|
| 11 May 2014 04:28 PM |
Location based on their team? I already got the teleport part down, but would I use
"if v.TeamColor = Teamcolor.new("Bright red")" or something? |
|
|
| Report Abuse |
|
|
| |
|
| |
|
|
| 11 May 2014 04:46 PM |
g = game.Players:GetPlayers()
for _, v in pairs(g) do if v.TeamColor == "" then v.Character.Torso.CFrame = CFrame.new(0,0,0) elseif v.TeamColor == "" then v.Character.Torso.CFrame = CFrame.new(0,0,0) end
--edit the CFrame values and the TeamColor values. Add more elseifs for more teams. |
|
|
| Report Abuse |
|
|
| |
|
|
| 11 May 2014 04:47 PM |
| TeamColor is a BrickColor value. |
|
|
| Report Abuse |
|
|
|
| 11 May 2014 04:47 PM |
| You dont need BrickColor.new("Color"). |
|
|
| Report Abuse |
|
|
|
| 11 May 2014 05:09 PM |
for _,v in ipairs(game.Players:GetPlayers()) do if v.TeamColor == "Bright red" then if v.Character.Parent == Workspace then v.Character:MoveTo(Vector3.new(1,1,1) end elseif v.TeamColor == "Really black" then if v.Character.Parent == Workspace then v.Character:MoveTo(Vector3.new(10,10,10) end end end |
|
|
| Report Abuse |
|
|