moment, but im not going to your game any time soon.
Attempt posting in Studio forums.

~I'm an Angry Llama~
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BuildIntoGames is not online. BuildIntoGames
Joined: 02 Sep 2011
Total Posts: 6634
13 May 2014 07:12 AM
Remove the offset position.

If you want one to overlap, change the z position.
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KOzero is not online. KOzero
Joined: 11 May 2010
Total Posts: 1411
13 May 2014 07:47 AM
Ok I'll tell you what happens after I have lunch.
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KOzero is not online. KOzero
Joined: 11 May 2010
Total Posts: 1411
13 May 2014 08:53 AM
Still the same thing happens.
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masterCameron101 is not online. masterCameron101
Joined: 28 Mar 2010
Total Posts: 1377
13 May 2014 08:57 AM
Then you're doing it wrong somehow...

~masterCameron101, advanced Lua programmer, certified graphics designer and geek. Have I help you? If so; support me by buying gear from any of my games, I'd appreciate it!~
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
13 May 2014 09:01 AM
>If you want one to overlap, change the z position.
>2D -> x,y

u wot m8
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KOzero is not online. KOzero
Joined: 11 May 2010
Total Posts: 1411
13 May 2014 09:19 AM
There was a script that was supposed to be disabled that played around with the GUIs.
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powertool is not online. powertool
Joined: 01 Feb 2008
Total Posts: 3771
13 May 2014 09:53 AM
GUIs have completely customizable X and Y on the ten available Z planes. Therefore, GUIs are in fact three-dimensional. Your Z-index chooses which plane "above" the screen the GUI is on @trioxide. Not trying to bash you.
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Trioxide is not online. Trioxide
Joined: 29 Mar 2011
Total Posts: 32902
13 May 2014 09:54 AM
Oh right, the Z index.

I imagine them as layers, not a different axis if that makes sense.
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powertool is not online. powertool
Joined: 01 Feb 2008
Total Posts: 3771
13 May 2014 09:59 AM
It could be considered a small integer-only axis, and yeh, it could also be considered a stack of planes.

On an unrelated note, can we now finally make proper minimaps? (Eg:Scrolling Frame and rotation of a Map image?)
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KOzero is not online. KOzero
Joined: 11 May 2010
Total Posts: 1411
14 May 2014 02:50 AM
Yeah you can.
Check base war's new layout.
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vlekje513 is not online. vlekje513
Joined: 28 Dec 2010
Total Posts: 9057
14 May 2014 02:59 AM
Use scale for everything.
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