Inversus
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| Joined: 30 Jul 2010 |
| Total Posts: 18551 |
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| 10 May 2014 04:21 PM |
that would be fun more fun than sitting at a terminal for 20 minutes |
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Inversus
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| Joined: 30 Jul 2010 |
| Total Posts: 18551 |
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richyard
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| Joined: 25 May 2008 |
| Total Posts: 29119 |
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Inversus
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| Joined: 30 Jul 2010 |
| Total Posts: 18551 |
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| 10 May 2014 05:19 PM |
| judging by the recent reintroduction of those *cough* tgi *cough* it hasn't worked out so well |
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| 10 May 2014 05:19 PM |
| people try that, i try that, but it's hard to regulate and keep fair. if you play CTF on halo, there's no side with a home team advantage, but on roblox there always is. i think if a group were to emerge that would be so fair, it would work fine. personally, i prefer the old fashioned raid-until-they-surrender tactics. |
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| 10 May 2014 05:20 PM |
| ctf forts are a lot of fun, but require more effort. |
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| 10 May 2014 05:21 PM |
TDM always works well
IMO tdm is bestest
it has a simple goal
it rewards individual skill
it is absolute |
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Inversus
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| Joined: 30 Jul 2010 |
| Total Posts: 18551 |
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| 10 May 2014 05:22 PM |
I don't like sword tdm forts, but I like gun tdm forts
gun tdm forts are skill based, but also requires teamwork swords are less about teamwork and more solely on player skill |
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| 10 May 2014 05:23 PM |
@inversus
sword TDM is boringgggg |
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| 10 May 2014 05:24 PM |
| i dont like sword forts period |
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Inversus
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| Joined: 30 Jul 2010 |
| Total Posts: 18551 |
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| 10 May 2014 05:25 PM |
| sword CTF doesn't work very well unless you add in some mechanic to stop people just running past defenders and taking the flag |
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