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| 09 May 2014 10:34 AM |
All I want to make is a decent fricken boss battle, I have already made a huge fully detailed C-framed robot for the boss battle, I even added a follow and kill script.
But HUMANOIDS just wont work.
Say I put his health to MaxHealth: 700 And Health: 700, when you join the game it automatically goes to 100 even though his health should be 700.
So yeah, WHY?! D:
Please help. |
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RoCkEr285
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| Joined: 18 Apr 2012 |
| Total Posts: 1898 |
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| 09 May 2014 11:25 AM |
| I've also experienced this. You must put a script that will automatically put its health to 700. |
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| 09 May 2014 02:40 PM |
I think maxhealth can only be 100 percent. It would be health that needs to be changed. But I think RoCkEr285's right, you need a script to change the way the original Humanoid script works. |
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| 10 May 2014 11:47 AM |
| Yeah, Rocker's right. So you may need to go to Scripting Helpers :l |
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| 11 May 2014 07:19 AM |
| With the dynamic lighting, dialog, new materials and much more amazing new features for builders, you'd think they would have allowed us to extend the maxhealth of a humanoid.. |
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| 11 May 2014 12:52 PM |
You guys are such noobs.
Change maxhealth to 700, and put health to 700.
If that doesn't work, put these two lines in a script(script must be in the same model as the humanoid)
local hum = script.Parent:WaitForChild("Humanoid") hum.MaxHealth = 700 hum.Health = 700 |
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evilHiii
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| Joined: 27 Aug 2012 |
| Total Posts: 1338 |
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