NeonRiver
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| Joined: 12 Feb 2013 |
| Total Posts: 4936 |
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NeonRiver
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| Joined: 12 Feb 2013 |
| Total Posts: 4936 |
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NeonRiver
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| Joined: 12 Feb 2013 |
| Total Posts: 4936 |
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NeonRiver
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| Joined: 12 Feb 2013 |
| Total Posts: 4936 |
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NeonRiver
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| Joined: 12 Feb 2013 |
| Total Posts: 4936 |
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NeonRiver
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| Joined: 12 Feb 2013 |
| Total Posts: 4936 |
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| 10 May 2014 10:23 AM |
You want your place thumbnail? This is the URL:
http://www.roblox.com/Thumbs/Asset.ashx?format=png&width=420&height=230&assetId=
Then just put your PlaceID on the end.
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| 10 May 2014 10:24 AM |
| Commenting so I can come back for that link :P |
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NeonRiver
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| Joined: 12 Feb 2013 |
| Total Posts: 4936 |
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| 10 May 2014 04:30 PM |
You can put it in the following:
Decal Texture ImageButton ImageLabel
To set it up, you could do the following: ScreenGui > Frame > ImageLabel |
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| 10 May 2014 04:41 PM |
To fade an ImageLabel or ImageButton, you can use the following script:
function FadeImage(ImageGUI, FromInt, ToInt) if (type(ImageGUI) == "userdata" and type(FromInt) == "number" and type(ToInt) == "number") then if (ImageGUI:IsA("ImageButton") or ImageGUI:IsA("ImageLabel")) then local FadeSteps = (FromInt < ToInt) and 1 or -1 local FadeFrom = (FromInt < ToInt) and FromInt or FromInt*10 local FadeTo = (ToInt > FromInt) and ToInt*10 or ToInt
for FadeImageInt = FadeFrom, FadeTo, FadeSteps do ImageGUI.ImageTransparency = FadeImageInt/10 ImageGUI.BackgroundTransparency = FadeImageInt/10 wait() end end end end |
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NeonRiver
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| Joined: 12 Feb 2013 |
| Total Posts: 4936 |
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NeonRiver
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| Joined: 12 Feb 2013 |
| Total Posts: 4936 |
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| 10 May 2014 04:49 PM |
I packaged it up in a ModuleScript for you, if you want it: http://www.roblox.com/Item.aspx?id=156671923 |
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