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| 11 May 2014 05:14 PM |
Before you post, I advise you to read. We don't want anyone looking ignorant in the comments section.
Alright. As we all know, Sapphire is becoming dull and just plain boring. No one wants to practice raid, no one wants to patrol, and some don't even want to defend at all. We have unsuccessfully attempted to create a new style of fort, Genesis Islands as an example. (This Sentence In Baby Voice) They were very bad---.
I see that people want Kopervich since it was fair, and it was the fort of the Golden Era. Instead of picking one over the other, I've decided that I'll build a mix. A Kopervich-Style Fort, with a different design. Now, I'll be accepting suggestions and such from anyone(Unless it's a trollish suggestion). Get to suggesting, Comrades. There'll be more news on this later on.
[Colonel] UrbanPhoenix |
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Sanecho
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| Joined: 22 Nov 2013 |
| Total Posts: 7270 |
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| 11 May 2014 05:15 PM |
nobody wants kopervich because it's fair
people want kopervich because it's good |
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| 11 May 2014 05:15 PM |
| can i help build i know that i only do GFX in PT but i could like give suggestions o-o |
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Sanecho
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| Joined: 22 Nov 2013 |
| Total Posts: 7270 |
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| 11 May 2014 05:17 PM |
shattered we got them idk maybe snowy-lava base |
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| 11 May 2014 05:17 PM |
| Sanecho, I have already planned on doing such. Like I said, more news will be posted later. |
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| 11 May 2014 05:17 PM |
| Shad & bloxman's Kopervich, if it gets finished. |
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Sanecho
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| Joined: 22 Nov 2013 |
| Total Posts: 7270 |
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newt32
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| Joined: 28 May 2009 |
| Total Posts: 92 |
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| 11 May 2014 05:26 PM |
| Well, I like sapphire 2.5 due to it's fairness and simplicity and doesn't make me lag like crazy, but we only moved back to 2.5 because Genesis didn't work out. Bringing back something old but adding something new can go 1 way (good) or the other (bad). Some might like, some might hate. It depends on the people, and the quality. You can't really judge a base until it's been used. |
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sdght34
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| Joined: 05 Jun 2012 |
| Total Posts: 5781 |
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| 11 May 2014 05:27 PM |
live animals FPS guns Mom's Spaghetti as Intro Music (jk how about Turn Down for What?) |
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| 11 May 2014 05:27 PM |
pew pew
Admiral of Aqousia | Add 2.8k posts |
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BossV
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| Joined: 09 Dec 2011 |
| Total Posts: 412 |
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| 11 May 2014 05:40 PM |
Add a lot of explosives. I want a toiler room, |
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| 11 May 2014 05:51 PM |
| I've been wanting to implement an artillery system at a fort, so perhaps there'll be artillery. |
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WoIfz
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| Joined: 05 Apr 2013 |
| Total Posts: 28 |
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| 11 May 2014 06:14 PM |
| Maybe changing the armory button so it uses a surface GUI? It always bothers me at sapphire. |
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core8991
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| Joined: 30 Dec 2010 |
| Total Posts: 128 |
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| 11 May 2014 06:33 PM |
| This fort with HIGHLY ADVANCED VEHICLES like jets and walker tanks. |
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| 11 May 2014 06:34 PM |
Rocket Turret
VAKdonalds
Revamped terminal room
Ally team
Original spawn design
More lava
And lasty, this maybe far fetched, but it would be cool if heavy amounts of smoke covers the map (we're in a volcano) and the only places where you can see better is inside buildings. It will add immersion into kopervich, and I haven't really seen a to say, natural event happen in a fort.
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Joe5132
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| Joined: 14 May 2011 |
| Total Posts: 1586 |
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| 11 May 2014 07:00 PM |
make enough room for milk vans VAKdonalds |
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| 11 May 2014 07:00 PM |
This is my lore/description for UPh's Kopervich(What I'll use to recognize it for now):
" Kopervich, thirty four years after the Vaktovian Wars, lies in ruins from unsettled walls damaged by war to natural occurring earthquakes causing caves to collapse. With the ages of war removed from Kopervich, grass and trees began to settle upon the fertile land that is a grave to thousands of Patrians and even more enemies. With the return of an organized Patrian Government, Phoenix Guard Scouts had found what is left of Kopervich. Today, it's still being constructed but is ready for operational uses. Intelligence from Kopervich Scouts have located enemy movements within the area of Kopervich, do not let them take our glorious settlement! Rise to defend your Motherland, and crush her enemies! " |
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| 11 May 2014 07:32 PM |
Oh so kopervich is becoming more green now?
what a twist |
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| 11 May 2014 07:37 PM |
| Well, one reason why the fort became dull in the first place was the atmosphere. Too much brown, and too much grey. You can never have too much red. Green just brings the color "Red" out more. |
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