Meowth552
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| Joined: 17 Dec 2009 |
| Total Posts: 2181 |
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| 10 May 2014 04:59 PM |
| ...the sounds that you have in LocalPlayer.Head.Sound? |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 10 May 2014 05:01 PM |
Ohhhh my god, don't triple post. Localscript.
game.Players.LocalPlayer.Character.Head.ChildAdded:connect(function(child) if child:IsA("Sound") then child:Destroy() end end) |
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Meowth552
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| Joined: 17 Dec 2009 |
| Total Posts: 2181 |
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| 10 May 2014 05:05 PM |
| As you are helpful and kind, I apologize for triple posting. Have a nice day and thank you for the help. |
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Meowth552
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| Joined: 17 Dec 2009 |
| Total Posts: 2181 |
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Goulstem
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| Joined: 04 Jul 2012 |
| Total Posts: 7177 |
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| 10 May 2014 05:22 PM |
| Create a fake head and name it something differently so the sound doesn't know what to parent into, this will remove the healthbars though, so you'll have to do some things with BillboardGuis if you are to have healthbars in your game after this. |
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